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109 lines
3.5 KiB
109 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "c_ai_basenpc.h" |
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#include "IEffects.h" |
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#include "particles_simple.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Client side entity for the NPC Bug hole |
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//----------------------------------------------------------------------------- |
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class C_Maker_Bughole : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_Maker_Bughole, C_BaseEntity ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_Maker_Bughole(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void ClientThink( void ); |
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void SpawnEffect( void ); |
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public: |
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C_Maker_Bughole( const C_Maker_Bughole & ); |
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float m_flNextEffectTime; |
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}; |
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IMPLEMENT_CLIENTCLASS_DT(C_Maker_Bughole, DT_Maker_Bughole, CMaker_Bughole) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_Maker_Bughole::C_Maker_Bughole( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_Maker_Bughole::OnDataChanged( DataUpdateType_t updateType ) |
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{ |
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BaseClass::OnDataChanged( updateType ); |
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if ( updateType == DATA_UPDATE_CREATED ) |
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{ |
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SetNextClientThink( CLIENT_THINK_ALWAYS ); |
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m_flNextEffectTime = gpGlobals->curtime; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Spawn effects if I'm sapping |
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//----------------------------------------------------------------------------- |
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void C_Maker_Bughole::ClientThink( void ) |
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{ |
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if ( m_flNextEffectTime < gpGlobals->curtime ) |
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{ |
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SpawnEffect(); |
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m_flNextEffectTime = gpGlobals->curtime + random->RandomFloat( 0.5, 1.0 ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Particle effects created when we spawn a chunk |
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//----------------------------------------------------------------------------- |
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void C_Maker_Bughole::SpawnEffect( void ) |
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{ |
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Vector normal = Vector(0,0,-1); |
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Vector offset = GetAbsOrigin() + (normal * 16); |
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Vector dir; |
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// Create a couple of big, floating smoke clouds |
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CSmartPtr<CSimpleEmitter> pSmokeEmitter = CSimpleEmitter::Create( "C_Maker_Bughole::SpawnEffect" ); |
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pSmokeEmitter->SetSortOrigin( offset ); |
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int iSmokeClouds = random->RandomInt(2,5); |
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for ( int i = 0; i < iSmokeClouds; i++ ) |
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{ |
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SimpleParticle *pParticle = (SimpleParticle *) pSmokeEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[1], offset ); |
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if ( pParticle == NULL ) |
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return; |
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pParticle->m_flLifetime = 0.0f; |
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pParticle->m_flDieTime = random->RandomFloat( 2.0f, 3.0f ); |
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pParticle->m_uchStartSize = 8; |
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pParticle->m_uchEndSize = 48; |
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dir[0] = normal[0] + random->RandomFloat( -0.4f, 0.4f ); |
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dir[1] = normal[1] + random->RandomFloat( -0.4f, 0.4f ); |
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dir[2] = normal[2] + random->RandomFloat( 0, 0.6f ); |
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pParticle->m_vecVelocity = dir * random->RandomFloat( 8.0f, 20.0f )*(i+1); |
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pParticle->m_uchStartAlpha = 255; |
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pParticle->m_uchEndAlpha = 0; |
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pParticle->m_flRoll = random->RandomFloat( 180, 360 ); |
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pParticle->m_flRollDelta = random->RandomFloat( -1, 1 ); |
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float flColor = random->RandomFloat( 0,64 ); |
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pParticle->m_uchColor[0] = 100 + flColor; |
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pParticle->m_uchColor[1] = 50 + flColor; |
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pParticle->m_uchColor[2] = flColor; |
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} |
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}
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