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3592 lines
115 KiB
3592 lines
115 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_gamerules.h" |
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#include "tf_gamestats.h" |
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#include "tf_obj_sentrygun.h" |
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#include "tf_obj_dispenser.h" |
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#include "tf_obj_sapper.h" |
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#include "tf_team.h" |
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#include "usermessages.h" |
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#include "player_resource.h" |
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#include "team.h" |
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#include "achievementmgr.h" |
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#include "hl2orange.spa.h" |
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#include "tf_weapon_medigun.h" |
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#include "NextBot/NextBotManager.h" |
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#include "team_control_point_master.h" |
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#include "steamworks_gamestats.h" |
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#include "vote_controller.h" |
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#include "tf_mann_vs_machine_stats.h" |
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#include "tf_passtime_logic.h" |
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#include "filesystem.h" // for temp passtime local stats logging |
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#include "passtime_convars.h" |
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#include "tf_matchmaking_shared.h" |
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#include "gc_clientsystem.h" |
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#include "tf_gcmessages.h" |
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#include "rtime.h" |
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#include "team_train_watcher.h" |
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#include "tf_gc_api.h" |
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extern ConVar tf_mm_trusted; |
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// Must run with -gamestats to be able to turn on/off stats with ConVar below. |
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static ConVar tf_stats_nogameplaycheck( "tf_stats_nogameplaycheck", "0", FCVAR_NONE , "Disable normal check for valid gameplay, send stats regardless." ); |
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//static ConVar tf_stats_track( "tf_stats_track", "1", FCVAR_NONE, "Turn on//off tf stats tracking." ); |
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//static ConVar tf_stats_verbose( "tf_stats_verbose", "0", FCVAR_NONE, "Turn on//off verbose logging of stats." ); |
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CTFGameStats CTF_GameStats; |
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const char *g_aClassNames[] = |
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{ |
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"TF_CLASS_UNDEFINED", |
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"TF_CLASS_SCOUT", |
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"TF_CLASS_SNIPER", |
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"TF_CLASS_SOLDIER", |
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"TF_CLASS_DEMOMAN", |
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"TF_CLASS_MEDIC", |
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"TF_CLASS_HEAVYWEAPONS", |
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"TF_CLASS_PYRO", |
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"TF_CLASS_SPY", |
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"TF_CLASS_ENGINEER", |
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"TF_CLASS_CIVILIAN", |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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// Input : - |
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//----------------------------------------------------------------------------- |
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CTFGameStats::CTFGameStats() |
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{ |
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gamestats = this; |
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Clear(); |
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SetDefLessFunc( m_MapsPlaytime ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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// Input : - |
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//----------------------------------------------------------------------------- |
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CTFGameStats::~CTFGameStats() |
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{ |
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Clear(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Clear out game stats |
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// Input : - |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::Clear( void ) |
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{ |
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m_bRoundActive = false; |
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m_iRoundsPlayed = 0; |
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m_iEvents = 0; |
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m_iKillCount = 0; |
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m_iPlayerUpdates = 0; |
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m_reportedStats.Clear(); |
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Q_memset( m_aPlayerStats, 0, sizeof( m_aPlayerStats ) ); |
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m_rdStats.Clear(); |
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m_passtimeStats.Clear(); |
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m_iLoadoutChangesCount = 1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Adds our data to the gamestats data that gets uploaded. |
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// Returns true if we added data, false if we didn't |
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//----------------------------------------------------------------------------- |
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bool CTFGameStats::AddDataForSend( KeyValues *pKV, StatSendType_t sendType ) |
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{ |
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// we only have data to send at level shutdown |
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if ( sendType != STATSEND_LEVELSHUTDOWN ) |
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return false; |
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// do we have anything to report? |
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if ( !m_reportedStats.m_bValidData ) |
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return false; |
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// Save data per map. |
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CUtlDict<TF_Gamestats_LevelStats_t, unsigned short> &dictMapStats = m_reportedStats.m_dictMapStats; |
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Assert( dictMapStats.Count() <= 1 ); |
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for ( int iMap = dictMapStats.First(); iMap != dictMapStats.InvalidIndex(); iMap = dictMapStats.Next( iMap ) ) |
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{ |
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// Get the current map. |
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TF_Gamestats_LevelStats_t *pCurrentMap = &dictMapStats[iMap]; |
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Assert( pCurrentMap ); |
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KeyValues *pKVData = new KeyValues( "tf_mapdata" ); |
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pKVData->SetInt( "RoundsPlayed", pCurrentMap->m_Header.m_iRoundsPlayed ); |
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pKVData->SetInt( "TotalTime", pCurrentMap->m_Header.m_iTotalTime ); |
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pKVData->SetInt( "BlueWins", pCurrentMap->m_Header.m_iBlueWins ); |
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pKVData->SetInt( "RedWins", pCurrentMap->m_Header.m_iRedWins ); |
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pKVData->SetInt( "Stalemates", pCurrentMap->m_Header.m_iStalemates ); |
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pKVData->SetInt( "BlueSuddenDeathWins", pCurrentMap->m_Header.m_iBlueSuddenDeathWins ); |
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pKVData->SetInt( "RedSuddenDeathWins", pCurrentMap->m_Header.m_iRedSuddenDeathWins ); |
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for ( int i = 0; i <= MAX_CONTROL_POINTS; i++ ) |
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{ |
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if ( pCurrentMap->m_Header.m_iLastCapChangedInRound[i] ) |
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{ |
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pKVData->SetInt( UTIL_VarArgs("RoundsEndingOnCP%d",i), pCurrentMap->m_Header.m_iLastCapChangedInRound[i] ); |
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} |
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} |
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pKV->AddSubKey( pKVData ); |
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// save class stats |
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for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass ++ ) |
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{ |
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TF_Gamestats_ClassStats_t &classStats = pCurrentMap->m_aClassStats[iClass]; |
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if ( classStats.iTotalTime > 0 ) |
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{ |
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pKVData = new KeyValues( "tf_classdata" ); |
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pKVData->SetInt( "Class", iClass ); |
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pKVData->SetInt( "Spawns", classStats.iSpawns ); |
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pKVData->SetInt( "TotalTime", classStats.iTotalTime ); |
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pKVData->SetInt( "Score", classStats.iScore ); |
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pKVData->SetInt( "Kills", classStats.iKills ); |
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pKVData->SetInt( "Deaths", classStats.iDeaths ); |
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pKVData->SetInt( "Assists", classStats.iAssists ); |
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pKVData->SetInt( "Captures", classStats.iCaptures ); |
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pKVData->SetInt( "ClassChanges", classStats.iClassChanges ); |
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pKV->AddSubKey( pKVData ); |
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} |
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} |
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// save weapon stats |
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for ( int iWeapon = TF_WEAPON_NONE+1; iWeapon < TF_WEAPON_COUNT; iWeapon++ ) |
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{ |
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TF_Gamestats_WeaponStats_t &weaponStats = pCurrentMap->m_aWeaponStats[iWeapon]; |
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if ( weaponStats.iShotsFired > 0 ) |
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{ |
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pKVData = new KeyValues( "tf_weapondata" ); |
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pKVData->SetInt( "WeaponID", iWeapon ); |
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pKVData->SetInt( "ShotsFired", weaponStats.iShotsFired ); |
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pKVData->SetInt( "ShotsFiredCrit", weaponStats.iCritShotsFired ); |
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pKVData->SetInt( "ShotsHit", weaponStats.iHits ); |
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pKVData->SetInt( "DamageTotal", weaponStats.iTotalDamage ); |
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pKVData->SetInt( "HitsWithKnownDistance", weaponStats.iHitsWithKnownDistance ); |
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pKVData->SetInt( "DistanceTotal", weaponStats.iTotalDistance ); |
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pKV->AddSubKey( pKVData ); |
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} |
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} |
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//// save deaths |
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//for ( int i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); i++ ) |
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//{ |
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// TF_Gamestats_LevelStats_t::PlayerDeathsLump_t &playerDeath = pCurrentMap->m_aPlayerDeaths[i]; |
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// pKVData = new KeyValues( "tf_deaths" ); |
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// pKVData->SetInt( "DeathIndex", i ); |
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// pKVData->SetInt( "X", playerDeath.nPosition[0] ); |
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// pKVData->SetInt( "Y", playerDeath.nPosition[1] ); |
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// pKVData->SetInt( "Z", playerDeath.nPosition[2] ); |
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// pKV->AddSubKey( pKVData ); |
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//} |
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} |
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// clear stats since we've now reported these |
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m_reportedStats.Clear(); |
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return true; |
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} |
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extern CBaseGameStats_Driver CBGSDriver; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CTFGameStats::Init( void ) |
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{ |
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ListenForGameEvent( "teamplay_round_start" ); |
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ListenForGameEvent( "tf_game_over" ); |
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ListenForGameEvent( "teamplay_game_over" ); |
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// CTF Gameplay Events |
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ListenForGameEvent( "teamplay_flag_event" ); |
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// CP Gameplay Events |
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//ListenForGameEvent( "teamplay_point_startcapture" ); |
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ListenForGameEvent( "teamplay_point_captured" ); |
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//ListenForGameEvent( "teamplay_capture_blocked" ); |
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// Player Event |
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ListenForGameEvent( "player_disconnect" ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void StripNewlineFromString( char *string ) |
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{ |
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int nStrlength = strlen( string ) - 1; |
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if ( nStrlength >= 0 ) |
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{ |
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if ( string[nStrlength] == '\n' || string[nStrlength] == '\r' ) |
