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39 lines
1.0 KiB
39 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef TF_VEHICLE_FLATBED_H |
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#define TF_VEHICLE_FLATBED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_basefourwheelvehicle.h" |
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#include "vphysics/vehicles.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Flatbed truck that can carry multiple stationary objects |
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//----------------------------------------------------------------------------- |
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class CVehicleFlatbed: public CBaseTFFourWheelVehicle |
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{ |
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DECLARE_CLASS( CVehicleFlatbed, CBaseTFFourWheelVehicle ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CVehicleFlatbed *Create(const Vector &vOrigin, const QAngle &vAngles); |
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CVehicleFlatbed(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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// Vehicle overrides |
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virtual bool IsPassengerVisible( int nRole ) { return true; } |
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}; |
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#endif // TF_VEHICLE_FLATBED_H
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