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51 lines
893 B
51 lines
893 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_ORDER_ASSIST_H |
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#define TF_ORDER_ASSIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "order_player.h" |
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class CPlayerClass; |
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class COrderAssist : public COrderPlayer |
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{ |
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public: |
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DECLARE_CLASS( COrderAssist, COrderPlayer ); |
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DECLARE_SERVERCLASS(); |
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// Create an order for the player. |
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static bool CreateOrder( CPlayerClass *pClass ); |
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// COrder overrides. |
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public: |
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virtual bool Update(); |
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virtual bool UpdateOnEvent( COrderEvent_Base *pEvent ); |
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private: |
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enum |
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{ |
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NUM_ASSIST_ENEMIES = 2 |
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}; |
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// The order goes away when the player who has the assist order shoots |
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// one of these enemies. |
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CHandle<CBaseEntity> m_Enemies[NUM_ASSIST_ENEMIES]; |
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}; |
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#endif // TF_ORDER_ASSIST_H
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