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string[nStrlength] = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::Event_LevelInit( void ) |
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{ |
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ClearCurrentGameData(); |
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// Get the host ip and port. |
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int nIPAddr = 0; |
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short nPort = 0; |
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ConVar *hostip = cvar->FindVar( "hostip" ); |
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if ( hostip ) |
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{ |
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nIPAddr = hostip->GetInt(); |
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} |
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ConVar *hostport = cvar->FindVar( "hostip" ); |
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if ( hostport ) |
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{ |
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nPort = hostport->GetInt(); |
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} |
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m_reportedStats.m_pCurrentGame->Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime ); |
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m_reportedStats.m_bValidData = false; |
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TF_Gamestats_LevelStats_t *map = m_reportedStats.FindOrAddMapStats( STRING( gpGlobals->mapname ) ); |
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map->Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime ); |
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m_currentRoundRed.m_iNumRounds = 0; |
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m_currentMap.Init( STRING( gpGlobals->mapname ), gpGlobals->mapversion, nIPAddr, nPort, gpGlobals->curtime ); |
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if ( !g_pStringTableServerMapCycle ) |
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return; |
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// Parse the server's mapcycle for playtime tracking (used in voting) |
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if ( !m_MapsPlaytime.Count() ) |
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{ |
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int index = g_pStringTableServerMapCycle->FindStringIndex( "ServerMapCycle" ); |
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if ( index != ::INVALID_STRING_INDEX ) |
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{ |
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int nLength = 0; |
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const char *pszMapCycle = (const char *)g_pStringTableServerMapCycle->GetStringUserData( index, &nLength ); |
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if ( pszMapCycle && pszMapCycle[0] ) |
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{ |
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if ( pszMapCycle && nLength ) |
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{ |
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CUtlVector< char * > vecMapCycle; |
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V_SplitString( pszMapCycle, "\n", vecMapCycle ); |
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if ( vecMapCycle.Count() ) |
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{ |
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for ( int index = 0; index < vecMapCycle.Count(); index++ ) |
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{ |
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// Initialize the list with random playtimes - to vary the first vote options |
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int nSeed = RandomInt( 1, 300 ); |
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StripNewlineFromString( vecMapCycle[index] ); |
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// Canonicalize map name and ensure we know of it |
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char szMapName[ 64 ] = { 0 }; |
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V_strncpy( szMapName, vecMapCycle[index], sizeof( szMapName ) ); |
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IVEngineServer::eFindMapResult eResult = engine->FindMap( szMapName, sizeof( szMapName ) ); |
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switch ( eResult ) |
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{ |
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case IVEngineServer::eFindMap_Found: |
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case IVEngineServer::eFindMap_NonCanonical: |
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case IVEngineServer::eFindMap_FuzzyMatch: |
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m_MapsPlaytime.Insert( CUtlConstString( szMapName ), nSeed ); |
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break; |
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case IVEngineServer::eFindMap_NotFound: |
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// Don't know the canonical map name for stats here :-/ |
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case IVEngineServer::eFindMap_PossiblyAvailable: |
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default: |
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break; |
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} |
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} |
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} |
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vecMapCycle.PurgeAndDeleteElements(); |
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} |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Opens a new server session when a level is started. |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::LevelInitPreEntity() |
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{ |
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// Start the server session. |
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GetSteamWorksSGameStatsUploader().StartSession(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Closes the server session when the level is shutdown. |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::LevelShutdownPreClearSteamAPIContext() |
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{ |
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// Write server specific end session rows. |
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SW_WriteHostsRow(); |
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// End the server session. |
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GetSteamWorksSGameStatsUploader().EndSession(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::Event_LevelShutdown( float flElapsed ) |
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{ |
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if ( m_reportedStats.m_pCurrentGame ) |
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{ |
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flElapsed = gpGlobals->curtime - m_reportedStats.m_pCurrentGame->m_flRoundStartTime; |
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m_reportedStats.m_pCurrentGame->m_Header.m_iTotalTime += (int) flElapsed; |
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} |
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// Store data for the vote system (for issues that present choices based on stats) |
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AccumulateVoteData(); |
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// add current game data in to data for this level |
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AccumulateGameData(); |
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if ( m_bRoundActive ) |
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{ |
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m_bRoundActive = false; |
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m_iRoundsPlayed++; |
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SW_GameStats_WriteRound( -1, false, m_bServerShutdown ? RE_SERVER_SHUTDOWN : RE_SERVER_MAP_CHANGE ); |
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for ( int iPlayerIndex=1; iPlayerIndex<=MAX_PLAYERS; iPlayerIndex++ ) |
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{ |
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
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if ( pPlayer ) |
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{ |
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SW_GameStats_WritePlayer( pPlayer ); |
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} |
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} |
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} |
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SW_GameStats_WriteMap(); |
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if ( m_bServerShutdown ) |
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{ |
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StopListeningForAllEvents(); |
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} |
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m_bServerShutdown = false; |
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m_bRoundActive = false; |
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m_iRoundsPlayed = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Resets all stats for this player |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::ResetPlayerStats( CTFPlayer *pPlayer ) |
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{ |
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PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
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// reset the stats on this player |
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stats.Reset(); |
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// reset the matrix of who killed whom with respect to this player |
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ResetKillHistory( pPlayer ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Resets the kill history for this player |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::ResetKillHistory( CTFPlayer *pPlayer ) |
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{ |
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int iPlayerIndex = pPlayer->entindex(); |
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// for every other player, set all all the kills with respect to this player to 0 |
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for ( int i = 0; i < ARRAYSIZE( m_aPlayerStats ); i++ ) |
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{ |
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PlayerStats_t &statsOther = m_aPlayerStats[i]; |
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statsOther.statsKills.iNumKilled[iPlayerIndex] = 0; |
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statsOther.statsKills.iNumKilledBy[iPlayerIndex] = 0; |
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statsOther.statsKills.iNumKilledByUnanswered[iPlayerIndex] = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Resets per-round stats for all players |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::ResetRoundStats() |
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{ |
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for ( int i = 0; i < ARRAYSIZE( m_aPlayerStats ); i++ ) |
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{ |
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m_aPlayerStats[i].statsCurrentRound.Reset(); |
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} |
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m_currentRoundRed.Reset(); |
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m_currentRoundBlue.Reset(); |
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IGameEvent *event = gameeventmanager->CreateEvent( "stats_resetround" ); |
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if ( event ) |
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{ |
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gameeventmanager->FireEvent( event ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Increments specified stat for specified player by specified amount |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::IncrementStat( CTFPlayer *pPlayer, TFStatType_t statType, int iValue ) |
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{ |
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if ( TFGameRules() && TFGameRules()->IsCompetitiveMode() && TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) |
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return; |
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PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
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stats.statsCurrentLife.m_iStat[statType] += iValue; |
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stats.statsCurrentRound.m_iStat[statType] += iValue; |
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stats.mapStatsCurrentLife.m_iStat[statType] += iValue; |
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stats.mapStatsCurrentRound.m_iStat[statType] += iValue; |
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stats.statsAccumulated.m_iStat[statType] += iValue; |
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stats.mapStatsAccumulated.m_iStat[statType] += iValue; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGameStats::SendStatsToPlayer( CTFPlayer *pPlayer, bool bIsAlive ) |
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{ |
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PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
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// set the play time for the round |
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stats.statsCurrentLife.m_iStat[TFSTAT_PLAYTIME] = (int) gpGlobals->curtime - pPlayer->GetSpawnTime(); |
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stats.statsCurrentLife.m_iStat[TFSTAT_POINTSSCORED] = TFGameRules()->CalcPlayerScore( &stats.statsCurrentLife, pPlayer ); |
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stats.statsCurrentLife.m_iStat[TFSTAT_MAXSENTRYKILLS] = pPlayer->GetMaxSentryKills(); |
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stats.mapStatsCurrentLife.m_iStat[TFMAPSTAT_PLAYTIME] = (int) gpGlobals->curtime - pPlayer->GetSpawnTime(); |
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// make a bit field of all the stats we want to send (all with non-zero values) |
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int iStat; |
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int iSendBits = 0; |
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for ( iStat = TFSTAT_FIRST; iStat <= TFSTAT_LAST; iStat++ ) |
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{ |
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if ( stats.statsCurrentLife.m_iStat[iStat] > 0 ) |
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{ |
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iSendBits |= ( 1 << ( iStat - TFSTAT_FIRST ) ); |
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} |
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} |
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iStat = TFSTAT_FIRST; |
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CSingleUserRecipientFilter filter( pPlayer ); |
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filter.MakeReliable(); |
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UserMessageBegin( filter, "PlayerStatsUpdate" ); |
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WRITE_BYTE( pPlayer->GetPlayerClass()->GetClassIndex() ); // write the class |
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WRITE_BYTE( bIsAlive ); // write if the player is currently alive |
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WRITE_LONG( iSendBits ); // write the bit mask of which stats follow in the message |
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// write all the non-zero stats according to the bit mask |
