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54 lines
2.0 KiB
54 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_tf_class_recon.h" |
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//============================================================================= |
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// |
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// Recon Data Table |
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// |
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BEGIN_RECV_TABLE_NOBASE( C_PlayerClassRecon, DT_PlayerClassReconData ) |
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RecvPropInt ( RECVINFO( m_ClassData.m_nJumpCount ) ), |
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RecvPropFloat ( RECVINFO( m_ClassData.m_flSuppressionJumpTime ) ), |
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RecvPropFloat ( RECVINFO( m_ClassData.m_flSuppressionImpactTime ) ), |
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RecvPropFloat ( RECVINFO( m_ClassData.m_flStickTime ) ), |
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RecvPropFloat ( RECVINFO( m_ClassData.m_flActiveJumpTime ) ), |
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RecvPropFloat ( RECVINFO( m_ClassData.m_flImpactDist ) ), |
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RecvPropVector ( RECVINFO( m_ClassData.m_vecImpactNormal ) ), |
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RecvPropVector ( RECVINFO( m_ClassData.m_vecUnstickVelocity ) ), |
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RecvPropInt ( RECVINFO( m_ClassData.m_bTrailParticles ) ), |
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END_RECV_TABLE() |
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BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassRecon ) |
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DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassReconData_t ), |
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END_PREDICTION_DATA() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_PlayerClassRecon::C_PlayerClassRecon( C_BaseTFPlayer *pPlayer ) : |
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C_PlayerClass( pPlayer ) |
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{ |
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m_ClassData.m_nJumpCount = 0; |
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m_ClassData.m_flSuppressionJumpTime = -99999; |
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m_ClassData.m_flSuppressionImpactTime = -99999; |
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m_ClassData.m_flActiveJumpTime = -99999; |
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m_ClassData.m_flStickTime = -99999; |
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m_ClassData.m_flImpactDist = -99999; |
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m_ClassData.m_vecImpactNormal.Init(); |
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m_ClassData.m_vecUnstickVelocity.Init(); |
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m_ClassData.m_bTrailParticles = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_PlayerClassRecon::~C_PlayerClassRecon() |
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{ |
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}
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