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221 lines
7.4 KiB
221 lines
7.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The Recon Player Class |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_class_recon.h" |
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#include "tf_reconvars.h" |
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#include "in_buttons.h" |
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#include "basecombatweapon.h" |
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#include "tf_obj.h" |
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#include "weapon_builder.h" |
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#include "tf_team.h" |
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#include "tf_func_resource.h" |
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#include "orders.h" |
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#include "engine/IEngineSound.h" |
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extern short g_sModelIndexFireball; |
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ConVar class_recon_speed( "class_recon_speed","250", FCVAR_NONE, "Recon movement speed" ); |
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// ------------------------------------------------------------------------ // |
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// Globals. |
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// ------------------------------------------------------------------------ // |
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//============================================================================= |
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// |
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// Recon Data Table |
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// |
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BEGIN_SEND_TABLE_NOBASE( CPlayerClassRecon, DT_PlayerClassReconData ) |
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SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_nJumpCount ), 3, SPROP_UNSIGNED ), |
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionJumpTime ), 32, SPROP_NOSCALE ), |
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionImpactTime ), 32, SPROP_NOSCALE ), |
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flStickTime ), 32, SPROP_NOSCALE ), |
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flActiveJumpTime ), 32, SPROP_NOSCALE ), |
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SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flImpactDist ), 32, SPROP_NOSCALE ), |
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SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecImpactNormal ), -1, SPROP_NORMAL ), |
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SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecUnstickVelocity ), -1, SPROP_COORD ), |
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SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_bTrailParticles ), 1, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : const char |
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//----------------------------------------------------------------------------- |
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const char *CPlayerClassRecon::GetClassModelString( int nTeam ) |
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{ |
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static const char *string = "models/player/recon.mdl"; |
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return string; |
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} |
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// ------------------------------------------------------------------------ // |
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// CPlayerClassRecon |
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// ------------------------------------------------------------------------ // |
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CPlayerClassRecon::CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) |
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{ |
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for (int i = 0; i < MAX_TF_TEAMS; ++i) |
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{ |
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SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CPlayerClassRecon::~CPlayerClassRecon() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::ClassActivate( void ) |
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{ |
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BaseClass::ClassActivate(); |
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// Setup movement data. |
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SetupMoveData(); |
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m_bHasRadarScanner = false; |
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memset( &m_ClassData, 0, sizeof( m_ClassData ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::ClassDeactivate( void ) |
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{ |
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BaseClass::ClassDeactivate(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CPlayerClassRecon::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) |
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{ |
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bool bGiven = false; |
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_GRENADES_FROM_STATION)) |
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{ |
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} |
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION)) |
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{ |
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} |
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if ( BaseClass::ResupplyAmmo(flFraction, reason) ) |
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bGiven = true; |
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return bGiven; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set recon class specific movement data here. |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::SetupMoveData( void ) |
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{ |
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// Setup Class statistics |
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m_flMaxWalkingSpeed = class_recon_speed.GetFloat(); |
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m_ClassData.m_nJumpCount = 0; |
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m_ClassData.m_flSuppressionJumpTime = -99999; |
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m_ClassData.m_flSuppressionImpactTime = -99999; |
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m_ClassData.m_flActiveJumpTime = -99999; |
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m_ClassData.m_flStickTime = -99999; |
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m_ClassData.m_flImpactDist = -99999; |
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m_ClassData.m_vecImpactNormal.Init(); |
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m_ClassData.m_vecUnstickVelocity.Init(); |
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m_ClassData.m_bTrailParticles = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::SetupSizeData( void ) |
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{ |
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// Initially set the player to the base player class standing hull size. |
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX ); |
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m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND ); |
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m_pPlayer->m_Local.m_flStepSize = RECONCLASS_STEPSIZE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if this player's allowed to build another one of the specified objects |
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//----------------------------------------------------------------------------- |
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int CPlayerClassRecon::CanBuild( int iObjectType ) |
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{ |
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return BaseClass::CanBuild( iObjectType ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::ClassThink() |
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{ |
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BaseClass::ClassThink(); |
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m_ClassData.m_bTrailParticles = (m_pPlayer->IsAlive() && !(m_pPlayer->GetFlags() & FL_ONGROUND)); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::CreatePersonalOrder() |
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{ |
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if ( CreateInitialOrder() ) |
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return; |
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BaseClass::CreatePersonalOrder(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: New technology has been gained. Recalculate any class specific technology dependencies. |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::GainedNewTechnology( CBaseTechnology *pTechnology ) |
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{ |
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// Radar Scanner |
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if ( m_pPlayer->HasNamedTechnology( "rec_b_radar_scanners" ) ) |
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{ |
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m_bHasRadarScanner = true; |
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} |
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else |
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{ |
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m_bHasRadarScanner = false; |
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} |
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BaseClass::GainedNewTechnology( pTechnology ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::SetPlayerHull( void ) |
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{ |
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if ( m_pPlayer->GetFlags() & FL_DUCKING ) |
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{ |
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_DUCK_MIN, RECONCLASS_HULL_DUCK_MAX ); |
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} |
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else |
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{ |
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m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassRecon::ResetViewOffset( void ) |
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{ |
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if ( m_pPlayer ) |
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{ |
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m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND ); |
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} |
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} |
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