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while ( iSendBits > 0 ) |
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{ |
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if ( iSendBits & 1 ) |
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{ |
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WRITE_LONG( stats.statsCurrentLife.m_iStat[iStat] ); |
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} |
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iSendBits >>= 1; |
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iStat ++; |
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} |
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MessageEnd(); |
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for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ ) |
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{ |
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const MapDef_t *pMapDef = GetItemSchema()->GetMasterMapDefByIndex( i ); |
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if ( V_strcmp( pMapDef->pszMapName, gpGlobals->mapname.ToCStr() ) == 0 ) |
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{ |
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iStat = 0; |
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iSendBits = 0; |
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for ( iStat = TFMAPSTAT_FIRST; iStat <= TFMAPSTAT_LAST; iStat++ ) |
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{ |
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if ( stats.mapStatsCurrentLife.m_iStat[iStat] > 0 ) |
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{ |
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iSendBits |= ( 1 << ( iStat - TFMAPSTAT_FIRST ) ); |
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} |
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} |
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iStat = TFMAPSTAT_FIRST; |
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UserMessageBegin( filter, "MapStatsUpdate" ); |
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WRITE_UBITLONG( pMapDef->GetStatsIdentifier(), 32 ); // write the mapid |
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WRITE_LONG( iSendBits ); // write the bit mask of which stats follow in the message |
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|
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// write all the non-zero stats according to the bit mask |
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while ( iSendBits > 0 ) |
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{ |
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if ( iSendBits & 1 ) |
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{ |
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WRITE_LONG( stats.mapStatsCurrentLife.m_iStat[iStat] ); |
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} |
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iSendBits >>= 1; |
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iStat ++; |
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} |
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MessageEnd(); |
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break; |
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} |
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} |
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AccumulateAndResetPerLifeStats( pPlayer ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::AccumulateAndResetPerLifeStats( CTFPlayer *pPlayer ) |
|
{ |
|
int iClass = pPlayer->GetPlayerClass()->GetClassIndex(); |
|
|
|
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
|
|
|
// add score from previous life and reset current life stats |
|
int iScore = TFGameRules()->CalcPlayerScore( &stats.statsCurrentLife, pPlayer ); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iScore += iScore; |
|
} |
|
stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] += iScore; |
|
stats.statsAccumulated.m_iStat[TFSTAT_POINTSSCORED] += iScore; |
|
stats.statsCurrentLife.Reset(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerConnected( CBasePlayer *pPlayer ) |
|
{ |
|
ResetPlayerStats( ToTFPlayer( pPlayer ) ); |
|
|
|
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()]; |
|
stats.iConnectTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDisconnectedTF( CTFPlayer *pTFPlayer ) |
|
{ |
|
if ( !pTFPlayer ) |
|
return; |
|
|
|
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pTFPlayer->entindex()]; |
|
stats.iDisconnectTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch(); |
|
SW_GameStats_WritePlayer( pTFPlayer, true ); |
|
|
|
ResetPlayerStats( pTFPlayer ); |
|
|
|
if ( pTFPlayer->IsAlive() ) |
|
{ |
|
int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex(); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() ); |
|
} |
|
} |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pTFPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iTeamQuit++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerChangedClass( CTFPlayer *pPlayer, int iOldClass, int iNewClass ) |
|
{ |
|
if ( iNewClass >= TF_FIRST_NORMAL_CLASS && iNewClass <= TF_LAST_NORMAL_CLASS ) |
|
{ |
|
if ( m_reportedStats.m_pCurrentGame ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iNewClass].iClassChanges += 1; |
|
} |
|
IncrementStat( pPlayer, TFSTAT_CLASSCHANGES, 1 ); |
|
|
|
// Record this in steamworks stats also... |
|
SW_ClassChange( pPlayer, iOldClass, iNewClass ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerSpawned( CTFPlayer *pPlayer ) |
|
{ |
|
// if player is spawning as a member of valid team, increase the spawn count for his class |
|
int iTeam = pPlayer->GetTeamNumber(); |
|
int iClass = pPlayer->GetPlayerClass()->GetClassIndex(); |
|
if ( TEAM_UNASSIGNED != iTeam && TEAM_SPECTATOR != iTeam ) |
|
{ |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iSpawns++; |
|
} |
|
} |
|
|
|
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame; |
|
if ( !map ) |
|
return; |
|
|
|
// calculate peak player count on each team |
|
for ( iTeam = FIRST_GAME_TEAM; iTeam < TF_TEAM_COUNT; iTeam++ ) |
|
{ |
|
int iPlayerCount = GetGlobalTeam( iTeam )->GetNumPlayers(); |
|
if ( iPlayerCount > map->m_iPeakPlayerCount[iTeam] ) |
|
{ |
|
map->m_iPeakPlayerCount[iTeam] = iPlayerCount; |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerForceRespawn( CTFPlayer *pPlayer ) |
|
{ |
|
if ( pPlayer->IsAlive() && !TFGameRules()->PrevRoundWasWaitingForPlayers() ) |
|
{ |
|
// send stats to player |
|
SendStatsToPlayer( pPlayer, true ); |
|
|
|
// if player is alive before respawn, add time from this life to class stat |
|
int iClass = pPlayer->GetPlayerClass()->GetClassIndex(); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pPlayer->GetSpawnTime() ); |
|
} |
|
} |
|
|
|
AccumulateAndResetPerLifeStats( pPlayer ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerLeachedHealth( CTFPlayer *pPlayer, bool bDispenserHeal, float amount ) |
|
{ |
|
// make sure value is sane |
|
Assert( amount >= 0 ); |
|
Assert( amount < 1000 ); |
|
|
|
if ( !bDispenserHeal ) |
|
{ |
|
// If this was a heal by enemy medic and the first such heal that the server is aware of for this player, |
|
// send an achievement event to client. On the client, it will award achievement if player doesn't have it yet |
|
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
|
if ( 0 == stats.statsAccumulated.m_iStat[TFSTAT_HEALTHLEACHED] ) |
|
{ |
|
pPlayer->AwardAchievement( ACHIEVEMENT_TF_GET_HEALED_BYENEMY ); |
|
} |
|
} |
|
|
|
IncrementStat( pPlayer, TFSTAT_HEALTHLEACHED, (int) amount ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
TF_Gamestats_RoundStats_t* CTFGameStats::GetRoundStatsForTeam( int iTeamNumber ) |
|
{ |
|
if ( iTeamNumber == TF_TEAM_BLUE ) |
|
return &m_currentRoundBlue; |
|
else if ( iTeamNumber == TF_TEAM_RED ) |
|
return &m_currentRoundRed; |
|
else |
|
return NULL; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerHealedOther( CTFPlayer *pPlayer, float amount ) |
|
{ |
|
// make sure value is sane |
|
int iAmount = (int) amount; |
|
Assert( iAmount >= 0 ); |
|
Assert( iAmount <= 1000 ); |
|
if ( iAmount < 0 || iAmount > 1000 ) |
|
{ |
|
DevMsg( "CTFGameStats: bogus healing value of %d reported, ignoring\n", iAmount ); |
|
return; |
|
} |
|
IncrementStat( pPlayer, TFSTAT_HEALING, (int) amount ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iHealingDone += amount; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: How much health effects like mad milk generate - awarded to the provider |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerHealedOtherAssist( CTFPlayer *pPlayer, float amount ) |
|
{ |
|
CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch(); |
|
if ( pPlayer && pMatch ) |
|
{ |
|
// Anti-farming in official matchmaking modes |
|
if ( gpGlobals->curtime - pPlayer->GetLastDamageReceivedTime() > 90.f || |
|
gpGlobals->curtime - pPlayer->GetLastEntityDamagedTime() > 90.f ) |
|
{ |
|
return; |
|
} |
|
} |
|
|
|
Assert ( pPlayer ); |
|
|
|
// make sure value is sane |
|
int iAmount = (int) amount; |
|
Assert( iAmount >= 0 ); |
|
Assert( iAmount <= 1000 ); |
|
if ( iAmount < 0 || iAmount > 1000 ) |
|
{ |
|
DevMsg( "CTFGameStats: bogus healing value of %d reported, ignoring\n", iAmount ); |
|
return; |
|
} |
|
IncrementStat( pPlayer, TFSTAT_HEALING_ASSIST, (int) amount ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Raw damage blocked due to effects like invuln, projectile shields, etc |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerBlockedDamage( CTFPlayer *pPlayer, int nAmount ) |
|
{ |
|
Assert( pPlayer && nAmount > 0 && nAmount < 3000 ); |
|
if ( nAmount < 0 || nAmount > 3000 ) |
|
{ |
|
DevMsg( "CTFGameStats: bogus blocked damage value of %d reported, ignoring\n", nAmount ); |
|
return; |
|
} |
|
IncrementStat( pPlayer, TFSTAT_DAMAGE_BLOCKED, nAmount ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_AssistKill( CTFPlayer *pAttacker, CBaseEntity *pVictim ) |
|
{ |
|
// increment player's stat |
|
IncrementStat( pAttacker, TFSTAT_KILLASSISTS, 1 ); |
|
// increment reported class stats |
|
int iClass = pAttacker->GetPlayerClass()->GetClassIndex(); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iAssists++; |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iAssists++; |
|
} |
|
} |
|
|
|
if ( pVictim->IsPlayer() ) |
|
{ |
|
// keep track of how many times every player kills every other player |
|
CTFPlayer *pPlayerVictim = ToTFPlayer( pVictim ); |
|
TrackKillStats( pAttacker, pPlayerVictim ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerInvulnerable( CTFPlayer *pPlayer ) |
|
{ |
|
IncrementStat( pPlayer, TFSTAT_INVULNS, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iInvulns++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerCreatedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding ) |
|
{ |
|
// sappers are buildings from the code's point of view but not from the player's, don't count them |
|
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding ); |
|
if ( pSapper ) |
|
return; |
|
|
|
IncrementStat( pPlayer, TFSTAT_BUILDINGSBUILT, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iBuildingsBuilt++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDestroyedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding ) |
|
{ |
|
// sappers are buildings from the code's point of view but not from the player's, don't count them |
|
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding ); |
|
if ( pSapper ) |
|
return; |
|
|
|
IncrementStat( pPlayer, TFSTAT_BUILDINGSDESTROYED, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iBuildingsDestroyed++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_AssistDestroyBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding ) |
|
{ |
|
// sappers are buildings from the code's point of view but not from the player's, don't count them |
|
CObjectSapper *pSapper = dynamic_cast<CObjectSapper *>( pBuilding ); |
|
if ( pSapper ) |
|
return; |
|
|
|
IncrementStat( pPlayer, TFSTAT_KILLASSISTS, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_Headshot( CTFPlayer *pKiller, bool bBowShot ) |
|
{ |
|
IncrementStat( pKiller, TFSTAT_HEADSHOTS, 1 ); |
|
if ( bBowShot ) // Extra points for a bow shot. |
|
{ |
|
IncrementStat( pKiller, TFSTAT_BONUS_POINTS, 5 ); // Extra point. |
|
} |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iHeadshots++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_Backstab( CTFPlayer *pKiller ) |
|
{ |
|
IncrementStat( pKiller, TFSTAT_BACKSTABS, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iBackstabs++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerStunBall( CTFPlayer *pAttacker, bool bSpecial ) |
|
{ |
|
if ( bSpecial ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_BONUS_POINTS, 20 ); |
|
} |
|
else |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_BONUS_POINTS, 10 ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerAwardBonusPoints( CTFPlayer *pPlayer, CBaseEntity *pSource, int nCount ) |
|
{ |
|
CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch(); |
|
if ( pPlayer && pMatch ) |
|
{ |
|
// Anti-farming in official matchmaking modes |
|
if ( gpGlobals->curtime - pPlayer->GetLastDamageReceivedTime() > 90.f || |
|
gpGlobals->curtime - pPlayer->GetLastEntityDamagedTime() > 90.f ) |
|
{ |
|
return; |
|
} |
|
} |
|
|
|
IncrementStat( pPlayer, TFSTAT_BONUS_POINTS, nCount ); |
|
|
|
// This event ends up drawing a combattext number |
|
if ( pSource ) |
|
{ |
|
if ( nCount >= 10 ) |
|
{ |
|
CSingleUserRecipientFilter filter( pPlayer ); |
|
filter.MakeReliable(); |
|
UserMessageBegin( filter, "PlayerBonusPoints" ); |
|
WRITE_BYTE( nCount ); |
|
WRITE_BYTE( pPlayer->entindex() ); |
|
WRITE_BYTE( pSource->entindex() ); |
|
MessageEnd(); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerHealthkitPickup( CTFPlayer *pTFPlayer ) |
|
{ |
|
IncrementStat( pTFPlayer, TFSTAT_HEALTHKITS, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerAmmokitPickup( CTFPlayer *pTFPlayer ) |
|
{ |
|
IncrementStat( pTFPlayer, TFSTAT_AMMOKITS, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerUsedTeleport( CTFPlayer *pTeleportOwner, CTFPlayer *pTeleportingPlayer ) |
|
{ |
|
// We don't count the builder's teleports |
|
if ( pTeleportOwner && pTeleportOwner != pTeleportingPlayer ) |
|
{ |
|
IncrementStat( pTeleportOwner, TFSTAT_TELEPORTS, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pTeleportOwner->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iTeleports++; |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerFiredWeapon( CTFPlayer *pPlayer, bool bCritical ) |
|
{ |
|
// If normal gameplay state, track weapon stats. |
|
if ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) |
|
{ |
|
CTFWeaponBase *pTFWeapon = pPlayer->GetActiveTFWeapon(); |
|
if ( pTFWeapon ) |
|
{ |
|
// record shots fired in reported per-weapon stats |
|
int iWeaponID = pTFWeapon->GetWeaponID(); |
|
|
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
TF_Gamestats_WeaponStats_t *pWeaponStats = &m_reportedStats.m_pCurrentGame->m_aWeaponStats[iWeaponID]; |
|
pWeaponStats->iShotsFired++; |
|
if ( bCritical ) |
|
{ |
|
pWeaponStats->iCritShotsFired++; |
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iCrits++; |
|
} |
|
IncrementStat( pPlayer, TFSTAT_CRITS, 1 ); |
|
} |
|
} |
|
|
|
// need a better place to do this |
|
pPlayer->OnMyWeaponFired( pTFWeapon ); |
|
|
|
// inform the bots |
|
TheNextBots().OnWeaponFired( pPlayer, pTFWeapon ); |
|
} |
|
} |
|
|
|
IncrementStat( pPlayer, TFSTAT_SHOTS_FIRED, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info, int iDamageTaken ) |
|
{ |
|
// defensive guard against insanely huge damage values that apparently get into the stats system once in a while -- ignore insane values |
|
const int INSANE_PLAYER_DAMAGE = TFGameRules()->IsMannVsMachineMode() ? 5000 : 1500; |
|
|
|
Assert( iDamageTaken >= 0 ); |
|
if ( ( iDamageTaken < 0 ) || ( iDamageTaken > INSANE_PLAYER_DAMAGE ) ) |
|
return; |
|
|
|
CObjectSentrygun *pSentry = NULL; |
|
CTFPlayer *pTarget = ToTFPlayer( pBasePlayer ); |
|
CTFPlayer *pAttacker = ToTFPlayer( info.GetAttacker() ); |
|
if ( !pAttacker ) |
|
{ |
|
pSentry = dynamic_cast< CObjectSentrygun * >( info.GetAttacker() ); |
|
if ( !pSentry ) |
|
return; |
|
|
|
pAttacker = pSentry->GetOwner(); |
|
} |
|
// don't count damage to yourself |
|
if ( pTarget == pAttacker ) |
|
