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43 lines
974 B
43 lines
974 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_mann_vs_machine_logic.h |
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// Mann Vs Machine game mode singleton manager |
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// Michael Booth, June 2011 |
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#ifndef TF_MANN_VS_MACHINE_LOGIC_H |
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#define TF_MANN_VS_MACHINE_LOGIC_H |
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#include "tf_gamerules.h" |
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class CTFBotActionPoint; |
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//----------------------------------------------------------------------- |
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class CMannVsMachineLogic : public CPointEntity |
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{ |
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DECLARE_CLASS( CMannVsMachineLogic, CPointEntity ); |
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public: |
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DECLARE_DATADESC(); |
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CMannVsMachineLogic(); |
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virtual ~CMannVsMachineLogic(); |
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virtual void Spawn( void ); |
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void Update( void ); |
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void SetupOnRoundStart( void ); |
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virtual int UpdateTransmitState() |
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{ |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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} |
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private: |
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CHandle< CPopulationManager > m_populationManager; |
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void InitPopulationManager( void ); |
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float m_flNextAlarmCheck; |
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}; |
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extern CHandle<CMannVsMachineLogic> g_hMannVsMachineLogic; |
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#endif // TF_MANN_VS_MACHINE_LOGIC_H
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