Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ITEM_MODEL_PANEL_H
#define ITEM_MODEL_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/Tooltip.h>
#include "basemodel_panel.h"
#include "basemodelpanel.h"
#include "econ_controls.h"
#define ITEM_MODEL_IMAGE_CACHE_SIZE 3
#define ATTRIB_LABEL_INDENT XRES(5)
class CEconItemView;
class CItemModelPanel;
class CItemMaterialCustomizationIconPanel;
class CIconRenderReceiver;
class CEmbeddedItemModelPanel;
enum itempanel_tooltippos_t
{
IPTTP_LEFT,
IPTTP_RIGHT,
IPTTP_LEFT_CENTERED,
IPTTP_RIGHT_CENTERED,
IPTTP_ABOVE,
IPTTP_BELOW,
NUM_POSITIONS_PER_STRATEGY
};
enum itempanel_tooltip_strategies_t
{
IPTTP_LEFT_SIDE,
IPTTP_RIGHT_SIDE,
IPTTP_TOP_SIDE,
IPTTP_BOTTOM_SIDE,
NUM_IPTTP_STRATEGIES,
};
extern itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY];
struct item_model_cache_t
{
item_model_cache_t()
{
Clear();
}
void Clear()
{
iItemID = INVALID_ITEM_ID;
iItemDefinitionIndex = INVALID_ITEM_DEF_INDEX;
iWidth = 0;
iHeight = 0;
m_hModelPanelLock = NULL;
}
itemid_t iItemID;
item_definition_index_t iItemDefinitionIndex;
int iWidth;
int iHeight;
vgui::DHANDLE<CEmbeddedItemModelPanel> m_hModelPanelLock;
};
class CItemMaterialCustomizationIconPanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CItemMaterialCustomizationIconPanel, vgui::Panel );
public:
CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName );
virtual ~CItemMaterialCustomizationIconPanel();
// Custom painting
virtual void PaintBackground( void );
void DrawQuad( int iSubtileIndex, int iSubtileCount );
int m_iPaintSplat;
// UGC file of custom texture we are using. 0 in the more common case of none.
uint64 m_hUGCId;
// Paint color.
CUtlVector<Color> m_colPaintColors;
};
//-----------------------------------------------------------------------------
// Purpose: The model panel that's embedded inside the CItemModelPanel vgui panel
//-----------------------------------------------------------------------------
class CEmbeddedItemModelPanel : public CBaseModelPanel
{
DECLARE_CLASS_SIMPLE( CEmbeddedItemModelPanel, CBaseModelPanel );
public:
CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName );
virtual ~CEmbeddedItemModelPanel();
virtual void PerformLayout( void ) OVERRIDE;
virtual void Paint( void );
virtual void RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) OVERRIDE;
virtual IMaterial *GetOverrideMaterial( MDLHandle_t mdlHandle ) OVERRIDE;
CEconItemView* GetItem() const { return m_pItem; }
void SetItem( CEconItemView *pItem );
bool IsForcingModelUsage( void ) { return m_bForceUseModel; }
void SetForceModelUsage( bool bUseModel ) { m_bForceUseModel = bUseModel; }
bool IsImageNotLoaded( void ) const;
bool IsLoadingWeaponSkin( void ) const;
enum InventoryImageType_t
{
IMAGETYPE_SMALL,
IMAGETYPE_LARGE,
IMAGETYPE_DETAILED, // show in detailed view if present -- defaults to "large" image if not
};
InventoryImageType_t GetInventoryImageType() const { return static_cast<InventoryImageType_t>( m_iInventoryImageType ); }
void SetInventoryImageType( InventoryImageType_t eNewImageType ) { m_iInventoryImageType = (int)eNewImageType; }
void LoadInventoryImage();
void SetGreyedOut( bool bGreyedOut ) { m_bGreyedOut = bGreyedOut; }
void SetModelHidden( bool bModelHidden ) { m_bModelIsHidden = bModelHidden; }
ITexture *GetCachedGeneratedIcon();
bool m_bOfflineIconGeneration;
private:
bool UseRenderTargetAsIcon() const { return m_bUseRenderTargetAsIcon || m_bUseItemRenderTarget; }
CEconItemView *m_pItem; // For directly specifying the item associated with this panel.