return; |
|
|
|
if ( pAttacker ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_DAMAGE, iDamageTaken ); |
|
|
|
if ( info.GetDamageType() & (DMG_BURN | DMG_IGNITE) ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_FIREDAMAGE, iDamageTaken ); |
|
} |
|
if ( info.GetDamageType() & DMG_BLAST ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_BLASTDAMAGE, iDamageTaken ); |
|
} |
|
// Ranged stats |
|
if ( !( info.GetDamageType() & DMG_MELEE ) ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED, iDamageTaken ); |
|
|
|
if ( info.GetDamageType() & DMG_CRITICAL ) |
|
{ |
|
if ( pAttacker->m_Shared.IsCritBoosted() ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED_CRIT_BOOSTED, iDamageTaken ); |
|
|
|
} |
|
else |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_DAMAGE_RANGED_CRIT_RANDOM, iDamageTaken ); |
|
} |
|
} |
|
} |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iDamageDone += iDamageTaken; |
|
} |
|
|
|
//Report MvM damage to bots |
|
if ( TFGameRules()->IsMannVsMachineMode() ) |
|
{ |
|
CMannVsMachineStats *pStats = MannVsMachineStats_GetInstance(); |
|
if ( pStats ) |
|
{ |
|
if ( pTarget && pTarget->IsBot() ) |
|
{ |
|
if ( pTarget->IsMiniBoss() ) |
|
{ |
|
pStats->PlayerEvent_DealtDamageToGiants( pAttacker, iDamageTaken ); |
|
} |
|
else |
|
{ |
|
pStats->PlayerEvent_DealtDamageToBots( pAttacker, iDamageTaken ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( pTarget ) |
|
{ |
|
IncrementStat( pTarget, TFSTAT_DAMAGETAKEN, iDamageTaken ); |
|
} |
|
|
|
TF_Gamestats_LevelStats_t::PlayerDamageLump_t damage; |
|
Vector killerOrg(0, 0, 0); |
|
|
|
// set the location where the target was hit |
|
const Vector &org = pTarget->GetAbsOrigin(); |
|
damage.nTargetPosition[ 0 ] = static_cast<int>( org.x ); |
|
damage.nTargetPosition[ 1 ] = static_cast<int>( org.y ); |
|
damage.nTargetPosition[ 2 ] = static_cast<int>( org.z ); |
|
|
|
// set the class of the attacker |
|
CBaseEntity *pInflictor = info.GetInflictor(); |
|
CBasePlayer *pScorer = TFGameRules()->GetDeathScorer( pAttacker, pInflictor, pTarget ); |
|
|
|
if ( !pSentry ) |
|
{ |
|
pSentry = dynamic_cast< CObjectSentrygun * >( pInflictor ); |
|
} |
|
|
|
if ( pSentry != NULL ) |
|
{ |
|
killerOrg = pSentry->GetAbsOrigin(); |
|
damage.iAttackClass = TF_CLASS_ENGINEER; |
|
damage.iWeapon = ( info.GetDamageType() & DMG_BLAST ) ? TF_WEAPON_SENTRY_ROCKET : TF_WEAPON_SENTRY_BULLET; |
|
} |
|
else if ( dynamic_cast<CObjectDispenser *>( pInflictor ) ) |
|
{ |
|
damage.iAttackClass = TF_CLASS_ENGINEER; |
|
damage.iWeapon = TF_WEAPON_DISPENSER; |
|
} |
|
else |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pScorer ); |
|
if ( pTFAttacker ) |
|
{ |
|
CTFPlayerClass *pAttackerClass = pTFAttacker->GetPlayerClass(); |
|
damage.iAttackClass = ( !pAttackerClass ) ? TF_CLASS_UNDEFINED : pAttackerClass->GetClassIndex(); |
|
killerOrg = pTFAttacker->GetAbsOrigin(); |
|
} |
|
else |
|
{ |
|
damage.iAttackClass = TF_CLASS_UNDEFINED; |
|
killerOrg = org; |
|
} |
|
|
|
// find the weapon the killer used |
|
damage.iWeapon = GetWeaponFromDamage( info ); |
|
} |
|
|
|
// If normal gameplay state, track weapon stats. |
|
if ( ( TFGameRules()->State_Get() == GR_STATE_RND_RUNNING ) && ( damage.iWeapon != TF_WEAPON_NONE ) ) |
|
{ |
|
// record hits & damage in reported per-weapon stats |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
TF_Gamestats_WeaponStats_t *pWeaponStats = &m_reportedStats.m_pCurrentGame->m_aWeaponStats[damage.iWeapon]; |
|
pWeaponStats->iHits++; |
|
pWeaponStats->iTotalDamage += iDamageTaken; |
|
|
|
// Try and figure out where the damage is coming from |
|
Vector vecDamageOrigin = info.GetReportedPosition(); |
|
// If we didn't get an origin to use, try using the attacker's origin |
|
if ( vecDamageOrigin == vec3_origin ) |
|
{ |
|
if ( pSentry ) |
|
{ |
|
vecDamageOrigin = pSentry->GetAbsOrigin(); |
|
} |
|
else |
|
{ |
|
vecDamageOrigin = killerOrg; |
|
} |
|
} |
|
if ( vecDamageOrigin != vec3_origin ) |
|
{ |
|
pWeaponStats->iHitsWithKnownDistance++; |
|
int iDistance = (int) vecDamageOrigin.DistTo( pBasePlayer->GetAbsOrigin() ); |
|
// Msg( "Damage distance: %d\n", iDistance ); |
|
pWeaponStats->iTotalDistance += iDistance; |
|
} |
|
} |
|
} |
|
|
|
Assert( damage.iAttackClass != TF_CLASS_UNDEFINED ); |
|
|
|
// record the time the damage occurred |
|
damage.fTime = gpGlobals->curtime; |
|
|
|
// store the attacker's position |
|
damage.nAttackerPosition[ 0 ] = static_cast<int>( killerOrg.x ); |
|
damage.nAttackerPosition[ 1 ] = static_cast<int>( killerOrg.y ); |
|
damage.nAttackerPosition[ 2 ] = static_cast<int>( killerOrg.z ); |
|
|
|
// set the class of the target |
|
CTFPlayer *pTFPlayer = ToTFPlayer( pTarget ); |
|
CTFPlayerClass *pTargetClass = ( pTFPlayer ) ? pTFPlayer->GetPlayerClass() : NULL; |
|
damage.iTargetClass = ( !pTargetClass ) ? TF_CLASS_UNDEFINED : pTargetClass->GetClassIndex(); |
|
|
|
Assert( damage.iTargetClass != TF_CLASS_UNDEFINED ); |
|
|
|
// record the damage done |
|
damage.iDamage = info.GetDamage(); |
|
|
|
// record if it was a crit |
|
damage.iCrit = ( ( info.GetDamageType() & DMG_CRITICAL ) != 0 ); |
|
|
|
// record if it was a kill |
|
damage.iKill = ( pTarget->GetHealth() <= 0 ); |
|
|
|
// add it to the list of damages |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
//m_reportedStats.m_pCurrentGame->m_aPlayerDamage.AddToTail( damage ); |
|
m_reportedStats.m_pCurrentGame->m_bIsRealServer = true; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: How much damage effects like jarate add - awarded to the provider |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDamageAssist( CBasePlayer *pProvider, int iBonusDamage ) |
|
{ |
|
Assert( pProvider ); |
|
|
|
const int INSANE_PLAYER_DAMAGE = 5000; |
|
Assert( iBonusDamage >= 0 ); |
|
Assert( iBonusDamage <= INSANE_PLAYER_DAMAGE ); |
|
if ( iBonusDamage < 0 || iBonusDamage > INSANE_PLAYER_DAMAGE ) |
|
return; |
|
|
|
CTFPlayer *pTFProvider = ToTFPlayer( pProvider ); |
|
if ( pTFProvider ) |
|
{ |
|
IncrementStat( pTFProvider, TFSTAT_DAMAGE_ASSIST, iBonusDamage ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Damage done to all boss types |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_BossDamage( CBasePlayer *pAttacker, int iDamage ) |
|
{ |
|
const int INSANE_DAMAGE = 5000; |
|
Assert( iDamage >= 0 ); |
|
Assert( iDamage <= INSANE_DAMAGE ); |
|
if ( iDamage < 0 || iDamage > INSANE_DAMAGE ) |
|
return; |
|
|
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker ) |
|
{ |
|
IncrementStat( pTFAttacker, TFSTAT_DAMAGE_BOSS, iDamage ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerSuicide( CBasePlayer *pPlayer ) |
|
{ |
|
CTFPlayer *pTFPlayer = dynamic_cast<CTFPlayer*>( pPlayer ); |
|
if ( pTFPlayer ) |
|
{ |
|
IncrementStat( pTFPlayer, TFSTAT_SUICIDES, 1 ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) |
|
{ |
|
// This also gets called when the victim is a building. That gets tracked separately as building destruction, don't count it here |
|
if ( !pVictim->IsPlayer() ) |
|
return; |
|
|
|
CTFPlayer *pPlayerAttacker = static_cast< CTFPlayer * >( pAttacker ); |
|
|
|
IncrementStat( pPlayerAttacker, TFSTAT_KILLS, 1 ); |
|
|
|
// keep track of how many times every player kills every other player |
|
CTFPlayer *pPlayerVictim = ToTFPlayer( pVictim ); |
|
TrackKillStats( pAttacker, pPlayerVictim ); |
|
|
|
int iClass = pPlayerAttacker->GetPlayerClass()->GetClassIndex(); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iKills++; |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iKills++; |
|
} |
|
} |
|
|
|
// Throwable Kill tracking |
|
if ( info.GetDamageCustom() == TF_DMG_CUSTOM_THROWABLE ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker ) |
|
{ |
|
Event_PlayerThrowableKill( pTFAttacker ); |
|
} |
|
} |
|
|
|
// Scouts get additional points for killing medics that were actively healing. |
|
if ( (iClass == TF_CLASS_SCOUT) && pPlayerVictim && (pPlayerVictim->GetPlayerClass()->GetClassIndex() == TF_CLASS_MEDIC) ) |
|
{ |
|
// Determine if the medic was using their (now holstered) heal gun. |
|
CWeaponMedigun *pMedigun = (CWeaponMedigun *) pPlayerVictim->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN ); |
|
if ( pMedigun && pMedigun->m_bWasHealingBeforeDeath ) |
|
{ |
|
IncrementStat( pPlayerAttacker, TFSTAT_BONUS_POINTS, 10 ); |
|
} |
|
} |
|
|
|
// Players get points for killing a Rune carrier |
|
if ( pPlayerVictim->m_Shared.IsCarryingRune() ) |
|
{ |
|
IncrementStat( pPlayerAttacker, TFSTAT_KILLS_RUNECARRIER, 1 ); |
|
} |
|
|
|
} |
|
|
|
void CTFGameStats::Event_KillDetail( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info ) |
|
{ |
|
SW_GameStats_WriteKill( pKiller, pVictim, pAssister, event, info ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_RoundStart() |
|
{ |
|
m_iGameEndReason = 0; |
|
m_currentRoundRed.Reset(); |
|
m_currentRoundBlue.Reset(); |
|
m_bRoundActive = true; |
|
m_iKillCount = 0; |
|
m_iPlayerUpdates = 0; |
|
m_currentRoundRed.m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch(); |
|
|
|
m_rdStats.Clear(); |
|
m_passtimeStats.Clear(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_RoundEnd( int iWinningTeam, bool bFullRound, float flRoundTime, bool bWasSuddenDeathWin ) |
|
{ |
|
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame; |
|
Assert( map ); |
|
if ( !map ) |
|
return; |
|
|
|
m_reportedStats.m_pCurrentGame->m_Header.m_iTotalTime += (int) flRoundTime; |
|
m_reportedStats.m_pCurrentGame->m_flRoundStartTime = gpGlobals->curtime; |
|
|
|
// if ( !bFullRound ) |
|
// return; |
|
|
|
map->m_Header.m_iRoundsPlayed++; |
|
switch ( iWinningTeam ) |
|
{ |
|
case TF_TEAM_RED: |
|
map->m_Header.m_iRedWins++; |
|
if ( bWasSuddenDeathWin ) |
|
{ |
|
map->m_Header.m_iRedSuddenDeathWins++; |
|
} |
|
break; |
|
case TF_TEAM_BLUE: |
|
map->m_Header.m_iBlueWins++; |
|
if ( bWasSuddenDeathWin ) |
|
{ |
|
map->m_Header.m_iBlueSuddenDeathWins++; |
|
} |
|
break; |
|
case TEAM_UNASSIGNED: |
|
map->m_Header.m_iStalemates++; |
|
break; |
|
default: |
|
Assert( false ); |
|
break; |
|
} |
|
|
|
// Determine which control point was last captured |
|
if ( TFGameRules() && ( TFGameRules()->GetGameType() == TF_GAMETYPE_CP || TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT || TFGameRules()->GetGameType() == TF_GAMETYPE_ARENA ) ) |
|
{ |
|
int iLastCP = TFGameRules()->GetLastCapPointChanged(); |
|
if ( iLastCP >= 0 && iLastCP <= MAX_CONTROL_POINTS ) |
|
{ |
|
map->m_Header.m_iLastCapChangedInRound[iLastCP]++; |
|
} |
|
} |
|
|
|
// add current game data in to data for this level |
|
AccumulateGameData(); |
|
|
|
m_bRoundActive = false; |
|
m_iRoundsPlayed++; |
|
SW_GameStats_WriteRound( iWinningTeam, bFullRound, RE_ROUND_END ); |
|
for ( int iPlayerIndex=1; iPlayerIndex<=MAX_PLAYERS; iPlayerIndex++ ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer ) |
|
{ |
|
SW_GameStats_WritePlayer( pPlayer ); |
|
} |
|
} |
|
|
|
SW_PasstimeRoundEnded(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_GameEnd() |
|
{ |
|
// Send a stats update to all players who are still alive. (Dead one have already |
|
// received theirs when they died.) |
|
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer && pPlayer->IsConnected() && pPlayer->IsAlive() ) |
|
{ |
|
SendStatsToPlayer( pPlayer, true ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerCapturedPoint( CTFPlayer *pPlayer ) |
|
{ |
|
// increment player stats |
|
IncrementStat( pPlayer, TFSTAT_CAPTURES, 1 ); |
|
// increment reported stats |
|
int iClass = pPlayer->GetPlayerClass()->GetClassIndex(); |
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iCaptures++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerReturnedFlag( CTFPlayer *pPlayer ) |
|
{ |
|
// increment player stats |
|
IncrementStat( pPlayer, TFSTAT_FLAGRETURNS, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerScoresEscortPoints( CTFPlayer *pPlayer, int iPoints ) |
|
{ |
|
// increment player stats |
|
IncrementStat( pPlayer, TFSTAT_CAPTURES, iPoints ); |
|
|
|
SW_GameEvent( pPlayer, "escort_scored", iPoints ); |
|
|
|
// increment reported stats |
|
//int iClass = pPlayer->GetPlayerClass()->GetClassIndex(); |
|
//if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
//{ |
|
// m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iCaptures++; |
|
//} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDefendedPoint( CTFPlayer *pPlayer ) |
|
{ |
|
IncrementStat( pPlayer, TFSTAT_DEFENSES, 1 ); |
|
|
|
ConVarRef tf_gamemode_cp( "tf_gamemode_cp" ); |
|
ConVarRef tf_gamemode_payload( "tf_gamemode_payload" ); |
|
if ( tf_gamemode_cp.GetInt() == 1 ) |
|
{ |
|
SW_GameEvent( pPlayer, "point_blocked", 1 ); |
|
} |
|
else if ( tf_gamemode_payload.GetInt() == 1 ) |
|
{ |
|
SW_GameEvent( pPlayer, "escort_blocked", 1 ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerDominatedOther( CTFPlayer *pAttacker ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_DOMINATIONS, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iDominations++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerRevenge( CTFPlayer *pAttacker ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_REVENGE, 1 ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pAttacker->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iRevenges++; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) |
|
{ |
|
Assert( pPlayer ); |
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); |
|
|
|
IncrementStat( pTFPlayer, TFSTAT_DEATHS, 1 ); |
|
SendStatsToPlayer( pTFPlayer, false ); |
|
|
|
// TF_Gamestats_LevelStats_t::PlayerDeathsLump_t death; |
|
Vector killerOrg; |
|
|
|
// set the location where the target died |
|
const Vector &org = pPlayer->GetAbsOrigin(); |
|
// death.nPosition[ 0 ] = static_cast<int>( org.x ); |
|
// death.nPosition[ 1 ] = static_cast<int>( org.y ); |
|
// death.nPosition[ 2 ] = static_cast<int>( org.z ); |
|
|
|
// set the class of the attacker |
|
CBaseEntity *pInflictor = info.GetInflictor(); |
|
CBaseEntity *pKiller = info.GetAttacker(); |
|
CTFPlayer *pScorer = ToTFPlayer( TFGameRules()->GetDeathScorer( pKiller, pInflictor, pPlayer ) ); |
|
|
|
if ( pInflictor && pInflictor->IsBaseObject() && dynamic_cast< CObjectSentrygun * >( pInflictor ) != NULL ) |
|
{ |
|
killerOrg = pInflictor->GetAbsOrigin(); |
|
} |
|
else |
|
{ |
|
if ( pScorer ) |
|
{ |
|
// CTFPlayerClass *pAttackerClass = pScorer->GetPlayerClass(); |
|
// death.iAttackClass = ( !pAttackerClass ) ? TF_CLASS_UNDEFINED : pAttackerClass->GetClassIndex(); |
|
killerOrg = pScorer->GetAbsOrigin(); |
|
} |
|
else |
|
{ |
|
// death.iAttackClass = TF_CLASS_UNDEFINED; |
|
killerOrg = org; |
|
} |
|
} |
|
|
|
// set the class of the target |
|
// CTFPlayerClass *pTargetClass = ( pTFPlayer ) ? pTFPlayer->GetPlayerClass() : NULL; |
|
// death.iTargetClass = ( !pTargetClass ) ? TF_CLASS_UNDEFINED : pTargetClass->GetClassIndex(); |
|
|
|
// find the weapon the killer used |
|
// death.iWeapon = GetWeaponFromDamage( info ); |
|
|
|
// calculate the distance to the killer |
|
// death.iDistance = static_cast<unsigned short>( ( killerOrg - org ).Length() ); |
|
|
|
// add it to the list of deaths |
|
TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame; |
|
if ( map ) |
|
{ |
|
//const int MAX_REPORTED_DEATH_COORDS = 2000; // limit list of death coords reported so it doesn't grow unbounded. |
|
//if ( map->m_aPlayerDeaths.Count() < MAX_REPORTED_DEATH_COORDS ) |
|
//{ |
|
// map->m_aPlayerDeaths.AddToTail( death ); |
|
//} |
|
|
|
int iClass = ToTFPlayer( pPlayer )->GetPlayerClass()->GetClassIndex(); |
|
|
|
if ( m_reportedStats.m_pCurrentGame != NULL ) |
|
{ |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iDeaths++; |
|
m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() ); |
|
|
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pPlayer->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iDeaths++; |
|
} |
|
if ( pKiller != NULL && pKiller == pPlayer ) |
|
{ |
|
TF_Gamestats_RoundStats_t* round = GetRoundStatsForTeam( pKiller->GetTeamNumber() ); |
|
if ( round ) |
|
{ |
|
round->m_Summary.iSuicides++; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Event handler |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::FireGameEvent( IGameEvent *event ) |
|
{ |
|
const char *pEventName = event->GetName(); |
|
|
|
if ( Q_strcmp( "tf_game_over", pEventName ) == 0 ) |
|
{ |
|
StoreGameEndReason( event->GetString( "reason" ) ); |
|
|
|
Event_GameEnd(); |
|
} |
|
else if ( Q_strcmp( "teamplay_game_over", pEventName ) == 0 ) |
