Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef MODELIMAGEPANEL_H
#define MODELIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "basemodel_panel.h"
class CIconRenderReceiver;
class CModelImagePanel : public CBaseModelPanel
{
DECLARE_CLASS_SIMPLE( CModelImagePanel, CBaseModelPanel );
public:
// Constructor, Destructor.
CModelImagePanel( vgui::Panel *pParent, const char *pName );
virtual ~CModelImagePanel();
virtual void PerformLayout() OVERRIDE;
virtual void Paint() OVERRIDE;
virtual void OnSizeChanged( int wide, int tall ) OVERRIDE;
virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL ) OVERRIDE;
virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL ) OVERRIDE;
void SetMDLBody( unsigned int nBody );
void SetMDLSkin( int nSkin );
void InvalidateImage();
private:
CIconRenderReceiver *m_pCachedIcon;
IMaterial *m_pCachedMaterial;
int m_iCachedTextureID;
};
#endif // MODELIMAGEPANEL_H