int m_iTextureID;
CUtlMap<int, int> m_iOverlayTextureIDs;
const char* m_pszToolTargetItemImage;
int m_iToolTargetItemTextureID;
Vector m_vecToolTargetItemImageOffset;
bool m_bImageNotLoaded;
bool m_bGreyedOut;
bool m_bModelIsHidden;
bool m_bUseRenderTargetAsIcon; // same as m_bUseItemRenderTarget but set by attribute instead of res file
void CleanUpCachedWeaponIcon();
bool m_bWeaponAllowInspect;
int m_iCachedTextureID;
CIconRenderReceiver *m_pCachedWeaponIcon;
IMaterial *m_pCachedWeaponMaterial;
MDLData_t m_ItemModel;
int m_iPedestalAttachment;
void UpdateCameraForIcon();
int m_iCameraAttachment;
bool RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix );
MDLData_t m_StatTrackModel;
bool RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix );
void LoadAttachedModel( attachedmodel_t *pModel );
CUtlVector< MDLData_t > m_AttachedModels;
float m_flStatTrackScale;
CPanelAnimationVar( bool, m_bForceUseModel, "force_use_model", "0" );
CPanelAnimationVar( bool, m_bUseItemRenderTarget, "use_item_rendertarget", "0" );
CPanelAnimationVar( int, m_iInventoryImageType, "inventory_image_type", "0" );
CPanelAnimationVar( bool, m_bForceSquareImage, "force_square_image", "0" );
CPanelAnimationVar( float, m_flModelRotateYawSpeed, "model_rotate_yaw_speed", "0" );
CPanelAnimationVar( bool, m_bUsePedestal, "use_pedestal", "0" );
bool UpdateParticle(
IMatRenderContext *pRenderContext,
CStudioHdr *pStudioHdr,
MDLHandle_t mdlHandle,
matrix3x4_t *pWorldMatrix
);
particle_data_t *m_pItemParticle;
#ifdef STAGING_ONLY
double m_flStartUpdateTime;
#endif // STAGING_ONLY
};
IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CItemModelPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CItemModelPanel, vgui::EditablePanel );
public:
CItemModelPanel( vgui::Panel *parent, const char *name );
virtual ~CItemModelPanel( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
virtual void PerformLayout( void ) OVERRIDE;
virtual void PaintTraverse( bool forceRepaint, bool allowForce ) OVERRIDE;
virtual void OnSizeChanged( int newWide, int newTall );
void ResizeLabels( void );
virtual void SetItem( const CEconItemView *pItem );
void SetEconItem( CEconItem* pItem );
bool HasItem( void );
CEconItemView *GetItem( void ) { return ( m_ItemData.IsValid() ? &m_ItemData : NULL ); }
bool ModelIsHidden( void ) const { return m_bHideModel; }
void SetModelIsHidden( bool bHideModel );
virtual void OnTick() OVERRIDE;
void SetNeedsToLoad();
bool LoadData();
void LoadDataCompleted();
CExLabel *GetNameLabel( void ) { return m_pItemNameLabel; }
// Functionality to allow custom blobs of text to be displayed
void SetNoItemText( const char *pszText );
void SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs = NULL, int iNegAttribsBegin = 0 );
// Button functionality
void SetActAsButton( bool bClickable, bool bMouseOver );
virtual void NavigateTo();
virtual void NavigateFrom();
virtual void OnCursorEntered();
virtual void OnCursorExited();
virtual void OnMousePressed(vgui::MouseCode code);
virtual void OnMouseDoublePressed(vgui::MouseCode code);
virtual void OnMouseReleased(vgui::MouseCode code);
virtual void OnKeyCodePressed( vgui::KeyCode code );
MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
void SetSelected( bool bSelected ) { m_bSelected = bSelected; }
bool IsSelected( void ) { return m_bSelected; }
void SetAttribOnly( bool bAttribs ) { m_bAttribOnly = bAttribs; }
void SetTextYPos( int iPos ) { m_iTextYPos = iPos; }
bool IsEquipped( void );
void SetShowEquipped( bool bShow ) { m_bShowEquipped = bShow; UpdateEquippedLabel(); }
void SetForceShowEquipped( bool bForce ) { m_bForceShowEquipped = bForce; UpdateEquippedLabel(); }
void SetGreyedOut( const char *pszGreyedOutReason ); // pass in NULL for "not greyed out"