|
{ |
|
StoreGameEndReason( event->GetString( "reason" ) ); |
|
|
|
Event_GameEnd(); |
|
} |
|
else if ( Q_strcmp( "teamplay_round_start", pEventName ) == 0 ) |
|
{ |
|
Event_RoundStart(); |
|
} |
|
else if ( Q_strcmp( "teamplay_flag_event", pEventName ) == 0 ) |
|
{ |
|
SW_FlagEvent( event->GetInt( "player" ), event->GetInt( "carrier"), event->GetInt( "eventtype") ); |
|
} |
|
else if ( Q_strcmp( "teamplay_point_startcapture", pEventName ) == 0 ) |
|
{ |
|
// Not sure this is necessary to track, since it's only sent when a cap is freshly started. |
|
// Should probably see what the community needs are or what our needs are after we release the initial set of stats. |
|
/* |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i = 0; i < Q_strlen( cappers ); i++ ) |
|
{ |
|
SW_CapEvent( event->GetInt( "cp" ), cappers[i], "point_start_capture", 0 ); |
|
} |
|
*/ |
|
} |
|
else if ( Q_strcmp( "teamplay_point_captured", pEventName ) == 0 ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i = 0; i < Q_strlen( cappers ); i++ ) |
|
{ |
|
SW_CapEvent( event->GetInt( "cp" ), cappers[i], "point_captured", 1 ); |
|
} |
|
} |
|
else if ( Q_strcmp( "player_disconnect", pEventName ) == 0 ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByUserId( event->GetInt("userid") ) ); |
|
if ( pPlayer ) |
|
{ |
|
CTF_GameStats.Event_PlayerLoadoutChanged( pPlayer, true ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Adds data from current game into accumulated data for this level. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::StoreGameEndReason( const char* reason ) |
|
{ |
|
if ( Q_strcmp( reason, "Reached Time Limit" ) == 0 ) |
|
{ |
|
m_iGameEndReason = RE_TIME_LIMIT; |
|
} |
|
else if ( Q_strcmp( reason, "Reached Win Limit" ) == 0 ) |
|
{ |
|
m_iGameEndReason = RE_WIN_LIMIT; |
|
} |
|
else if ( Q_strcmp( reason, "Reached Win Difference Limit" ) == 0 ) |
|
{ |
|
m_iGameEndReason = RE_WIN_DIFF_LIMIT; |
|
} |
|
else if ( Q_strcmp( reason, "Reached Round Limit" ) == 0 ) |
|
{ |
|
m_iGameEndReason = RE_ROUND_LIMIT; |
|
} |
|
else if ( Q_strcmp( reason, "NextLevel CVAR" ) == 0 ) |
|
{ |
|
m_iGameEndReason = RE_NEXT_LEVEL_CVAR; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Adds data from current game into accumulated data for this level. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::AccumulateGameData() |
|
{ |
|
// find or add a bucket for this level |
|
TF_Gamestats_LevelStats_t *map = m_reportedStats.FindOrAddMapStats( STRING( gpGlobals->mapname ) ); |
|
// get current game data |
|
TF_Gamestats_LevelStats_t *game = m_reportedStats.m_pCurrentGame; |
|
if ( !map || !game ) |
|
return; |
|
|
|
if ( IsRealGameplay( game ) ) |
|
{ |
|
// if this looks like real game play, add it to stats |
|
map->Accumulate( game ); |
|
m_reportedStats.m_bValidData = true; |
|
} |
|
m_currentMap.Accumulate( game ); // Steamworks stats always accumulate. |
|
|
|
ClearCurrentGameData(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::AccumulateVoteData( void ) |
|
{ |
|
if ( !g_voteController ) |
|
return; |
|
|
|
if ( !g_pStringTableServerMapCycle ) |
|
return; |
|
|
|
// Find the current map and update playtime |
|
int iIndex = m_MapsPlaytime.Find( CUtlConstString( STRING( gpGlobals->mapname ) ) ); |
|
if ( iIndex != m_MapsPlaytime.InvalidIndex() ) |
|
{ |
|
TF_Gamestats_LevelStats_t *CurrentGame = m_reportedStats.m_pCurrentGame; |
|
//Msg( "%s -- old: %i ", STRING( gpGlobals->mapname ), m_MapsPlaytime[iIndex] ); |
|
m_MapsPlaytime[iIndex] += CurrentGame->m_Header.m_iTotalTime; |
|
//Msg( "new: %i\n", STRING( gpGlobals->mapname ), m_MapsPlaytime[iIndex] ); |
|
} |
|
} |
|
|
|
struct MapNameAndPlaytime_t |
|
{ |
|
const char* szName; |
|
int nTime; |
|
}; |
|
|
|
// Returns negative if elem2 > elem1, positive if elem2 < elem1, and zero if elem 1 == elem2 |
|
static int __cdecl SortMapPlaytime( const void *elem1, const void *elem2 ) |
|
{ |
|
int time1 = static_cast< const MapNameAndPlaytime_t * >( elem1 )->nTime; |
|
int time2 = static_cast< const MapNameAndPlaytime_t * >( elem2 )->nTime; |
|
|
|
if ( time2 < time1 ) |
|
return -1; |
|
|
|
if ( time2 > time1 ) |
|
return 1; |
|
|
|
return 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Method used by the vote system to retrieve various data, like map playtime |
|
//----------------------------------------------------------------------------- |
|
bool CTFGameStats::GetVoteData( const char *szIssueName, int nNumOptions, CUtlVector <const char*> &vecNames ) |
|
{ |
|
// Feeds lowest playtime maps to the vote system to present as options |
|
if ( Q_strcmp( szIssueName, "NextLevel" ) == 0 ) |
|
{ |
|
// This can only happen if we don't get any maps from the mapcycle file |
|
if ( !m_MapsPlaytime.Count() ) |
|
return false; |
|
|
|
vecNames.EnsureCapacity( MIN( nNumOptions, (int) m_MapsPlaytime.Count() ) ); |
|
|
|
// What's the next map in the mapcycle? Place that first in the output |
|
m_szNextMap[0] = '\0'; |
|
CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() ); |
|
if ( pRules ) |
|
{ |
|
pRules->GetNextLevelName( m_szNextMap, sizeof( m_szNextMap ) ); |
|
if ( m_szNextMap[0] ) |
|
{ |
|
vecNames.AddToTail( m_szNextMap ); |
|
} |
|
} |
|
|
|
CUtlVector< MapNameAndPlaytime_t > vecMapsAndPlaytime; |
|
vecMapsAndPlaytime.EnsureCapacity( m_MapsPlaytime.Count() ); |
|
|
|
// Feed the maps into a vector for sorting |
|
FOR_EACH_MAP_FAST( m_MapsPlaytime, iIndex ) |
|
{ |
|
const char *szItemName = m_MapsPlaytime.Key( iIndex ).Get(); |
|
int nItemTime = m_MapsPlaytime.Element( iIndex ); |
|
// Exclude the next map (already added) and the current map (omitted) |
|
if ( Q_strcmp( szItemName, m_szNextMap ) != 0 && |
|
Q_strcmp( szItemName, STRING( gpGlobals->mapname ) ) != 0 ) |
|
{ |
|
int iVec = vecMapsAndPlaytime.AddToTail(); |
|
vecMapsAndPlaytime[ iVec ].szName = szItemName; |
|
vecMapsAndPlaytime[ iVec ].nTime = nItemTime; |
|
} |
|
} |
|
qsort( vecMapsAndPlaytime.Base(), vecMapsAndPlaytime.Count(), sizeof( MapNameAndPlaytime_t ), SortMapPlaytime ); |
|
|
|
// Copy sorted maps to output until we have got enough options |
|
FOR_EACH_VEC( vecMapsAndPlaytime, iVec ) |
|
{ |
|
if ( vecNames.Count() >= nNumOptions ) |
|
break; |
|
vecNames.AddToTail( vecMapsAndPlaytime[ iVec ].szName ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Clears data for current game |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::ClearCurrentGameData() |
|
{ |
|
if ( m_reportedStats.m_pCurrentGame ) |
|
{ |
|
delete m_reportedStats.m_pCurrentGame; |
|
} |
|
m_reportedStats.m_pCurrentGame = new TF_Gamestats_LevelStats_t; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Updates the stats of who has killed whom |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::TrackKillStats( CBasePlayer *pAttacker, CBasePlayer *pVictim ) |
|
{ |
|
int iPlayerIndexAttacker = pAttacker->entindex(); |
|
int iPlayerIndexVictim = pVictim->entindex(); |
|
|
|
PlayerStats_t &statsAttacker = m_aPlayerStats[iPlayerIndexAttacker]; |
|
PlayerStats_t &statsVictim = m_aPlayerStats[iPlayerIndexVictim]; |
|
|
|
statsVictim.statsKills.iNumKilledBy[iPlayerIndexAttacker]++; |
|
statsVictim.statsKills.iNumKilledByUnanswered[iPlayerIndexAttacker]++; |
|
statsAttacker.statsKills.iNumKilled[iPlayerIndexVictim]++; |
|
statsAttacker.statsKills.iNumKilledByUnanswered[iPlayerIndexVictim] = 0; |
|
} |
|
|
|
struct PlayerStats_t *CTFGameStats::FindPlayerStats( CBasePlayer *pPlayer ) |
|
{ |
|
if ( !pPlayer ) |
|
return NULL; |
|
|
|
return &m_aPlayerStats[pPlayer->entindex()]; |
|
} |
|
|
|
bool CTFGameStats::IsRealGameplay( TF_Gamestats_LevelStats_t *game ) |
|
{ |
|
// Sanity-check that this looks like real game play -- must have minimum # of players on both teams, |
|
// minimum time and some damage to players must have occurred |
|
if ( tf_stats_nogameplaycheck.GetInt() ) |
|
return true; |
|
|
|
bool bIsRealGameplay = ( |
|
( game->m_iPeakPlayerCount[TF_TEAM_RED] >= TFGameRules()->GetStatsMinimumPlayers() ) && |
|
( game->m_iPeakPlayerCount[TF_TEAM_BLUE] >= TFGameRules()->GetStatsMinimumPlayers() ) && |
|
( game->m_Header.m_iTotalTime >= TFGameRules()->GetStatsMinimumPlayedTime() ) && ( game->m_bIsRealServer ) |
|
); |
|
|
|
return bIsRealGameplay; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: //Deprecated |
|
//----------------------------------------------------------------------------- |
|
//static void CC_ListDeaths( const CCommand &args ) |
|
//{ |
|
// if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
// return; |
|
// |
|
// Msg( "Command Deprecated"); |
|
// |
|
// //TF_Gamestats_LevelStats_t *map = CTF_GameStats.m_reportedStats.m_pCurrentGame; |
|
// //if ( !map ) |
|
// // return; |
|
// |
|
// //for( int i = 0; i < map->m_aPlayerDeaths.Count(); i++ ) |
|
// //{ |
|
// // Msg( "%s killed %s with %s at (%d,%d,%d), distance %d\n", |
|
// // g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ], |
|
// // g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ], |
|
// // WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ), |
|
// // map->m_aPlayerDeaths[ i ].nPosition[ 0 ], |
|
// // map->m_aPlayerDeaths[ i ].nPosition[ 1 ], |
|
// // map->m_aPlayerDeaths[ i ].nPosition[ 2 ], |
|
// // map->m_aPlayerDeaths[ i ].iDistance ); |
|
// //} |
|
// |
|
// //Msg( "\n---------------------------------\n\n" ); |
|
// |
|
// //for( int i = 0; i < map->m_aPlayerDamage.Count(); i++ ) |
|
// //{ |
|
// // Msg( "%.2f : %s at (%d,%d,%d) caused %d damage to %s with %s at (%d,%d,%d)%s%s\n", |
|
// // map->m_aPlayerDamage[ i ].fTime, |
|
// // g_aClassNames[ map->m_aPlayerDamage[ i ].iAttackClass ], |
|
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 0 ], |
|
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 1 ], |
|
// // map->m_aPlayerDamage[ i ].nAttackerPosition[ 2 ], |
|
// // map->m_aPlayerDamage[ i ].iDamage, |
|
// // g_aClassNames[ map->m_aPlayerDamage[ i ].iTargetClass ], |
|
// // WeaponIdToAlias( map->m_aPlayerDamage[ i ].iWeapon ), |
|
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 0 ], |
|
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 1 ], |
|
// // map->m_aPlayerDamage[ i ].nTargetPosition[ 2 ], |
|
// // map->m_aPlayerDamage[ i ].iCrit ? ", CRIT!" : "", |
|
// // map->m_aPlayerDamage[ i ].iKill ? ", KILL" : "" ); |
|
// //} |
|
// |
|
// //Msg( "\n---------------------------------\n\n" ); |
|
// //Msg( "listed %d deaths\n", map->m_aPlayerDeaths.Count() ); |
|
// //Msg( "listed %d damages\n\n", map->m_aPlayerDamage.Count() ); |
|
//} |
|
// |
|
//static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", FCVAR_DEVELOPMENTONLY ); |
|
|
|
CON_COMMAND_F( tf_dumpplayerstats, "Dumps current player stats", FCVAR_DEVELOPMENTONLY ) |
|
{ |
|
if ( !UTIL_IsCommandIssuedByServerAdmin() ) |
|
return; |
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) ); |
|
if ( pPlayer && pPlayer->IsConnected() ) |
|
{ |
|
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()]; |
|
Msg( "%s:\n", pPlayer->GetPlayerName() ); |
|
for ( int iStat = TFSTAT_FIRST; iStat <= TFSTAT_LAST; iStat++ ) |
|
{ |
|
Msg( " Stat %d = %d (round), %d (map)\n", iStat, stats.statsCurrentRound.m_iStat[iStat], stats.statsAccumulated.m_iStat[iStat] ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: New Steamworks Database Map Data |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_GameStats_WriteMap() |
|
{ |
|
#if !defined(NO_STEAM) |
|
KeyValues* pKVData = new KeyValues( "TF2ServerMaps" ); |
|
pKVData->SetInt( "MapIndex", CBGSDriver.m_iNumLevels ); |
|
pKVData->SetInt( "StartTime", m_currentMap.m_iMapStartTime ); |
|
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
pKVData->SetString( "MapID", m_currentMap.m_Header.m_szMapName ); |
|
|
|
const char* pszGameTypeID = GetGameTypeID(); |
|
if ( pszGameTypeID ) |
|
{ |
|
pKVData->SetString( "GameTypeID", pszGameTypeID ); |
|
} |
|
|
|
pKVData->SetInt( "RoundsPlayed", m_iRoundsPlayed ); |
|
|
|
if ( m_currentMap.m_Header.m_iBlueWins > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueWins", m_currentMap.m_Header.m_iBlueWins ); |
|
} |
|
|
|
if ( m_currentMap.m_Header.m_iRedWins > 0 ) |
|
{ |
|
pKVData->SetInt( "RedWins", m_currentMap.m_Header.m_iRedWins ); |
|
} |
|
|
|
int iRedScore = GetGlobalTFTeam( TF_TEAM_RED )->GetScore(); |
|
if ( iRedScore ) |
|
{ |
|
pKVData->SetInt( "RedScore", iRedScore ); |
|
} |
|
|
|
int iBlueScore = GetGlobalTFTeam( TF_TEAM_BLUE )->GetScore(); |
|
if ( iBlueScore ) |
|
{ |
|
pKVData->SetInt( "BlueScore", iBlueScore ); |
|
} |
|
|
|
if ( m_currentMap.m_Header.m_iStalemates > 0 ) |
|
{ |
|
pKVData->SetInt( "Stalemates", m_currentMap.m_Header.m_iStalemates ); |
|
} |
|
|
|
if ( m_currentMap.m_Header.m_iBlueSuddenDeathWins > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueSuddenDeathWins", m_currentMap.m_Header.m_iBlueSuddenDeathWins ); |
|
} |
|
|
|
if ( m_currentMap.m_Header.m_iRedSuddenDeathWins > 0 ) |
|
{ |
|
pKVData->SetInt( "RedSuddenDeathWins", m_currentMap.m_Header.m_iRedSuddenDeathWins ); |
|
} |
|
|
|
if ( m_bServerShutdown ) |
|
{ |
|
m_iGameEndReason = RE_SERVER_SHUTDOWN; |
|
} |
|
else if ( !m_iGameEndReason ) |
|
{ |
|
m_iGameEndReason = RE_SERVER_MAP_CHANGE; |
|
} |
|
int iReason = clamp( m_iGameEndReason, 0, MAX_ROUND_END_REASON-1 ); |
|
pKVData->SetString( "EndReason", g_aRoundEndReasons[iReason] ); |
|
|
|
pKVData->SetInt( "MapVersion", m_currentMap.m_Header.m_nMapRevision ); |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: New Steamworks Database Round Data |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_GameStats_WriteRound( int iWinningTeam, bool bFullRound, int iEndReason ) |
|
{ |
|
#if !defined(NO_STEAM) |
|
// Flush data gathered so far... |
|
GetSteamWorksSGameStatsUploader().FlushStats(); |
|
|
|
// Round info. |
|
KeyValues* pKVData = new KeyValues( "TF2ServerRounds" ); |
|
pKVData->SetInt( "MapIndex", 0 ); |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed ); |
|
|
|
const char* pszGameTypeID = GetGameTypeID(); |
|
if ( pszGameTypeID ) |
|
{ |
|
pKVData->SetString( "GameTypeID", pszGameTypeID ); |
|
} |
|
|
|
pKVData->SetInt( "EndTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
pKVData->SetInt( "StartTime", m_currentRoundRed.m_iRoundStartTime ); |
|
|
|
pKVData->SetString( "EndReason", ClampedArrayElement( g_aRoundEndReasons, iEndReason ) ); |
|
|
|
iWinningTeam = clamp( iWinningTeam, 0, TF_TEAM_COUNT - 1 ); |
|
pKVData->SetString( "WinningTeam", ClampedArrayElement( g_aTeamNames, iWinningTeam ) ); |
|
|
|
if ( bFullRound ) |
|
{ |
|
pKVData->SetInt( "FullRound", bFullRound ); |
|
} |
|
|
|
int nRoundsRemaining = 0; |
|
if ( ( TFGameRules()->GetGameType() == TF_GAMETYPE_ESCORT ) && TFGameRules()->HasMultipleTrains() ) |
|
{ |
|
if ( g_hControlPointMasters.Count() && g_hControlPointMasters[0] && g_hControlPointMasters[0]->PlayingMiniRounds() ) |
|
{ |
|
nRoundsRemaining = g_hControlPointMasters[0]->NumPlayableControlPointRounds(); |
|
} |
|
} |
|
else |
|
{ |
|
if ( g_hControlPointMasters.Count() && g_hControlPointMasters[0] ) |
|
{ |
|
nRoundsRemaining = g_hControlPointMasters[0]->NumPlayableControlPointRounds(); |
|
} |
|
} |
|
if ( nRoundsRemaining ) |
|
{ |
|
pKVData->SetInt( "RoundsRemaining", nRoundsRemaining ); |
|
} |
|
|
|
int iRedScore = GetGlobalTFTeam( TF_TEAM_RED )->GetScore(); |
|
if ( iRedScore ) |
|
{ |
|
pKVData->SetInt( "RedScore", iRedScore ); |
|
} |
|
|
|
int iBlueScore = GetGlobalTFTeam( TF_TEAM_BLUE )->GetScore(); |
|
if ( iBlueScore ) |
|
{ |
|
pKVData->SetInt( "BlueScore", iBlueScore ); |
|
} |
|
|
|
int iRedFlags = GetGlobalTFTeam( TF_TEAM_RED )->GetFlagCaptures(); |
|
if ( iRedFlags ) |
|
{ |
|
pKVData->SetInt( "RedFlagCaps", iRedFlags ); |
|
} |
|
|
|
int iBlueFlags = GetGlobalTFTeam( TF_TEAM_BLUE )->GetFlagCaptures(); |
|
if ( iBlueFlags ) |
|
{ |
|
pKVData->SetInt( "BlueFlagCaps", iBlueFlags ); |
|
} |
|
|
|
for ( int iTeam = FIRST_GAME_TEAM; iTeam < TF_TEAM_COUNT; iTeam++ ) |
|
{ |
|
int iPlayerCount = GetGlobalTeam( iTeam )->GetNumPlayers(); |
|
if ( iPlayerCount == 0 ) |
|
continue; |
|
switch ( iTeam ) |
|
{ |
|
case TF_TEAM_BLUE: |
|
pKVData->SetInt( "BluePlayerCount", iPlayerCount ); |
|
break; |
|
case TF_TEAM_RED: |
|
pKVData->SetInt( "RedPlayerCount", iPlayerCount ); |
|
break; |
|
} |
|
} |
|
|
|
bool bStalemate = iWinningTeam == TEAM_UNASSIGNED; |
|
if ( bStalemate ) |
|
{ |
|
pKVData->SetInt( "Stalemate", bStalemate ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iTeamQuit > 0 ) |
|
{ |
|
