Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "c_tf_team.h"
#include "c_tf_playerresource.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include "tf_gamerules.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_hud_arena_vs_panel.h"
#include "vgui_avatarimage.h"
#include <vgui_controls/AnimationController.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
DECLARE_HUDELEMENT( CHudArenaVsPanel );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudArenaVsPanel::CHudArenaVsPanel( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudArenaVsPanel" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
vgui::SETUP_PANEL( this );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
m_bVisible = false;
m_flHideTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaVsPanel::Init( void )
{
CHudElement::Init();
ListenForGameEvent( "show_vs_panel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaVsPanel::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudArenaVsPanel.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pBluePanel = dynamic_cast<EditablePanel *>( FindChildByName("bluepanel") );
if ( m_pBluePanel )
{
m_pBlueAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBluePanel->FindChildByName("AvatarImage") );
}
m_pRedPanel = dynamic_cast<EditablePanel *>( FindChildByName("redpanel") );
if ( m_pRedPanel )
{
m_pRedAvatar = dynamic_cast<CAvatarImagePanel *>( m_pRedPanel->FindChildByName("AvatarImage") );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudArenaVsPanel::ShouldDraw( void )
{
if ( TFGameRules() && TFGameRules()->IsInArenaMode() )
{
return m_bVisible;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaVsPanel::OnTick( void )
{
if ( !m_bVisible )
return;
// hide us after some time just incase
if ( gpGlobals->curtime > m_flHideTime )
{
m_bVisible = false;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudArenaVsPanel::FireGameEvent( IGameEvent * event )
{
const char *eventName = event->GetName();
if ( FStrEq( "show_vs_panel", eventName ) )
{
m_bVisible = event->GetBool( "show", false );
if ( m_bVisible )
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ArenaVsPanelOnShow" );
m_flHideTime = gpGlobals->curtime + 10.0f;
// grab the data to display
// player index of each of the team leaders
// set up timers for animation events
// grab the leader of each team
C_TFTeam *pBlue = GetGlobalTFTeam( TF_TEAM_BLUE );
if ( pBlue )
{
C_BasePlayer *pBlueLeader = pBlue->GetTeamLeader();
if ( pBlueLeader )
{
char buf[100];
Q_snprintf( buf, sizeof(buf), "Team %s", pBlueLeader->GetPlayerName() );
m_pBluePanel->SetDialogVariable( "blueleader", buf );
}
else
{
m_pBluePanel->SetDialogVariable( "blueleader", "Team BLU" );
}
m_pBlueAvatar->SetPlayer( pBlueLeader );
}
C_TFTeam *pRed = GetGlobalTFTeam( TF_TEAM_RED );
if ( pRed )
{
C_BasePlayer *pRedLeader = pRed->GetTeamLeader();
if ( pRedLeader )
{
char buf[100];
Q_snprintf( buf, sizeof(buf), "Team %s", pRedLeader->GetPlayerName() );
m_pRedPanel->SetDialogVariable( "redleader", buf );
}
else
{
m_pRedPanel->SetDialogVariable( "redleader", "Team RED" );
}
m_pRedAvatar->SetPlayer( pRedLeader );
}
}
}
}