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85 lines
2.2 KiB
85 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "func_respawnflag.h" |
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#include "entity_capture_flag.h" |
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#include "tf_player.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( func_respawnflag, CFuncRespawnFlagZone ); |
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BEGIN_DATADESC( CFuncRespawnFlagZone ) |
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// Functions. |
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DEFINE_FUNCTION( Touch ), |
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END_DATADESC(); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CFuncRespawnFlagZone::CFuncRespawnFlagZone() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncRespawnFlagZone::Spawn( void ) |
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{ |
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AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); |
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BaseClass::Spawn(); |
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InitTrigger(); |
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SetTouch( &CFuncRespawnFlagZone::Touch ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CFuncRespawnFlagZone::Touch( CBaseEntity *pOther ) |
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{ |
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if ( !m_bDisabled ) |
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{ |
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if ( pOther->IsPlayer() ) |
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{ |
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CTFPlayer *pPlayer = ToTFPlayer( pOther ); |
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if ( pPlayer && pPlayer->HasTheFlag() ) |
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{ |
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CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag*>( pPlayer->GetItem() ); |
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pPlayer->DropFlag(); |
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if ( pFlag ) |
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{ |
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pFlag->ResetFlag(); |
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} |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if the specified entity is in a RespawnFlag zone |
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//----------------------------------------------------------------------------- |
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bool PointInRespawnFlagZone( const Vector &vecPoint ) |
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{ |
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CBaseEntity *pTempEnt = NULL; |
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while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_respawnflag" ) ) != NULL ) |
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{ |
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CFuncRespawnFlagZone *pZone = dynamic_cast<CFuncRespawnFlagZone *>(pTempEnt); |
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if ( pZone && !pZone->m_bDisabled && pZone->PointIsWithin( vecPoint ) ) |
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{ |
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return true; |
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} |
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} |
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return false; |
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}
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