pKVData->SetInt( "RedTeamQuit", m_currentRoundRed.m_Summary.iTeamQuit ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iTeamQuit > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueTeamQuit", m_currentRoundBlue.m_Summary.iTeamQuit ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iKills > 0 ) |
|
{ |
|
pKVData->SetInt( "RedKills", m_currentRoundRed.m_Summary.iKills ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iKills > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueKills", m_currentRoundBlue.m_Summary.iKills ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iDeaths > 0 ) |
|
{ |
|
pKVData->SetInt( "RedDeaths", m_currentRoundRed.m_Summary.iDeaths ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iDeaths > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueDeaths", m_currentRoundBlue.m_Summary.iDeaths ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iSuicides > 0 ) |
|
{ |
|
pKVData->SetInt( "RedSuicides", m_currentRoundRed.m_Summary.iSuicides ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iSuicides > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueSuicides", m_currentRoundBlue.m_Summary.iSuicides ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iAssists > 0 ) |
|
{ |
|
pKVData->SetInt( "RedAssists", m_currentRoundRed.m_Summary.iAssists ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iAssists > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueAssists", m_currentRoundBlue.m_Summary.iAssists ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iBuildingsBuilt > 0 ) |
|
{ |
|
pKVData->SetInt( "RedBuildingsBuilt", m_currentRoundRed.m_Summary.iBuildingsBuilt ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iBuildingsBuilt > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueBuildingsBuilt", m_currentRoundBlue.m_Summary.iBuildingsBuilt ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iBuildingsDestroyed > 0 ) |
|
{ |
|
pKVData->SetInt( "RedBuildingsDestroyed", m_currentRoundRed.m_Summary.iBuildingsDestroyed ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iBuildingsDestroyed > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueBuildingsDestroyed", m_currentRoundBlue.m_Summary.iBuildingsDestroyed ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iHeadshots > 0 ) |
|
{ |
|
pKVData->SetInt( "RedHeadshots", m_currentRoundRed.m_Summary.iHeadshots ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iHeadshots > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueHeadshots", m_currentRoundBlue.m_Summary.iHeadshots ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iDominations > 0 ) |
|
{ |
|
pKVData->SetInt( "RedDominations", m_currentRoundRed.m_Summary.iDominations ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iDominations > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueDominations", m_currentRoundBlue.m_Summary.iDominations ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iRevenges > 0 ) |
|
{ |
|
pKVData->SetInt( "RedRevenges", m_currentRoundRed.m_Summary.iRevenges ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iRevenges > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueRevenges", m_currentRoundBlue.m_Summary.iRevenges ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iInvulns > 0 ) |
|
{ |
|
pKVData->SetInt( "RedInvulns", m_currentRoundRed.m_Summary.iInvulns ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iInvulns > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueInvulns", m_currentRoundBlue.m_Summary.iInvulns ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iTeleports > 0 ) |
|
{ |
|
pKVData->SetInt( "RedTeleports", m_currentRoundRed.m_Summary.iTeleports ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iTeleports > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueTeleports", m_currentRoundBlue.m_Summary.iTeleports ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iDamageDone > 0 ) |
|
{ |
|
pKVData->SetInt( "RedDamageDone", m_currentRoundRed.m_Summary.iDamageDone ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iDamageDone > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueDamageDone", m_currentRoundBlue.m_Summary.iDamageDone ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iHealingDone > 0 ) |
|
{ |
|
pKVData->SetInt( "RedHealingDone", m_currentRoundRed.m_Summary.iHealingDone ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iHealingDone > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueHealingDone", m_currentRoundBlue.m_Summary.iHealingDone ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iCrits > 0 ) |
|
{ |
|
pKVData->SetInt( "RedCrits", m_currentRoundRed.m_Summary.iCrits ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iCrits > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueCrits", m_currentRoundBlue.m_Summary.iCrits ); |
|
} |
|
|
|
if ( m_currentRoundRed.m_Summary.iBackstabs > 0 ) |
|
{ |
|
pKVData->SetInt( "RedBackstabs", m_currentRoundRed.m_Summary.iBackstabs ); |
|
} |
|
|
|
if ( m_currentRoundBlue.m_Summary.iBackstabs > 0 ) |
|
{ |
|
pKVData->SetInt( "BlueBackstabs", m_currentRoundBlue.m_Summary.iBackstabs ); |
|
} |
|
|
|
const char *pszReg = GameCoordinator_GetRegistrationString(); |
|
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool(); |
|
pKVData->SetInt( "IsTrustedServer", bOfficial ); |
|
//INT_FIELD( nIsOfficial, IsTrustedServer, int8 ) |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: New Steamworks Database Player Data |
|
// Player reports are sent every round and when a player disconnects. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_GameStats_WritePlayer( CTFPlayer *pPlayer, bool bDisconnected ) |
|
{ |
|
// Everytime we write out a player we also want to write out their loadout stats |
|
Event_PlayerLoadoutChanged( pPlayer, true ); |
|
#if !defined(NO_STEAM) |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( pPlayer->IsBot() ) |
|
return; |
|
|
|
CSteamID steamIDForPlayer; |
|
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) ) |
|
return; |
|
|
|
PlayerStats_t &stats = CTF_GameStats.m_aPlayerStats[pPlayer->entindex()]; |
|
|
|
// Player info. |
|
KeyValues* pKVData = new KeyValues( "TF2ServerPlayers" ); |
|
pKVData->SetInt( "MapIndex", 0 ); |
|
|
|
int iRoundIndex = m_iRoundsPlayed; |
|
if ( bDisconnected && m_bRoundActive ) |
|
iRoundIndex++; // Increment so we report the current round if the player disconnected before the round was over. |
|
pKVData->SetInt( "RoundIndex", iRoundIndex ); |
|
|
|
pKVData->SetInt( "PlayerUpdates", ++m_iPlayerUpdates ); |
|
|
|
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() ); |
|
|
|
pKVData->SetInt( "ConnectTime", stats.iConnectTime ); |
|
pKVData->SetInt( "DisconnectTime", MAX( stats.iDisconnectTime, 0 ) ); |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_KILLS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Kills", stats.statsCurrentRound.m_iStat[TFSTAT_KILLS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DEATHS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Deaths", stats.statsCurrentRound.m_iStat[TFSTAT_DEATHS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SUICIDES] > 0 ) |
|
{ |
|
pKVData->SetInt( "Suicides", stats.statsCurrentRound.m_iStat[TFSTAT_SUICIDES] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_KILLASSISTS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Assists", stats.statsCurrentRound.m_iStat[TFSTAT_KILLASSISTS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSBUILT] > 0 ) |
|
{ |
|
pKVData->SetInt( "BuildingsBuilt", stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSBUILT] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSDESTROYED] > 0 ) |
|
{ |
|
pKVData->SetInt( "BuildingsDestroyed", stats.statsCurrentRound.m_iStat[TFSTAT_BUILDINGSDESTROYED] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEADSHOTS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Headshots", stats.statsCurrentRound.m_iStat[TFSTAT_HEADSHOTS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DOMINATIONS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Dominations", stats.statsCurrentRound.m_iStat[TFSTAT_DOMINATIONS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_REVENGE] > 0 ) |
|
{ |
|
pKVData->SetInt( "Revenges", stats.statsCurrentRound.m_iStat[TFSTAT_REVENGE] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGE] > 0 ) |
|
{ |
|
pKVData->SetInt( "DamageDone", stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGE] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGETAKEN] > 0 ) |
|
{ |
|
pKVData->SetInt( "DamageTaken", stats.statsCurrentRound.m_iStat[TFSTAT_DAMAGETAKEN] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEALING] > 0 ) |
|
{ |
|
pKVData->SetInt( "HealingDone", stats.statsCurrentRound.m_iStat[TFSTAT_HEALING] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_HEALTHKITS] > 0 ) |
|
{ |
|
pKVData->SetInt( "HealthKits", stats.statsCurrentRound.m_iStat[TFSTAT_HEALTHKITS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_AMMOKITS] > 0 ) |
|
{ |
|
pKVData->SetInt( "AmmoKits", stats.statsCurrentRound.m_iStat[TFSTAT_AMMOKITS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CLASSCHANGES] > 0 ) |
|
{ |
|
pKVData->SetInt( "ClassChanges", stats.statsCurrentRound.m_iStat[TFSTAT_CLASSCHANGES] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_INVULNS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Invulns", stats.statsCurrentRound.m_iStat[TFSTAT_INVULNS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CRITS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Crits", stats.statsCurrentRound.m_iStat[TFSTAT_CRITS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_BACKSTABS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Backstabs", stats.statsCurrentRound.m_iStat[TFSTAT_BACKSTABS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_TELEPORTS] > 0 ) |
|
{ |
|
pKVData->SetInt( "Teleports", stats.statsCurrentRound.m_iStat[TFSTAT_TELEPORTS] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_HIT] > 0 ) |
|
{ |
|
pKVData->SetInt( "ShotsHit", stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_HIT] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_FIRED] > 0 ) |
|
{ |
|
pKVData->SetInt( "ShotsFired", stats.statsCurrentRound.m_iStat[TFSTAT_SHOTS_FIRED] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] > 0 ) |
|
{ |
|
pKVData->SetInt( "PointsScored", stats.statsCurrentRound.m_iStat[TFSTAT_POINTSSCORED] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_CAPTURES] > 0 ) |
|
{ |
|
pKVData->SetInt( "Captures", stats.statsCurrentRound.m_iStat[TFSTAT_CAPTURES] ); |
|
} |
|
|
|
if ( stats.statsCurrentRound.m_iStat[TFSTAT_DEFENSES] > 0 ) |
|
{ |
|
pKVData->SetInt( "Defenses", stats.statsCurrentRound.m_iStat[TFSTAT_DEFENSES] ); |
|
} |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: New Steamworks Database Kill Data |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_GameStats_WriteKill( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info ) |
|
{ |
|
if ( !pKiller || !pVictim ) |
|
return; // Recorded kills must have a killer and a victim. |
|
|
|
if ( pKiller->IsBot() && pVictim->IsBot() ) |
|
{ |
|
if ( !pAssister || pAssister->IsBot() ) |
|
return; // Don't record kills that only involve bots. |
|
} |
|
|
|
// 08/26/2010 - For now, don't record kills involving bots at all. |
|
// This is to work around an issue with inserting duplicate keys. |
|
if ( pKiller->IsBot() || pVictim->IsBot() ) |
|
return; |
|
if ( pAssister && pAssister->IsBot() ) |
|
return; |
|
|
|
if ( TFGameRules()->State_Get() != GR_STATE_RND_RUNNING ) |
|
return; // Only record kills during an active round. |
|
|
|
if ( !m_bRoundActive ) |
|
return; |
|
|
|
// Kills info. |
|
KeyValues* pKVData = new KeyValues( "TF2ServerKills" ); |
|
pKVData->SetInt( "MapIndex", 0 ); |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 ); |
|
|
|
CSteamID steamIDForPlayer; |
|
pVictim->GetSteamID( &steamIDForPlayer ); |
|
if ( !pVictim->IsBot() ) |
|
{ |
|
pKVData->SetUint64( "AccountIDVictim", steamIDForPlayer.ConvertToUint64() ); |
|
} |
|
else |
|
{ |
|
pKVData->SetUint64( "AccountIDVictim", 1 ); |
|
} |
|
|
|
pKiller->GetSteamID( &steamIDForPlayer ); |
|
if ( !pKiller->IsBot() ) |
|
{ |
|
pKVData->SetUint64( "AccountIDKiller", steamIDForPlayer.ConvertToUint64() ); |
|
} |
|
else |
|
{ |
|
pKVData->SetUint64( "AccountIDKiller", 1 ); |
|
} |
|
|
|
if ( pAssister && !pAssister->IsBot() ) |
|
{ |
|
pAssister->GetSteamID( &steamIDForPlayer ); |
|
pKVData->SetUint64( "AccountIDAssister", steamIDForPlayer.ConvertToUint64() ); |
|
} |
|
else |
|
{ |
|
if ( !pAssister ) |
|
{ |
|
pKVData->SetUint64( "AccountIDAssister", 0 ); |
|
} |
|
else if ( pAssister->IsBot() ) |
|
{ |
|
pKVData->SetUint64( "AccountIDAssister", 1 ); |
|
} |
|
} |
|
|
|
pKVData->SetInt( "KillCount", ++m_iKillCount ); |
|
|
|
pKVData->SetInt( "KillTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
|
|
// Participant Details |
|
const Vector& victimPos = pVictim->GetAbsOrigin(); |
|
pKVData->SetString( "VictimClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pVictim->GetPlayerClass()->GetClassIndex() ) ); |
|
pKVData->SetFloat( "VictimLocationX", victimPos.x ); |
|
pKVData->SetFloat( "VictimLocationY", victimPos.y ); |
|
pKVData->SetFloat( "VictimLocationZ", victimPos.z ); |
|
|
|
const Vector& killerPos = pKiller->GetAbsOrigin(); |
|
pKVData->SetString( "KillerClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pKiller->GetPlayerClass()->GetClassIndex() ) ); |
|
pKVData->SetFloat( "KillerLocationX", killerPos.x ); |
|
pKVData->SetFloat( "KillerLocationY", killerPos.y ); |
|
pKVData->SetFloat( "KillerLocationZ", killerPos.z ); |
|
|
|
if ( pAssister ) |
|
{ |
|
const Vector& assisterPos = pAssister->GetAbsOrigin(); |
|
pKVData->SetString( "AssisterClass", ClampedArrayElement( g_aPlayerClassNames_NonLocalized, pAssister->GetPlayerClass()->GetClassIndex() ) ); |
|
pKVData->SetFloat( "AssisterLocationX", assisterPos.x ); |
|
pKVData->SetFloat( "AssisterLocationY", assisterPos.y ); |
|
pKVData->SetFloat( "AssisterLocationZ", assisterPos.z ); |
|
} |
|
|
|
int damageBits = event->GetInt( "damagebits" ); |
|
|
|
const char* log_name = event->GetString( "weapon_logclassname" ); |
|
pKVData->SetString( "WeaponLogNameID", log_name ); |
|
|
|
pKVData->SetString( "WeaponID", ClampedArrayElement( g_aWeaponNames, event->GetInt( "weaponid" ) ) ); |
|
|
|
ETFDmgCustom iCustomKill = (ETFDmgCustom)event->GetInt( "customkill" ); |
|
if ( iCustomKill > 0 ) |
|
{ |
|
pKVData->SetString( "CustomDamageInfo", GetCustomDamageName( iCustomKill ) ); |
|
} |
|
|
|
int16 damage = clamp( RoundFloatToInt( info.GetDamage() ), 32767, -32767 ); |
|
pKVData->SetInt( "Damage", damage ); |
|
|
|
pKVData->SetFloat( "Distance", victimPos.DistTo( killerPos ) ); |
|
|
|
Vector damagePos = info.GetDamagePosition(); |
|
pKVData->SetFloat( "DamageSourceX", damagePos.x ); |
|
pKVData->SetFloat( "DamageSourceY", damagePos.y ); |
|
pKVData->SetFloat( "DamageSourceZ", damagePos.z ); |
|
|
|
bool bTest = ( damageBits & DMG_CRITICAL ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsCrit", bTest ); |
|
} |
|
|
|
// Break down the death flags to make this data easier to handle. |
|
int deathFlags = event->GetInt( "death_flags" ); |
|
|
|
bTest = ( deathFlags & TF_DEATH_DOMINATION ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsDomination", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_REVENGE ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsRevenge", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_ASSISTER_DOMINATION ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsAssisterDomination", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_ASSISTER_REVENGE ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsAssisterRevenge", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_FIRST_BLOOD ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsFirstBlood", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_FEIGN_DEATH ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsFeignDeath", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_INTERRUPTED ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsInterrupted", bTest ); |
|
} |
|
|
|
bTest = ( deathFlags & TF_DEATH_GIBBED ) > 0; |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsGibbed", bTest ); |
|
} |
|
|
|
bTest = ( pKiller == pVictim ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsSuicide", bTest ); |
|
} |
|
|
|
// Break down the interesting condition flags. |
|
int stunFlags = event->GetInt( "stun_flags" ); |
