Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef TF_HUD_TEAMGOAL_TOURNAMENT_H
#define TF_HUD_TEAMGOAL_TOURNAMENT_H
#include "hud.h"
#include "hudelement.h"
#include "tf_controls.h"
#include "hud_basechat.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTeamGoalTournament : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTeamGoalTournament, EditablePanel );
public:
CHudTeamGoalTournament( const char *pElementName );
virtual void LevelInit( void ) OVERRIDE;
virtual void ApplySchemeSettings( IScheme *scheme ) OVERRIDE;
virtual bool ShouldDraw( void ) OVERRIDE;
virtual void SetVisible( bool bState ) OVERRIDE;
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
void SetupStopWatchLabel( void );
void PrepareStopWatchString( wchar_t *pszString, CExRichText *pText );
void FireGameEvent( IGameEvent * event );
private:
float m_flShowAt;
EditablePanel *m_pStopWatchGoal;
CExRichText *m_pStopWatchGoalText;
CExRichText *m_pStopWatchGoalText2;
Panel *m_pStopWatchGoalBGLarge;
Panel *m_pStopWatchGoalBGSmall;
Panel *m_pStopWatchGoalDivider;
Panel *m_pStopWatchGoalArrow;
CUtlVector< TextRange > m_textRanges;
wchar_t *m_text;
Color m_cRegularColor;
Color m_cHighlightColor;
};
#endif // TF_HUD_TEAMGOAL_TOURNAMENT_H