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43 lines
1.1 KiB
43 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef RAGDOLL_SHADOW_H |
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#define RAGDOLL_SHADOW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "props.h" |
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class CBaseTFPlayer; |
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class IPhysicsObject; |
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//----------------------------------------------------------------------------- |
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// Purpose: A shadow object used to bound the position of a player ragdoll |
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//----------------------------------------------------------------------------- |
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class CRagdollShadow : public CBaseProp |
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{ |
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DECLARE_CLASS( CRagdollShadow, CBaseProp ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CRagdollShadow( void ) ; |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); } |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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static CRagdollShadow *Create( CBaseTFPlayer *player, const Vector& force ); |
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public: |
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CBaseTFPlayer *m_pPlayer; |
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CNetworkVar( int, m_nPlayer ); |
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}; |
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#endif // RAGDOLL_SHADOW_H
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