|
|
|
bTest = ( pVictim->m_Shared.InCond( TF_COND_STUNNED ) && |
|
( (stunFlags & TF_STUN_LOSER_STATE) || (stunFlags & TF_STUN_CONTROLS) ) ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimBallStunned", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_URINE ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimJarated", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_BLEEDING ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimBleeding", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_BURNING ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimBurning", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_DISGUISED ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimDisguised", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_STEALTHED ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimStealthed", bTest ); |
|
} |
|
|
|
bTest = pVictim->m_Shared.InCond( TF_COND_ZOOMED ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsVictimZoomed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_CRITBOOSTED ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerCritBoosted", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_CRITBOOSTED_RAGE_BUFF ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerRageCritBoosted", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_OFFENSEBUFF ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerSoldierBuffed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_DEFENSEBUFF ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerSoldierDefenseBuffed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_REGENONDAMAGEBUFF ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerSoldierRegenBuffed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_SHIELD_CHARGE ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerShieldCharging", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_DEMO_BUFF ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerEyelanderBuffed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.InCond( TF_COND_ZOOMED ); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerZoomed", bTest ); |
|
} |
|
|
|
bTest = pKiller->m_Shared.IsInvulnerable(); |
|
if ( bTest ) |
|
{ |
|
pKVData->SetInt( "IsKillerInvulnerable", bTest ); |
|
} |
|
|
|
int16 victim_health = clamp( pVictim->GetHealthBefore(), 32767, -32767 ); |
|
pKVData->SetInt( "VictimHealth", victim_health ); |
|
|
|
int16 killer_health = clamp( pKiller->GetHealth(), 32767, -32767 ); |
|
pKVData->SetInt( "KillerHealth", killer_health ); |
|
|
|
if ( pAssister ) |
|
{ |
|
int16 assister_health = clamp( pAssister->GetHealth(), 32767, -32767 ); |
|
pKVData->SetInt( "AssisterHealth", assister_health ); |
|
} |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records player team activity during a round. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_TeamChange( CTFPlayer* pPlayer, int oldTeam, int newTeam ) |
|
{ |
|
if ( pPlayer->IsBot() ) |
|
return; |
|
|
|
CSteamID steamIDForPlayer; |
|
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) ) |
|
return; |
|
|
|
if ( oldTeam == newTeam ) |
|
return; |
|
|
|
// if ( oldTeam == 0 || newTeam == 0 ) |
|
// return; |
|
|
|
#if !defined(NO_STEAM) |
|
KeyValues* pKVData = new KeyValues( "TF2ServerTeamChanges" ); |
|
pKVData->SetInt( "MapIndex", 0 ); |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 ); |
|
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
|
|
pKVData->SetString( "OldTeam", ClampedArrayElement( g_aTeamNames, oldTeam ) ); |
|
pKVData->SetString( "NewTeam", ClampedArrayElement( g_aTeamNames, newTeam ) ); |
|
|
|
pKVData->SetInt( "ChangeCount", pPlayer->GetTeamChangeCount() ); |
|
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() ); |
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records players touching currency packs - primarily MvM, but future modes will likely use |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerCollectedCurrency( CBasePlayer *pPlayer, int nAmount ) |
|
{ |
|
Assert( pPlayer ); |
|
|
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); |
|
if ( pTFPlayer ) |
|
{ |
|
IncrementStat( pTFPlayer, TFSTAT_CURRENCY_COLLECTED, nAmount ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records the item set a player is using and for how long (until class, map, server or loadout change) |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerLoadoutChanged( CTFPlayer *pPlayer, bool bForceReport ) |
|
{ |
|
// Steam needs to be updated to take in the new table. So we disable the table first |
|
#if !defined(NO_STEAM) |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( pPlayer->IsBot() ) |
|
return; |
|
|
|
CSteamID steamIDForPlayer; |
|
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) ) |
|
return; |
|
|
|
PlayerStats_t &stats = m_aPlayerStats[pPlayer->entindex()]; |
|
|
|
// Not enough time reported, reset |
|
int iSecondsUsed = (int)( gpGlobals->curtime - stats.loadoutStats.flStartTime ); |
|
bool bActuallyChanged = false; |
|
bool bIsInit = false; |
|
|
|
int iPrevClass = stats.loadoutStats.iClass; |
|
bActuallyChanged |= pPlayer->GetPlayerClass()->GetClassIndex() != iPrevClass; |
|
|
|
// if this is the first time through, class is invalid and we dont want to report anything |
|
|
|
// Table updated, using v2 |
|
KeyValues* pKVData = new KeyValues( "TF2ServerPlayerLoadoutv2" ); |
|
|
|
int iSlotCount = LOADOUT_POSITION_MISC2 + 1; |
|
for ( int iSlot = 0; iSlot < iSlotCount; ++iSlot ) |
|
{ |
|
int iDefIndex = stats.loadoutStats.iLoadoutItemDefIndices[ iSlot ]; |
|
bIsInit |= iDefIndex != INVALID_ITEM_DEF_INDEX; |
|
|
|
pKVData->SetInt( CFmtStr("SlotDef%d", iSlot), iDefIndex ); |
|
pKVData->SetInt( CFmtStr("SlotQuality%d", iSlot), stats.loadoutStats.iLoadoutItemQualities[ iSlot ] ); |
|
pKVData->SetInt( CFmtStr("SlotStyle%d", iSlot), stats.loadoutStats.iLoadoutItemStyles[ iSlot ] ); |
|
|
|
// Check to see if the item actually changed |
|
item_definition_index_t iItemDef = INVALID_ITEM_DEF_INDEX; |
|
CEconItemView *pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), iSlot ); |
|
if ( pItem ) |
|
{ |
|
iItemDef = pItem->GetItemDefIndex(); |
|
} |
|
|
|
// Check if there was actually a change |
|
bActuallyChanged |= stats.loadoutStats.iLoadoutItemDefIndices[ iSlot ] != iItemDef; |
|
|
|
// Set the new items |
|
int iItemQuality = pItem ? pItem->GetItemQuality() : AE_UNDEFINED; |
|
style_index_t iItemStyle = pItem ? pItem->GetStyle() : 0; |
|
stats.loadoutStats.SetItemDef( iSlot, iItemDef, iItemQuality, iItemStyle ); |
|
} |
|
|
|
pKVData->SetInt( "ID", ++m_iLoadoutChangesCount ); |
|
pKVData->SetInt( "SecondsEquipped", iSecondsUsed ); |
|
pKVData->SetInt( "Class", iPrevClass ); |
|
pKVData->SetInt( "AccountIDPlayer", (int)steamIDForPlayer.ConvertToUint64() ); // OGS does not actually support uints |
|
|
|
if ( iPrevClass < TF_FIRST_NORMAL_CLASS || iPrevClass >= TF_LAST_NORMAL_CLASS ) |
|
{ |
|
bIsInit = false; |
|
} |
|
|
|
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
// Ignore forced respawn calls that trigger this but don't actually change your loadout |
|
// do not report if time used is less then 5 minutes |
|
if ( ( bActuallyChanged || bForceReport ) ) |
|
{ |
|
if ( stats.loadoutStats.flStartTime > 0 && iSecondsUsed > 300 && bIsInit ) |
|
{ |
|
// IsCompetitive |
|
bool bIsCompetitive = TFGameRules() ? TFGameRules()->IsCompetitiveMode() : false; |
|
|
|
// IsTrusted |
|
const char *pszReg = GameCoordinator_GetRegistrationString(); |
|
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool(); |
|
|
|
pKVData->SetInt( "IsTrustedServer", bOfficial ); |
|
pKVData->SetInt( "IsCompetitive", bIsCompetitive ); |
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
} |
|
|
|
stats.loadoutStats.Set( pPlayer->GetPlayerClass()->GetClassIndex() ); |
|
} |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerRevived( CTFPlayer *pPlayer ) |
|
{ |
|
IncrementStat( pPlayer, TFSTAT_REVIVED, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerThrowableHit( CTFPlayer *pAttacker ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_THROWABLEHIT, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerThrowableKill( CTFPlayer *pAttacker ) |
|
{ |
|
IncrementStat( pAttacker, TFSTAT_THROWABLEKILL, 1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Track only their highest - not cumulative |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PlayerEarnedKillStreak( CTFPlayer *pAttacker ) |
|
{ |
|
if ( !pAttacker ) |
|
return; |
|
|
|
PlayerStats_t &stats = m_aPlayerStats[pAttacker->entindex()]; |
|
int nCount = pAttacker->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_Kills ); |
|
int nMax = stats.statsCurrentRound.m_iStat[TFSTAT_KILLSTREAK_MAX]; |
|
if ( nCount > nMax ) |
|
{ |
|
stats.statsCurrentRound.m_iStat[TFSTAT_KILLSTREAK_MAX] = nCount; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Halloween! |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_HalloweenBossEvent( uint8 unBossType, uint16 unBossLevel, uint8 unEventType, uint8 unPlayersInvolved, float fElapsedTime ) |
|
{ |
|
//if ( !GCClientSystem() ) |
|
// return; |
|
|
|
//static uint8 unEventCounter = 0; |
|
|
|
//GCSDK::CProtoBufMsg<CMsgHalloween_ServerBossEvent> msg( k_EMsgGC_Halloween_ServerBossEvent ); |
|
|
|
//msg.Body().set_event_counter( unEventCounter++ ); |
|
//msg.Body().set_timestamp( CRTime::RTime32TimeCur() ); |
|
//msg.Body().set_boss_type( unBossType ); |
|
//msg.Body().set_boss_level( unBossLevel ); |
|
//msg.Body().set_event_type( unEventType ); |
|
//msg.Body().set_players_involved( unPlayersInvolved ); |
|
//msg.Body().set_elapsed_time( fElapsedTime ); |
|
|
|
//GCClientSystem()->BSendMessage( msg ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records player class activity during a round. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_ClassChange( CTFPlayer* pPlayer, int oldClass, int newClass ) |
|
{ |
|
if ( pPlayer->IsBot() ) |
|
return; |
|
|
|
CSteamID steamIDForPlayer; |
|
if ( !pPlayer->GetSteamID( &steamIDForPlayer ) ) |
|
return; |
|
|
|
if ( oldClass == newClass ) |
|
return; |
|
|
|
// if ( oldClass == 0 || newClass == 0 ) |
|
// return; |
|
|
|
#if !defined(NO_STEAM) |
|
KeyValues* pKVData = new KeyValues( "TF2ServerClassChanges" ); |
|
// pKVData->SetInt( "MapIndex", CBGSDriver.m_iNumLevels+1 ); |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 ); |
|
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
|
|
oldClass = clamp( oldClass, 0, TF_CLASS_COUNT-1 ); |
|
pKVData->SetString( "OldClass", g_aPlayerClassNames_NonLocalized[oldClass] ); |
|
|
|
newClass = clamp( newClass, 0, TF_CLASS_COUNT-1 ); |
|
pKVData->SetString( "NewClass", g_aPlayerClassNames_NonLocalized[newClass] ); |
|
|
|
pKVData->SetInt( "ChangeCount", pPlayer->GetClassChangeCount() ); |
|
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() ); |
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records player scoring activity during a round. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_GameEvent( CTFPlayer* pPlayer, const char* pszEventID, int iPoints ) |
|
{ |
|
if ( pPlayer && pPlayer->IsBot() ) |
|
return; |
|
|
|
#if !defined(NO_STEAM) |
|
KeyValues* pKVData = new KeyValues( "TF2ServerGameEvents" ); |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed+1 ); |
|
// pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
pKVData->SetInt( "ChangeCount", ++m_iEvents ); |
|
pKVData->SetString( "EventID", pszEventID ); |
|
if ( iPoints ) |
|
{ |
|
pKVData->SetInt( "Points", iPoints ); |
|
} |
|
if ( pPlayer ) |
|
{ |
|
pKVData->SetString( "Team", ClampedArrayElement( g_aTeamNames, pPlayer->GetTeamNumber() ) ); |
|
|
|
pKVData->SetFloat( "LocationX", pPlayer->GetAbsOrigin().x ); |
|
pKVData->SetFloat( "LocationY", pPlayer->GetAbsOrigin().y ); |
|
pKVData->SetFloat( "LocationZ", pPlayer->GetAbsOrigin().z ); |
|
|
|
CSteamID steamIDForPlayer; |
|
if ( pPlayer->GetSteamID( &steamIDForPlayer ) ) |
|
{ |
|
pKVData->SetUint64( "AccountIDPlayer", steamIDForPlayer.ConvertToUint64() ); |
|
} |
|
else |
|
{ |
|
pKVData->SetUint64( "AccountIDPlayer", 0 ); |
|
} |
|
} |
|
else |
|
{ |
|
pKVData->SetString( "Team", g_aTeamNames[0] ); |
|
pKVData->SetUint64( "AccountIDPlayer", 0 ); |
|
} |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records flag activity during a match. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_FlagEvent( int iPlayer, int iCarrier, int iEventType ) |
|
{ |
|
CTFPlayer* pPlayer = ToTFPlayer( UTIL_PlayerByIndex(iPlayer) ); |
|
|
|
int iPoints = 0; |
|
const char* pszEventID = NULL; |
|
switch ( iEventType ) |
|
{ |
|
case TF_FLAGEVENT_PICKUP: |
|
pszEventID = "flag_pickup"; |
|
break; |
|
|
|
case TF_FLAGEVENT_CAPTURE: |
|
pszEventID = "flag_captured"; |
|
iPoints = 1; |
|
break; |
|
|
|
case TF_FLAGEVENT_DEFEND: |
|
pszEventID = "flag_defended"; |
|
iPoints = 1; |
|
break; |
|
|
|
case TF_FLAGEVENT_DROPPED: |
|
pszEventID = "flag_dropped"; |
|
break; |
|
|
|
case TF_FLAGEVENT_RETURNED: |
|
pszEventID = "flag_returned"; |
|
break; |
|
} |
|
|
|
SW_GameEvent( pPlayer, pszEventID, iPoints ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Records control point activity during a match. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_CapEvent( int iPoint, int iPlayer, const char* pszEventID, int iPoints ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex(iPlayer) ); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
SW_GameEvent( pPlayer, pszEventID, iPoints ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Uploads the hosts row, which has general information about the game server. |
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::SW_WriteHostsRow() |
|
{ |
|
#if !defined(NO_STEAM) |
|
|
|
// Gather info we'll be sending... |
|
int maxClients = gpGlobals->maxClients; |
|
bool isDedicated = engine->IsDedicatedServer(); |
|
bool isVACSecure = SteamGameServer_BSecure(); |
|
bool cheatsWereOn = TFGameRules() && TFGameRules()->HaveCheatsBeenEnabledDuringLevel(); |
|
bool isPassword = GetSteamWorksSGameStatsUploader().IsPassworded(); |
|
|
|
KeyValues* pKVData = new KeyValues( "TF2ServerHosts" ); |
|
|
|
// Server Browse Info |
|
pKVData->SetInt( "ServerIP", GetSteamWorksSGameStatsUploader().GetServerIP() ); |
|
pKVData->SetString( "ServerName", GetSteamWorksSGameStatsUploader().GetHostName() ); |
|
|
|
// Server Config |
|
pKVData->SetInt( "PlayerSlots", maxClients ); |
|
if ( isDedicated ) |
|
{ |
|
pKVData->SetInt( "IsDedicated", isDedicated ); |
|
} |
|
if ( isPassword ) |
|
{ |
|
pKVData->SetInt( "IsPassworded", isPassword ); |
|
} |
|
if ( isVACSecure ) |
|
{ |
|
pKVData->SetInt( "IsVACSecure", isVACSecure ); |
|
} |
|
if ( cheatsWereOn ) |
|
{ |
|
pKVData->SetInt( "IsCheats", cheatsWereOn ); |
|
} |
|
ConVarRef mp_timelimit( "mp_timelimit" ); |
|
if ( mp_timelimit.GetInt() ) |
|
{ |
|
pKVData->SetInt( "TimeLimit", mp_timelimit.GetInt() ); |
|
} |
|
ConVarRef tf_flag_caps_per_round( "tf_flag_caps_per_round" ); |
|
if ( tf_flag_caps_per_round.GetInt() ) |
|
{ |
|
pKVData->SetInt( "FlagCapsPerRound", tf_flag_caps_per_round.GetInt() ); |
|
} |
|
ConVarRef mp_maxrounds( "mp_maxrounds" ); |
|
if ( mp_maxrounds.GetInt() ) |
|
{ |
|
pKVData->SetInt( "MaxRounds", mp_maxrounds.GetInt() ); |
|
} |
|
ConVarRef mp_winlimit( "mp_winlimit" ); |
|
if ( mp_winlimit.GetInt() ) |
|
{ |
|
pKVData->SetInt( "WinLimit", mp_winlimit.GetInt() ); |
|
} |
|
ConVarRef mp_disable_respawn_times( "mp_disable_respawn_times" ); |
|
if ( mp_disable_respawn_times.GetInt() ) |
|
{ |
|
pKVData->SetInt( "DisableRespawnTimes", mp_disable_respawn_times.GetInt() ); |
|
} |
|
ConVarRef mp_stalemate_meleeonly( "mp_stalemate_meleeonly" ); |
|
if ( mp_stalemate_meleeonly.GetInt() ) |
|
{ |
|
pKVData->SetInt( "StalemateMeleeOnly", mp_stalemate_meleeonly.GetInt() ); |
|
} |
|
ConVarRef mp_forceautoteam( "mp_forceautoteam" ); |
|
if ( mp_forceautoteam.GetInt() ) |
|
{ |
|
pKVData->SetInt( "ForceAutoTeam", mp_forceautoteam.GetInt() ); |
|
} |
|
|
|
// Server Activity Info |
|
RTime32 starttime = GetSteamWorksSGameStatsUploader().GetStartTime(); |
|
if ( starttime ) |
|
{ |
|
pKVData->SetInt( "ServerStartTime", starttime ); |
|
} |
|
|
|
RTime32 endtime = GetSteamWorksSGameStatsUploader().GetEndTime(); |
|
if ( endtime ) |
|
{ |
|
pKVData->SetInt( "ServerEndTime", endtime ); |
|
} |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
|
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
#undef min |
|
#undef max |
|
struct PasstimeHistogramStats |
|
{ |
|
