Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_controlzone.h"
#include "mapdata.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ControlZone::C_ControlZone()
{
m_nZoneNumber = 0;
m_pShowTriggers = cvar->FindVar("showtriggers");
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ControlZone::~C_ControlZone()
{
}
//-----------------------------------------------------------------------------
// Purpose: Are we using showtriggers?
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool C_ControlZone::ShouldDraw()
{
if ( !m_pShowTriggers )
return false;
return m_pShowTriggers->GetInt() != 0 ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose: Update global map state based on data received
// Input : bnewentity -
//-----------------------------------------------------------------------------
void C_ControlZone::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
CMapZones *zone;
if ( m_nZoneNumber < 1 ||
m_nZoneNumber > MAX_ZONES )
return;
zone = &MapData().m_Zones[ m_nZoneNumber -1 ];
zone->m_nControllingTeam = GetTeamNumber();
}
IMPLEMENT_CLIENTCLASS_DT(C_ControlZone, DT_ControlZone, CControlZone)
RecvPropInt( RECVINFO(m_nZoneNumber )),
END_RECV_TABLE()