void SetShowGreyedOutTooltip( bool bShow ) { m_bShowGreyedOutTooltip = bShow; }
bool IsGreyedOut( void ) const { return m_pszGreyedOutReason != NULL; }
const char *GetGreyedOutReason( void ) const { return m_pszGreyedOutReason; }
bool ShouldShowTooltip( void ) { return (!IsGreyedOut() || m_bShowGreyedOutTooltip); }
void SetShowQuantity( bool bShow ) { m_bShowQuantity = bShow; }
void UpdatePanels( void );
void SendPanelEnterExits( bool bSend ) { m_bShouldSendPanelEnterExits = bSend; }
void SetShouldShowOthersGiftWrappedItems( bool bShow ) { m_bShowOthersGiftWrappedItems = bShow; }
void Dragged( bool bDragging );
void HideContainedItemPanel();
void ShowContainedItemPanel( const CEconItemView *pItem );
bool IsContainedItem() { return m_bContainedItem; }
void SetContainedItem( bool bVal ) { m_bContainedItem = bVal; }
void SetSkin( int iSkin );
void SetItemStyle( style_index_t unStyle ) { m_ItemData.SetItemStyleOverride( unStyle ); }
void SetNameOnly( bool bNameOnly ) { m_bNameOnly = bNameOnly; }
void SetSpecialAttributesOnly( bool bSpecialOnly ) { m_bSpecialAttributesOnly = bSpecialOnly; }
CEmbeddedItemModelPanel::InventoryImageType_t GetInventoryImageType() /*const*/ { return m_pModelPanel->GetInventoryImageType(); }
void SetInventoryImageType( CEmbeddedItemModelPanel::InventoryImageType_t eNewImageType ) { m_pModelPanel->SetInventoryImageType( eNewImageType ); }
void UpdateDescription();
void DirtyDescription();
virtual void OnCommand( const char *command ) OVERRIDE;
void MakeFakeButton() { m_bFakeButton = true; }
private:
void UpdateEquippedLabel( void );
void CleanupNoItemWChars( void );
bool UpdateSeriesLabel();
bool UpdateMatchesLabel();
bool UpdateQuantityLabel();
bool CheckRecipeMatches();
int GetAttribWide( int iMaxWide ) { return (m_iTextWide ? m_iTextWide : (iMaxWide - (ATTRIB_LABEL_INDENT * 2))); }
void LoadResFileForCurrentItem( bool bForceLoad );
void HideAllModifierIcons();
enum eLoadingType_t
{
LOADING_ICONS = 0,
LOADING_DESCRIPTIONS,
LOADING_RECIPE_MATCHES,
NUM_LOADING_TYPES
};
enum eLoadedCollectionType_t
{
LOADED_COLLECTION_NONE,
LOADED_COLLECTION_WEAPON,
LOADED_COLLECTION_COSMETIC
};
vgui::DHANDLE<CEmbeddedItemModelPanel> m_pModelPanel;
CExLabel *m_pItemNameLabel;
vgui::Label *m_pItemAttribLabel;
CExLabel *m_pItemCollectionNameLabel;
vgui::Label *m_pItemCollectionListLabel;
vgui::EditablePanel *m_pItemCollectionHighlight;
eLoadedCollectionType_t m_nCollectionItemLoaded;
vgui::Label *m_pItemEquippedLabel;
vgui::Label *m_pItemQuantityLabel;
vgui::ImagePanel *m_pVisionRestrictionImage;
vgui::ImagePanel *m_pIsStrangeImage;
vgui::ImagePanel *m_pIsUnusualImage;
vgui::ImagePanel *m_pIsLoanerImage;
vgui::Label *m_pSeriesLabel;
vgui::Label *m_pMatchesLabel;
vgui::EditablePanel *m_pMainContentContainer;
vgui::ImagePanel *m_pLoadingSpinner;
CEconItemView m_ItemData;
vgui::HFont m_pFontNameSmallest;
vgui::HFont m_pFontNameSmall;
vgui::HFont m_pFontNameLarge;
vgui::HFont m_pFontNameLarger;
vgui::HFont m_pFontAttribSmallest;
vgui::HFont m_pFontAttribSmall;
vgui::HFont m_pFontAttribLarge;
vgui::HFont m_pFontAttribLarger;
const char *m_pszNoItemText;
const wchar_t *m_pwcNoItemText;
const wchar_t *m_pwcNoItemAttrib;
Color m_NoItemTextColor;
Color m_OrgItemTextColor;
bool m_bClickable;
bool m_bMouseOver;
bool m_bSelected;
bool m_bShowEquipped;
bool m_bForceShowEquipped;
const char *m_pszGreyedOutReason;
bool m_bShowGreyedOutTooltip;
bool m_bShouldSendPanelEnterExits;
bool m_bShowQuantity;
bool m_bContainedItem;
bool m_bShowOthersGiftWrappedItems;
bool m_bDescriptionDirty;
int m_nRecipeMatchingIndex;
static float sm_flLoadingTimeThisFrame;
static int sm_nCurrentDecriptionUpdateFrame;
static int sai_NumLoadingRequests[NUM_LOADING_TYPES];
static eLoadingType_t se_CurrentLoadingTask;
