Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef REPLAYREMINDERPANEL_H
#define REPLAYREMINDERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Replay reminder panel
//-----------------------------------------------------------------------------
class CReplayReminderPanel : public EditablePanel, public CHudElement
{
DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel );
public:
CReplayReminderPanel( const char *pElementName );
void Hide(); // To be used by HUD only
void Show(); // To be used by HUD only
// CHudElement overrides
virtual bool ShouldDraw();
virtual void OnThink();
virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
// EditablePanel overrides
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void SetVisible( bool bState );
private:
void SetupText();
float m_flShowTime; // Used by the HUD only, to display the panel only for a certain period of time
bool m_bShouldDraw; // Store this state for ShouldDraw(), which allows us to use a single panel for
// both the post-win reminder and the freezepanel reminder.
};
#endif // REPLAYREMINDERPANEL_H