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147 lines
4.0 KiB
147 lines
4.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// func_passtime_goal - based on func_capture_zone |
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#include "cbase.h" |
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#include "func_passtime_goal.h" |
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#include "tf_passtime_ball.h" |
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#include "tf_passtime_logic.h" |
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#include "passtime_convars.h" |
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#include "tf_team.h" |
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#include "tf_player.h" |
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#include "tf_gamerules.h" |
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#include "tf_gamestats.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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BEGIN_DATADESC( CFuncPasstimeGoal ) |
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DEFINE_KEYFIELD( m_iPoints, FIELD_INTEGER, "points" ), |
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DEFINE_FUNCTION( CFuncPasstimeGoalShim::StartTouch ), |
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DEFINE_FUNCTION( CFuncPasstimeGoalShim::EndTouch ), |
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DEFINE_OUTPUT( m_onScoreBlu, "OnScoreBlu" ), |
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DEFINE_OUTPUT( m_onScoreRed, "OnScoreRed" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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LINK_ENTITY_TO_CLASS( func_passtime_goal, CFuncPasstimeGoal ); |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_SERVERCLASS_ST( CFuncPasstimeGoal, DT_FuncPasstimeGoal ) |
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SendPropBool( SENDINFO( m_bTriggerDisabled ) ), |
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SendPropInt( SENDINFO( m_iGoalType ) ), |
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END_SEND_TABLE() |
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//----------------------------------------------------------------------------- |
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CFuncPasstimeGoal::CFuncPasstimeGoal() |
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{ |
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m_iPoints = -1; |
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m_bTriggerDisabled = false; |
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} |
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//----------------------------------------------------------------------------- |
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void CFuncPasstimeGoal::Spawn() |
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{ |
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// HACK spawnflags to work around initially wrong understanding of how triggers work; needs rewrite and map changes |
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AddSpawnFlags( GetSpawnFlags() << 24 ); |
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RemoveSpawnFlags( 0xffffff ); |
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AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS ); |
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InitTrigger(); |
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m_bTriggerDisabled = m_bDisabled; |
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SetThink( &CFuncPasstimeGoal::GoalThink ); |
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SetNextThink( gpGlobals->curtime ); |
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// set goal type |
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if ( BTowerGoal() ) |
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{ |
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m_iGoalType = TYPE_TOWER; |
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} |
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else if ( BEnablePlayerScore() ) |
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{ |
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m_iGoalType = TYPE_ENDZONE; |
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} |
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else |
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{ |
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m_iGoalType = TYPE_HOOP; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void CFuncPasstimeGoal::GoalThink() |
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{ |
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SetNextThink( gpGlobals->curtime ); |
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m_bTriggerDisabled = m_bDisabled; |
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for( int i = 0; i < m_hTouchingEntities.Count(); ++i ) |
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{ |
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CTFPlayer *pPlayer = ToTFPlayer( m_hTouchingEntities[i] ); |
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if ( pPlayer ) |
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{ |
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g_pPasstimeLogic->OnStayInGoal( pPlayer, this ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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bool CFuncPasstimeGoal::CanTouchMe( CBaseEntity *pOther ) |
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{ |
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return !m_bDisabled |
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&& (pOther != 0) |
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&& (g_pPasstimeLogic != 0); |
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} |
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//----------------------------------------------------------------------------- |
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void CFuncPasstimeGoal::ShimStartTouch( CBaseEntity *pOther ) |
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{ |
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if ( !CanTouchMe( pOther ) ) |
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{ |
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return; |
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} |
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if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) ) |
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{ |
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g_pPasstimeLogic->OnEnterGoal( pBall, this ); |
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} |
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else if ( pOther->IsPlayer() ) |
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{ |
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g_pPasstimeLogic->OnEnterGoal( ToTFPlayer( pOther ), this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void CFuncPasstimeGoal::ShimEndTouch( CBaseEntity *pOther ) |
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{ |
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if ( !CanTouchMe( pOther ) ) |
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{ |
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return; |
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} |
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if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) ) |
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{ |
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g_pPasstimeLogic->OnExitGoal( pBall, this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void CFuncPasstimeGoal::OnScore( int iTeam ) |
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{ |
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if( iTeam == TF_TEAM_RED ) |
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{ |
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m_onScoreRed.FireOutput( this, this ); |
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} |
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else if( iTeam == TF_TEAM_BLUE ) |
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{ |
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m_onScoreBlu.FireOutput( this, this ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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int CFuncPasstimeGoal::UpdateTransmitState() |
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{ |
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// so the hud can point to it |
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return SetTransmitState( FL_EDICT_ALWAYS ); |
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}
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