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50 lines
1.1 KiB
50 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TF_CLASS_COMMANDO_H |
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#define C_TF_CLASS_COMMANDO_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_tf_playerclass.h" |
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#include "dt_recv.h" |
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class C_PlayerClassCommando : public C_PlayerClass |
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{ |
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public: |
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DECLARE_CLASS( C_PlayerClassCommando, C_PlayerClass ); |
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DECLARE_PREDICTABLE(); |
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C_PlayerClassCommando( C_BaseTFPlayer *pPlayer ); |
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virtual ~C_PlayerClassCommando(); |
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PlayerClassCommandoData_t *GetClassData( void ) { return &m_ClassData; } |
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void ClassThink( void ); |
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void PostClassThink( void ); |
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void ClassPreDataUpdate( void ); |
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void ClassOnDataChanged( void ); |
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void CreateMove( float flInputSampleTime, CUserCmd *pCmd ); |
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// Vehicles |
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bool CanGetInVehicle( void ); |
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PlayerClassCommandoData_t m_ClassData; |
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private: |
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void CheckBullRushState( void ); |
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void InterpolateBullRushViewAngles( void ); |
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}; |
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EXTERN_RECV_TABLE( DT_PlayerClassCommandoData ) |
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#endif // C_TF_CLASS_COMMANDO_H
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