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50 lines
1.5 KiB
50 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef REPLAYREMINDERPANEL_H |
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#define REPLAYREMINDERPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/EditablePanel.h> |
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#include <game/client/iviewport.h> |
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#include <vgui/IScheme.h> |
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#include "hud.h" |
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#include "hudelement.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Replay reminder panel |
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//----------------------------------------------------------------------------- |
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class CReplayReminderPanel : public EditablePanel, public CHudElement |
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{ |
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DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel ); |
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public: |
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CReplayReminderPanel( const char *pElementName ); |
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void Hide(); // To be used by HUD only |
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void Show(); // To be used by HUD only |
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// CHudElement overrides |
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virtual bool ShouldDraw(); |
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virtual void OnThink(); |
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virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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// EditablePanel overrides |
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virtual void ApplySchemeSettings( IScheme *pScheme ); |
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virtual void SetVisible( bool bState ); |
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private: |
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void SetupText(); |
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float m_flShowTime; // Used by the HUD only, to display the panel only for a certain period of time |
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bool m_bShouldDraw; // Store this state for ShouldDraw(), which allows us to use a single panel for |
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// both the post-win reminder and the freezepanel reminder. |
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}; |
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#endif // REPLAYREMINDERPANEL_H
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