Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef TF_TEAMMENU_H
#define TF_TEAMMENU_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_controls.h"
#include "tf_imagepanel.h"
#include <teammenu.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFTeamButton : public CExButton
{
private:
DECLARE_CLASS_SIMPLE( CTFTeamButton, CExButton );
public:
CTFTeamButton( vgui::Panel *parent, const char *panelName );
void ApplySettings( KeyValues *inResourceData );
void ApplySchemeSettings( vgui::IScheme *pScheme );
void OnCursorExited();
void OnCursorEntered();
void OnTick( void );
void SetDefaultAnimation( const char *pszName );
private:
bool IsTeamFull();
void SendAnimation( const char *pszAnimation );
void SetMouseEnteredState( bool state );
private:
char m_szModelPanel[64]; // the panel we'll send messages to
int m_iTeam; // the team we're associated with (if any)
float m_flHoverTimeToWait; // length of time to wait before reporting a "hover" message (-1 = no hover)
float m_flHoverTime; // when should a "hover" message be sent?
bool m_bMouseEntered; // used to track when the mouse is over a button
bool m_bTeamDisabled; // used to keep track of whether our team is a valid team for selection
};
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CTFTeamMenu : public CTeamMenu, public CGameEventListener
{
private:
DECLARE_CLASS_SIMPLE( CTFTeamMenu, CTeamMenu );
public:
CTFTeamMenu( IViewPort *pViewPort );
~CTFTeamMenu();
void Update();
void ShowPanel( bool bShow );
#ifdef _X360
CON_COMMAND_MEMBER_F( CTFTeamMenu, "join_team", Join_Team, "Send a jointeam command", 0 );
#endif
bool IsBlueTeamDisabled(){ return m_bBlueDisabled; }
bool IsRedTeamDisabled(){ return m_bRedDisabled; }
// IGameEventListener interface:
virtual void FireGameEvent( IGameEvent *event );
protected:
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnKeyCodePressed( vgui::KeyCode code );
// command callbacks
virtual void OnCommand( const char *command );
virtual void OnClose();
virtual void LoadMapPage( const char *mapName );
virtual void OnTick( void );
virtual void OnThink() OVERRIDE;
private:
void SetHighlanderTeamsFullPanels( bool bTeamsFull, bool bForce = false );
void ActivateSelectIconHint( int focus_group_number );
private:
CTFTeamButton *m_pBlueTeamButton;
CTFTeamButton *m_pRedTeamButton;
CTFTeamButton *m_pAutoTeamButton;
CTFTeamButton *m_pSpecTeamButton;
CExLabel *m_pSpecLabel;
#ifdef _X360
CTFFooter *m_pFooter;
#else
CExButton *m_pCancelButton;
CExLabel *m_pHighlanderLabel;
CExLabel *m_pHighlanderLabelShadow;
CExLabel *m_pTeamsFullLabel;
CExLabel *m_pTeamsFullLabelShadow;
CTFImagePanel *m_pTeamsFullArrow;
CSCHintIcon *m_pCancelHintIcon;
CSCHintIcon *m_pJoinBluHintIcon;
CSCHintIcon *m_pJoinRedHintIcon;
CSCHintIcon *m_pJoinAutoHintIcon;
CSCHintIcon *m_pJoinSpectatorsHintIcon;
#endif
bool m_bRedDisabled;
bool m_bBlueDisabled;
private:
enum { NUM_TEAMS = 3 };
ButtonCode_t m_iTeamMenuKey;
};
#endif // TF_TEAMMENU_H