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164 lines
4.4 KiB
164 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basecombatweapon.h" |
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#include "tf_player.h" |
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#include "tf_class_pyro.h" |
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#include "weapon_twohandedcontainer.h" |
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#include "weapon_gas_can.h" |
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#include "weapon_flame_thrower.h" |
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#include "gasoline_shared.h" |
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#include "weapon_combatshield.h" |
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BEGIN_SEND_TABLE_NOBASE( CPlayerClassPyro, DT_PlayerClassPyroData ) |
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END_SEND_TABLE() |
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CPlayerClassPyro::CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) |
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{ |
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for (int i = 0; i < MAX_TF_TEAMS; ++i) |
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{ |
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SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); |
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} |
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} |
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CPlayerClassPyro::~CPlayerClassPyro() |
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{ |
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} |
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void CPlayerClassPyro::SetupSizeData() |
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{ |
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// Initially set the player to the base player class standing hull size. |
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m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); |
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m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND ); |
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m_pPlayer->m_Local.m_flStepSize = PYROCLASS_STEPSIZE; |
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} |
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void CPlayerClassPyro::ClassActivate() |
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{ |
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BaseClass::ClassActivate(); |
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// Setup movement data. |
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SetupMoveData(); |
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memset( &m_ClassData, 0, sizeof( m_ClassData ) ); |
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} |
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const char *CPlayerClassPyro::GetClassModelString( int nTeam ) |
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{ |
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if (nTeam == TEAM_HUMANS) |
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return "models/player/medic.mdl"; |
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else |
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return "models/player/recon.mdl"; |
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} |
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void CPlayerClassPyro::CreateClass() |
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{ |
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BaseClass::CreateClass(); |
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// Create our two handed weapon layout |
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m_hWpnFlameThrower = static_cast< CWeaponFlameThrower * >( m_pPlayer->GiveNamedItem( "weapon_flame_thrower" ) ); |
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m_hWpnGasCan = static_cast< CWeaponGasCan * >( m_pPlayer->GiveNamedItem( "weapon_gas_can" ) ); |
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m_hWpnShield = m_pPlayer->GetCombatShield(); |
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CWeaponTwoHandedContainer *p = ( CWeaponTwoHandedContainer * )m_pPlayer->Weapon_OwnsThisType( "weapon_twohandedcontainer" ); |
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if ( !p ) |
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{ |
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p = static_cast< CWeaponTwoHandedContainer * >( m_pPlayer->GiveNamedItem( "weapon_twohandedcontainer" ) ); |
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} |
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if ( p && m_hWpnShield.Get() && m_hWpnGasCan.Get() ) |
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{ |
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m_hWpnShield->SetReflectViewModelAnimations( true ); |
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p->SetWeapons( m_hWpnGasCan, m_hWpnShield ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassPyro::SetPlayerHull() |
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{ |
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if ( m_pPlayer->GetFlags() & FL_DUCKING ) |
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{ |
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m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX ); |
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} |
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else |
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{ |
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m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassPyro::GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax ) |
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{ |
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if ( bDucking ) |
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{ |
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VectorCopy( PYROCLASS_HULL_DUCK_MIN, vecMin ); |
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VectorCopy( PYROCLASS_HULL_DUCK_MAX, vecMax ); |
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} |
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else |
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{ |
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VectorCopy( PYROCLASS_HULL_STAND_MIN, vecMin ); |
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VectorCopy( PYROCLASS_HULL_STAND_MAX, vecMax ); |
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} |
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} |
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void CPlayerClassPyro::ResetViewOffset() |
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{ |
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if ( m_pPlayer ) |
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{ |
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m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPlayerClassPyro::InitVCollision() |
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{ |
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CPhysCollide *pStandModel = PhysCreateBbox( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); |
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CPhysCollide *pCrouchModel = PhysCreateBbox( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX ); |
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m_pPlayer->SetupVPhysicsShadow( pStandModel, "tfplayer_medic_stand", pCrouchModel, "tfplayer_medic_crouch" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CPlayerClassPyro::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) |
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{ |
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bool bGiven = false; |
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if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION)) |
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{ |
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if (ResupplyAmmoType( 80 * flFraction, PYRO_AMMO_TYPE )) |
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bGiven = true; |
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} |
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// On respawn, resupply base weapon ammo |
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if ( reason == RESUPPLY_RESPAWN ) |
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{ |
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if ( ResupplyAmmoType( 30, PYRO_AMMO_TYPE ) ) |
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bGiven = true; |
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} |
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if ( BaseClass::ResupplyAmmo(flFraction, reason) ) |
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bGiven = true; |
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return bGiven; |
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} |
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