double min, max, mean, median, mode, stdev; |
|
PasstimeHistogramStats() : min(0), max(0), mean(0), median(0), mode(0), stdev(0) {} |
|
}; |
|
|
|
static int qsort_ascending_uint16( const void *a, const void *b ) |
|
{ |
|
return *((uint16*)b) - *((uint16*)a); |
|
} |
|
|
|
template<int TMaxSamples> |
|
static PasstimeHistogramStats Passtime_SampleStats( const uint16 (&samples)[TMaxSamples], uint16 iSampleCount ) |
|
{ |
|
PasstimeHistogramStats result; |
|
if ( (iSampleCount <= 1) || (iSampleCount > TMaxSamples) ) |
|
{ |
|
return result; |
|
} |
|
|
|
// mode is useless, so don't bother |
|
|
|
// sort for median |
|
qsort( (void*) &samples[0], iSampleCount, sizeof(samples[0]), &qsort_ascending_uint16 ); |
|
|
|
// |
|
// Sum, Min, Max |
|
// |
|
double sum = 0; |
|
result.min = DBL_MAX; |
|
result.max = DBL_MIN; |
|
for ( uint32 i = 0; i < iSampleCount; ++i ) |
|
{ |
|
float s = samples[i]; |
|
sum += s; |
|
result.min = MIN( s, result.min ); |
|
result.max = MAX( s, result.max ); |
|
} |
|
|
|
// |
|
// Mean |
|
// |
|
result.mean = (double)sum / (double)iSampleCount; |
|
|
|
// |
|
// Median |
|
// |
|
result.median = samples[ iSampleCount / 2 ]; // close enough |
|
|
|
// |
|
// Stdev |
|
// |
|
for ( uint32 i = 0; i < iSampleCount; ++i ) |
|
{ |
|
double s = samples[i]; |
|
result.stdev += (s - result.mean) * (s - result.mean); |
|
} |
|
result.stdev = sqrt( result.stdev / ((double)(iSampleCount - 1)) ); |
|
|
|
return result; |
|
} |
|
|
|
template<int TBinCount> |
|
static PasstimeHistogramStats Passtime_HistogramStats( const uint32 (&hist)[TBinCount], uint32 iHistSum, uint32 iSampleCount ) |
|
{ |
|
PasstimeHistogramStats result; |
|
if ( iSampleCount <= 1 ) |
|
{ |
|
return result; |
|
} |
|
|
|
// |
|
// Mean |
|
// |
|
result.mean = (float)iHistSum / (float)iSampleCount; |
|
|
|
// |
|
// Min |
|
// |
|
for ( uint32 i = 0; i < 256; ++i ) |
|
{ |
|
if ( hist[i] != 0 ) |
|
{ |
|
result.min = i; |
|
break; |
|
} |
|
} |
|
|
|
// |
|
// Max |
|
// |
|
for ( int32 i = 255; i >= 0; --i ) |
|
{ |
|
if ( hist[i] != 0 ) |
|
{ |
|
result.max = i; |
|
break; |
|
} |
|
} |
|
|
|
// |
|
// Median |
|
// |
|
int iMedSample = iSampleCount / 2; |
|
int iMedian; |
|
for ( iMedian = 0; iMedian < 256; ++iMedian ) |
|
{ |
|
if ( hist[iMedian] != 0 ) |
|
break; |
|
} |
|
while( (iMedSample > 0) && (iMedian < 256) ) |
|
{ |
|
iMedSample -= hist[iMedian]; |
|
++iMedian; |
|
} |
|
result.median = iMedian - 1; |
|
|
|
// |
|
// Mode, stdev |
|
// |
|
uint32 iLargestCount = 0; |
|
result.mode = -1; // wat |
|
for ( uint32 i = 0; i < 256; ++i ) |
|
{ |
|
uint32 iSampleCount = hist[i]; |
|
for ( uint32 j = 0; j < iSampleCount; ++j ) |
|
{ |
|
// this feels dumb |
|
result.stdev += (i - result.mean) * (i - result.mean); |
|
} |
|
|
|
if ( iSampleCount > iLargestCount ) |
|
{ |
|
iLargestCount = iSampleCount; |
|
result.mode = i; |
|
} |
|
} |
|
result.stdev = sqrt( result.stdev / ((double)iSampleCount - 1) ); |
|
|
|
return result; |
|
} |
|
|
|
void CTFGameStats::SW_PasstimeRoundEnded() |
|
{ |
|
#if !defined(NO_STEAM) |
|
if ( !TFGameRules() || !g_pPasstimeLogic ) |
|
{ |
|
return; |
|
} |
|
|
|
// Flush data gathered so far... |
|
GetSteamWorksSGameStatsUploader().FlushStats(); |
|
|
|
KeyValues *pKVData = new KeyValues( "TF2ServerPasstimeRoundEndedv2" ); |
|
pKVData->SetString( "MapID", m_currentMap.m_Header.m_szMapName ); // Reference table |
|
pKVData->SetInt( "RoundIndex", m_iRoundsPlayed ); |
|
|
|
pKVData->SetInt( "TotalPassesStarted", m_passtimeStats.summary.nTotalPassesStarted ); |
|
pKVData->SetInt( "TotalPassesFailed", m_passtimeStats.summary.nTotalPassesFailed ); |
|
pKVData->SetInt( "TotalPassesShotDown", m_passtimeStats.summary.nTotalPassesShotDown ); |
|
pKVData->SetInt( "TotalPassesCompleted", m_passtimeStats.summary.nTotalPassesCompleted ); |
|
pKVData->SetInt( "TotalPassesCompletedNearGoal", m_passtimeStats.summary.nTotalPassesCompletedNearGoal ); |
|
pKVData->SetInt( "TotalPassesIntercepted", m_passtimeStats.summary.nTotalPassesIntercepted ); |
|
pKVData->SetInt( "TotalPassesInterceptedNearGoal", m_passtimeStats.summary.nTotalPassesInterceptedNearGoal ); |
|
pKVData->SetInt( "TotalPassRequests", m_passtimeStats.summary.nTotalPassRequests ); |
|
pKVData->SetInt( "TotalTosses", m_passtimeStats.summary.nTotalTosses ); |
|
pKVData->SetInt( "TotalTossesCompleted", m_passtimeStats.summary.nTotalTossesCompleted ); |
|
pKVData->SetInt( "TotalTossesIntercepted", m_passtimeStats.summary.nTotalTossesIntercepted ); |
|
pKVData->SetInt( "TotalTossesInterceptedNearGoal", m_passtimeStats.summary.nTotalTossesInterceptedNearGoal ); |
|
pKVData->SetInt( "TotalSteals", m_passtimeStats.summary.nTotalSteals ); |
|
pKVData->SetInt( "TotalStealsNearGoal", m_passtimeStats.summary.nTotalStealsNearGoal ); |
|
pKVData->SetInt( "TotalBallSpawnShots", m_passtimeStats.summary.nTotalBallSpawnShots ); |
|
pKVData->SetInt( "TotalScores", m_passtimeStats.summary.nTotalScores ); |
|
pKVData->SetInt( "TotalRecoveries", m_passtimeStats.summary.nTotalRecoveries ); |
|
pKVData->SetInt( "TotalCarrySec", m_passtimeStats.summary.nTotalCarrySec ); |
|
pKVData->SetInt( "TotalWinningTeamBallCarrySec", m_passtimeStats.summary.nTotalWinningTeamBallCarrySec ); |
|
pKVData->SetInt( "TotalLosingTeamBallCarrySec", m_passtimeStats.summary.nTotalLosingTeamBallCarrySec ); |
|
pKVData->SetInt( "TotalThrowCancels", m_passtimeStats.summary.nTotalThrowCancels ); |
|
pKVData->SetInt( "TotalSpeedBoosts", m_passtimeStats.summary.nTotalSpeedBoosts ); |
|
pKVData->SetInt( "TotalJumpPads", m_passtimeStats.summary.nTotalJumpPads ); |
|
pKVData->SetInt( "TotalCarrierSpeedBoosts", m_passtimeStats.summary.nTotalCarrierSpeedBoosts ); |
|
pKVData->SetInt( "TotalCarrierJumpPads", m_passtimeStats.summary.nTotalCarrierJumpPads ); |
|
pKVData->SetInt( "BallNeutralSec", m_passtimeStats.summary.nBallNeutralSec ); |
|
pKVData->SetInt( "GoalType", m_passtimeStats.summary.nGoalType ); |
|
pKVData->SetInt( "RoundEndReason", m_passtimeStats.summary.nRoundEndReason ); |
|
pKVData->SetInt( "RoundRemainingSec", m_passtimeStats.summary.nRoundRemainingSec ); |
|
pKVData->SetInt( "RoundMaxSec", m_passtimeStats.summary.nRoundMaxSec ); |
|
pKVData->SetInt( "RoundElapsedSec", m_passtimeStats.summary.nRoundMaxSec - m_passtimeStats.summary.nRoundRemainingSec ); |
|
pKVData->SetInt( "PlayersBlueMax", m_passtimeStats.summary.nPlayersBlueMax ); |
|
pKVData->SetInt( "PlayersRedMax", m_passtimeStats.summary.nPlayersRedMax ); |
|
pKVData->SetInt( "ScoreRed", m_passtimeStats.summary.nScoreRed ); |
|
pKVData->SetInt( "ScoreBlue", m_passtimeStats.summary.nScoreBlue ); |
|
|
|
pKVData->SetBool( "Stalemate", m_passtimeStats.summary.bStalemate ); |
|
pKVData->SetBool( "SuddenDeath", m_passtimeStats.summary.bSuddenDeath ); |
|
pKVData->SetBool( "MeleeOnlySuddenDeath", m_passtimeStats.summary.bMeleeOnlySuddenDeath ); |
|
|
|
auto ballFracStats = Passtime_HistogramStats( m_passtimeStats.summary.arrBallFracHist, |
|
m_passtimeStats.summary.nBallFracHistSum, m_passtimeStats.summary.nBallFracSampleCount ); |
|
pKVData->SetInt( "BallFracHistMin", (int)round( ballFracStats.min ) ); |
|
pKVData->SetInt( "BallFracHistMax", (int)round( ballFracStats.max ) ); |
|
pKVData->SetInt( "BallFracHistMean", (int)round( ballFracStats.mean ) ); |
|
pKVData->SetInt( "BallFracHistMedian", (int)round( ballFracStats.median ) ); |
|
pKVData->SetInt( "BallFracHistMode", (int)round( ballFracStats.mode ) ); |
|
pKVData->SetInt( "BallFracHistStdev", (int)round( ballFracStats.stdev ) ); |
|
pKVData->SetInt( "BallFracHistSampleCount", (int)m_passtimeStats.summary.nBallFracSampleCount ); // for approx global average |
|
|
|
auto passTravelDistStats = Passtime_SampleStats( |
|
m_passtimeStats.summary.arrPassTravelDistSamples, m_passtimeStats.summary.nPassTravelDistSampleCount ); |
|
pKVData->SetInt( "PassTravelDistMin", (int)round( passTravelDistStats.min ) ); |
|
pKVData->SetInt( "PassTravelDistMax", (int)round( passTravelDistStats.max ) ); |
|
pKVData->SetInt( "PassTravelDistMean", (int)round( passTravelDistStats.mean ) ); |
|
pKVData->SetInt( "PassTravelDistMedian", (int)round( passTravelDistStats.median ) ); |
|
//pKVData->SetInt( "PassTravelDistMode", (int) round( passTravelDistStats.mode ) ); meaningless |
|
pKVData->SetInt( "PassTravelDistStdev", (int)round( passTravelDistStats.stdev ) ); |
|
pKVData->SetInt( "PassTravelDistSampleCount", (int)m_passtimeStats.summary.nPassTravelDistSampleCount ); // for approx global average |
|
|
|
// have to flatten class stats because stats system can't handle nested tables |
|
{ |
|
char aClassKey[32] = { 0, }; |
|
for ( int nClass = TF_FIRST_NORMAL_CLASS; nClass <= TF_LAST_NORMAL_CLASS; ++nClass ) |
|
{ |
|
V_sprintf_safe( aClassKey, "TotalScores_%s", g_aRawPlayerClassNamesShort[nClass] ); |
|
pKVData->SetInt( aClassKey, m_passtimeStats.classes[nClass].nTotalScores ); |
|
V_sprintf_safe( aClassKey, "TotalCarrySec_%s", g_aRawPlayerClassNamesShort[nClass] ); |
|
pKVData->SetInt( aClassKey, m_passtimeStats.classes[nClass].nTotalCarrySec ); |
|
} |
|
} |
|
|
|
const char *pszReg = GameCoordinator_GetRegistrationString(); |
|
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool(); |
|
pKVData->SetInt( "IsTrustedServer", bOfficial ); |
|
|
|
if ( tf_passtime_save_stats.GetBool() ) |
|
{ |
|
// do this before AddStatsForUpload because it might actually just delete pKVData |
|
|
|
// i need to copy it because i need to add some keys and i don't want there to be any possibility |
|
// of tainting the kv that's sent to the stats server |
|
auto pKVCopy = pKVData->MakeCopy(); |
|
auto iNow = CRTime::RTime32TimeCur(); |
|
char filename[128]; |
|
V_sprintf_safe(filename, "passtime_stats_%u.txt", iNow); |
|
|
|
// add keys to simulate what the stats server usually adds to the database automatically |
|
pKVData->SetInt( "SessionID", 0 ); |
|
pKVData->SetInt( "TimeReported", iNow ); |
|
|
|
pKVData->SaveToFile( g_pFullFileSystem, filename ); |
|
pKVCopy->deleteThis(); |
|
} |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
|
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PowerUpModeDeath( CTFPlayer *pKiller, CTFPlayer *pVictim ) |
|
{ |
|
#if !defined(NO_STEAM) |
|
|
|
//START_TABLE( k_ESchemaCatalogOGS, TF2PowerUpModeKillsv2, TABLE_PROP_NORMAL ) |
|
// INT_FIELD( llSessionID, SessionID, uint64 ) // Reporting server |
|
// INT_FIELD( nAccountID, AccountID, int32 ) // Player |
|
// INT_FIELD( nID, ID, int32 ) // ID |
|
// INT_FIELD( bIsTrustedServer, IsTrustedServer, bool ) |
|
// INT_FIELD( nKillerClass, KillerClass, int16 ) |
|
// INT_FIELD( nKillerRune, KillerRune, int16 ) |
|
// INT_FIELD( nKillerKillstreak, KillerKillstreak, int16 ) |
|
|
|
// INT_FIELD( nKillerPrimary, KillerPrimary, int32 ) |
|
// INT_FIELD( nKillerSecondary, KillerSecondary, int32 ) |
|
// INT_FIELD( nKillerMelee, KillerMelee, int32 ) |
|
|
|
// INT_FIELD( nVictimClass, VictimClass, int16 ) |
|
// INT_FIELD( nVictimRune, VictimRune, int16 ) |
|
// INT_FIELD( nVictimKillstreak, VictimKillstreak, int16 ) |
|
// INT_FIELD( RTime32UpdateTime, TimeSubmitted, RTime32 ) |
|
// PRIMARY_KEYS_CLUSTERED( 80, nAccountID, RTime32UpdateTime, llSessionID ) |
|
// WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests ) |
|
// PARTITION_INTERVAL( k_EPartitionIntervalDaily ) |
|
// OWNING_APPLICATION( 440 ) |
|
// END_TABLE |
|
|
|
if ( !TFGameRules() || !TFGameRules()->IsPowerupMode() ) |
|
return; |
|
|
|
if ( !pKiller || !pVictim ) |
|
return; |
|
|
|
if ( pKiller->IsBot() || pVictim->IsBot() ) |
|
return; |
|
|
|
CSteamID killerID; |
|
pKiller->GetSteamID( &killerID ); |
|
|
|
if ( !killerID.IsValid() || !killerID.BIndividualAccount() ) |
|
return; |
|
|
|
const char *pszReg = GameCoordinator_GetRegistrationString(); |
|
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool(); |
|
|
|
KeyValues* pKVData = new KeyValues( "TF2PowerUpModeKillsv2" ); |
|
|
|
pKVData->SetInt( "AccountID", (int)killerID.GetAccountID() ); |
|
pKVData->SetInt( "ID", (int)m_iEvents++ ); |
|
pKVData->SetInt( "IsTrustedServer", bOfficial ); |
|
pKVData->SetInt( "KillerClass", pKiller->GetPlayerClass()->GetClassIndex() ); |
|
pKVData->SetInt( "KillerRune", GetConditionFromRuneType( pKiller->m_Shared.GetCarryingRuneType() ) ); |
|
pKVData->SetInt( "KillerKillstreak", pKiller->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) ); |
|
|
|
CEconItemView *pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_PRIMARY ); |
|
item_definition_index_t iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "KillerPrimary", iItemDef ); |
|
|
|
pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_SECONDARY ); |
|
iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "KillerSecondary", iItemDef ); |
|
|
|
pItem = pKiller->GetLoadoutItem( pKiller->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_MELEE ); |
|
iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "KillerMelee", iItemDef ); |
|
|
|
pKVData->SetInt( "VictimClass", pVictim->GetPlayerClass()->GetClassIndex() ); |
|
pKVData->SetInt( "VictimRune", GetConditionFromRuneType( pVictim->m_Shared.GetCarryingRuneType() ) ); |
|
pKVData->SetInt( "VictimKillstreak", pVictim->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) ); |
|
|
|
//pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
|
|
#endif // !NO_STEAM |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CTFGameStats::Event_PowerUpRuneDuration( CTFPlayer *pPlayer, int iDuration, int nRune ) |
|
{ |
|
#if !defined(NO_STEAM) |
|
|
|
//----------------------------------------------------------------------------- |
|
// OGS: TF2 PowerUp Mode - Power Up duration |
|
//----------------------------------------------------------------------------- |
|
|
|
//START_TABLE( k_ESchemaCatalogOGS, TF2PowerUpModeRuneDuration, TABLE_PROP_NORMAL ) |
|
// INT_FIELD( llSessionID, SessionID, uint64 ) // Reporting server |
|
// INT_FIELD( nAccountID, AccountID, uint32 ) // Player |
|
// INT_FIELD( nID, ID, int32 ) // ID |
|
// INT_FIELD( bIsTrustedServer, IsTrustedServer, bool ) |
|
// INT_FIELD( nPlayerClass, PlayerClass, int16 ) |
|
// INT_FIELD( nPlayerRune, PlayerRune, int16 ) |
|
// INT_FIELD( nPlayerKillstreak, PlayerKillstreak, int16 ) |
|
// INT_FIELD( nRuneDuration, RuneDuration, int32 ) |
|
// INT_FIELD( nPlayerPrimary, PlayerPrimary, int32 ) |
|
// INT_FIELD( nPlayerSecondary, PlayerSecondary, int32 ) |
|
// INT_FIELD( nPlayerMelee, PlayerMelee, int32 ) |
|
// INT_FIELD( RTime32UpdateTime, TimeSubmitted, RTime32 ) |
|
// PRIMARY_KEYS_CLUSTERED( 80, nAccountID, nID, RTime32UpdateTime, llSessionID ) |
|
// WIPE_TABLE_BETWEEN_TESTS( k_EWipePolicyWipeForAllTests ) |
|
// PARTITION_INTERVAL( k_EPartitionIntervalDaily ) |
|
// OWNING_APPLICATION( 440 ) |
|
// END_TABLE |
|
|
|
if ( !TFGameRules() || !TFGameRules()->IsPowerupMode() ) |
|
return; |
|
|
|
if ( !pPlayer || pPlayer->IsBot() ) |
|
return; |
|
|
|
CSteamID playerID; |
|
pPlayer->GetSteamID( &playerID ); |
|
|
|
if ( !playerID.IsValid() || !playerID.BIndividualAccount() ) |
|
return; |
|
|
|
const char *pszReg = GameCoordinator_GetRegistrationString(); |
|
bool bOfficial = pszReg && V_strstr( pszReg, "'Gordon'" ) && tf_mm_trusted.GetBool(); |
|
|
|
KeyValues* pKVData = new KeyValues( "TF2PowerUpModeRuneDuration" ); |
|
|
|
pKVData->SetInt( "AccountID", (int)playerID.GetAccountID() ); |
|
pKVData->SetInt( "ID", (int)m_iEvents++ ); |
|
pKVData->SetInt( "IsTrustedServer", bOfficial ); |
|
pKVData->SetInt( "PlayerClass", pPlayer->GetPlayerClass()->GetClassIndex() ); |
|
pKVData->SetInt( "PlayerRune", nRune ); |
|
pKVData->SetInt( "PlayerKillstreak", pPlayer->m_Shared.GetStreak( CTFPlayerShared::kTFStreak_KillsAll ) ); |
|
pKVData->SetInt( "RuneDuration", iDuration ); |
|
|
|
CEconItemView *pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_PRIMARY ); |
|
item_definition_index_t iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "PlayerPrimary", iItemDef ); |
|
|
|
pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_SECONDARY ); |
|
iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "PlayerSecondary", iItemDef ); |
|
|
|
pItem = pPlayer->GetLoadoutItem( pPlayer->GetPlayerClass()->GetClassIndex(), LOADOUT_POSITION_MELEE ); |
|
iItemDef = pItem ? pItem->GetItemDefIndex() : 0; |
|
pKVData->SetInt( "PlayerMelee", iItemDef ); |
|
|
|
//pKVData->SetInt( "TimeSubmitted", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); |
|
|
|
GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); |
|
#endif // !NO_STEAM |
|
}
|
|
|