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106 lines
2.6 KiB
106 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: game stat gathering |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_STATS_H |
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#define TF_STATS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_shareddefs.h" |
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// NOTE: If you change these enums, change the string lists in tf_stats.cpp! |
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enum TFStatId_t |
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{ |
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TF_STAT_FERRY_CONTROL = 0, |
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TF_STAT_RESOURCE_CHUNKS_SPAWNED, |
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TF_STAT_RESOURCE_PROCESSED_CHUNKS_SPAWNED, |
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TF_STAT_RESOURCE_CHUNKS_RETIRED, |
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// NOTE: These should go last |
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TF_STAT_FIRST_OBJECT_BUILT, |
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TF_STAT_LAST_OBJECT_BUILT = TF_STAT_FIRST_OBJECT_BUILT + OBJ_LAST - 1, |
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TF_STAT_COUNT, |
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}; |
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enum TFTeamStatId_t |
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{ |
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// First TFCLASS_CLASS_COUNT entries are the # of players of each class. |
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TF_TEAM_STAT_PLAYER_COUNT = TFCLASS_CLASS_COUNT, |
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TF_TEAM_STAT_RESOURCES_COLLECTED, |
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TF_TEAM_STAT_RESOURCES_HARVESTED, |
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TF_TEAM_STAT_RESOURCE_CHUNKS_DROPPED, |
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TF_TEAM_STAT_RESOURCE_CHUNKS_COLLECTED, |
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TF_TEAM_STAT_KILL_COUNT, |
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TF_TEAM_STAT_DESTROYED_OBJECT_COUNT, |
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TF_TEAM_STAT_FERRY_CONTROL_TIME, |
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TF_TEAM_STAT_COUNT, |
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}; |
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enum TFPlayerStatId_t |
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{ |
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// Player count |
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TF_PLAYER_STAT_PLAYER_COUNT = 0, |
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TF_PLAYER_STAT_PLAYER_SECONDS, |
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TF_PLAYER_STAT_EXISTING_SECONDS, |
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TF_PLAYER_STAT_FIRST_AVERAGE_STAT, |
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// Economy-based stats |
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TF_PLAYER_STAT_RESOURCES_ACQUIRED = TF_PLAYER_STAT_FIRST_AVERAGE_STAT, |
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TF_PLAYER_STAT_RESOURCES_ACQUIRED_FROM_CHUNKS, |
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TF_PLAYER_STAT_RESOURCES_CARRIED, |
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TF_PLAYER_STAT_RESOURCES_SPENT, |
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TF_PLAYER_STAT_CURRENT_OBJECT_VALUE, |
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TF_PLAYER_STAT_OBJECT_COUNT, |
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// Combat based stats |
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TF_PLAYER_STAT_KILL_COUNT, |
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TF_PLAYER_STAT_DESTROYED_OBJECT_COUNT, |
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TF_PLAYER_STAT_HEALTH_GIVEN, |
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// Animation-based stats |
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TF_PLAYER_STAT_ANIMATION_IDLE, |
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TF_PLAYER_STAT_ANIMATION_WALKING, |
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TF_PLAYER_STAT_ANIMATION_RUNNING, |
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TF_PLAYER_STAT_ANIMATION_CROUCHING, |
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TF_PLAYER_STAT_ANIMATION_JUMPING, |
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TF_PLAYER_STAT_ANIMATION_OTHER, |
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TF_PLAYER_STAT_COUNT, |
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}; |
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class ITFStats |
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{ |
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public: |
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// Clear out the stats + their history |
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virtual void ResetStats() = 0; |
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virtual void IncrementStat( TFStatId_t stat, int nIncrement ) = 0; |
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virtual void SetStat( TFStatId_t stat, int nAmount ) = 0; |
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virtual void IncrementTeamStat( int nTeam, TFTeamStatId_t stat, int nIncrement ) = 0; |
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virtual void SetTeamStat( int nTeam, TFTeamStatId_t stat, int nAmount ) = 0; |
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virtual void IncrementPlayerStat( CBaseEntity *pPlayer, TFPlayerStatId_t stat, int nIncrement ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Accessor method |
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//----------------------------------------------------------------------------- |
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ITFStats *TFStats(); |
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#endif // TF_STATS_H
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