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85 lines
1.5 KiB
85 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef TF_WALKER_STRIDER_H |
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#define TF_WALKER_STRIDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_walker_base.h" |
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class CWalkerStrider : public CWalkerBase |
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{ |
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public: |
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DECLARE_CLASS( CWalkerStrider, CWalkerBase ); |
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DECLARE_SERVERCLASS(); |
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CWalkerStrider(); |
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// CWalkerBase. |
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protected: |
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virtual void WalkerThink(); |
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// CBaseObject. |
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public: |
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virtual bool StartBuilding( CBaseEntity *pBuilder ); |
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// CBaseEntity. |
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public: |
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virtual void Precache(); |
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virtual void Spawn(); |
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virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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// CBaseAnimating. |
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public: |
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virtual bool GetAttachment( int iAttachment, matrix3x4_t &attachmentToWorld ); |
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virtual void HandleAnimEvent( animevent_t *pEvent ); |
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// IServerVehicle. |
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public: |
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virtual bool IsPassengerVisible( int nRole ); |
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// IVehicle overrides. |
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public: |
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virtual void SetupMove( CBasePlayer *pPlayer, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); |
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private: |
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void Fire(); |
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void Crouch(); |
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void UnCrouch(); |
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void FootHit( const char *pFootName ); |
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private: |
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CNetworkVar( bool, m_bCrouched ); |
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float m_flNextCrouchTime; |
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bool m_bFiring; |
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float m_flFireEndTime; |
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float m_flNextShootTime; |
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QAngle m_vFireAngles; |
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float m_flOriginToLowestLegHeight; |
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float m_flWantedZ; |
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QAngle m_vDriverAngles; |
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}; |
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#endif // TF_WALKER_STRIDER_H
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