CUtlMap< attrib_definition_index_t, int > m_mapMatchingAttributes;
CItemMaterialCustomizationIconPanel *m_pPaintIcon;
vgui::ScalableImagePanel *m_pTF2Icon;
CItemModelPanel *m_pContainedItemPanel;
CPanelAnimationVar( bool, m_bSpecialAttributesOnly, "special_attributes_only", "0" );
CPanelAnimationVarAliasType( int, m_iModelXPos, "model_xpos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iModelYPos, "model_ypos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iModelWide, "model_wide", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iModelTall, "model_tall", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bModelCenterX, "model_center_x", "0" );
CPanelAnimationVar( bool, m_bModelCenterY, "model_center_y", "0" );
CPanelAnimationVarAliasType( int, m_iTF2IconOffsetX, "tf2_icon_offset_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTF2IconOffsetY, "tf2_icon_offset_y", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bNoItemFullPanel, "noitem_use_fullpanel", "0" );
CPanelAnimationVar( bool, m_bTextCenter, "text_center", "0" );
CPanelAnimationVar( bool, m_bTextCenterX, "text_center_x", "0" );
CPanelAnimationVar( bool, m_bUseItemSounds, "use_item_sounds", "0" );
CPanelAnimationVar( bool, m_bNameOnly, "name_only", "0" );
CPanelAnimationVar( bool, m_bAttribOnly, "attrib_only", "0" );
CPanelAnimationVar( bool, m_bModelOnly, "model_only", "0" );
CPanelAnimationVar( bool, m_bHideModelDefault, "model_hide", "0" );
bool m_bHideModel;
CPanelAnimationVar( bool, m_bHidePaintIcon, "paint_icon_hide", "0" );
CPanelAnimationVar( bool, m_bResizeToText, "resize_to_text", "0" );
CPanelAnimationVar( int, m_iNameLabelAlignment, "name_label_alignment", "4" /*a_center*/ );
CPanelAnimationVarAliasType( int, m_iTextXPos, "text_xpos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextYPos, "text_ypos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextWide, "text_wide", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextYOffset, "text_yoffset", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iHPadding, "padding_height", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iMaxTextHeight, "max_text_height", "0", "proportional_int" );
CPanelAnimationVar( int, m_iForceTextSize, "text_forcesize", "0" );
CPanelAnimationVarAliasType( int, m_iEquippedInsetX, "inset_eq_x", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iEquippedInsetY, "inset_eq_y", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bStandardTextColor, "standard_text_color", "0" );
CPanelAnimationVar( bool, m_bIsMouseOverPanel, "is_mouseover", "0" );
CPanelAnimationVarAliasType( int, m_iBaseWide, "wide", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iBaseTall, "tall", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iCollectionListXPos, "collection_list_xpos", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTextXPosCollection, "text_xpos_collection", "0", "proportional_int" );
CPanelAnimationVar( bool, m_bHideCollectionPanel, "hide_collection_panel", "0" );
CPanelAnimationVar( bool, m_bHideModifierIcons, "hide_modifier_icons", "0" );
bool m_bFakeButton;
};
//-----------------------------------------------------------------------------
// Purpose: Item model panel tooltip. Calls setvisible on the controlled panel
// and positions it below/above the current panel.
//-----------------------------------------------------------------------------
class CItemModelPanelToolTip : public vgui::BaseTooltip
{
DECLARE_CLASS_SIMPLE( CItemModelPanelToolTip, vgui::BaseTooltip );
public:
CItemModelPanelToolTip(vgui::Panel *parent, const char *text = NULL);
void SetText(const char *text) { return; }
const char *GetText() { return NULL; }
virtual void PerformLayout();
virtual void ShowTooltip( vgui::Panel *currentPanel );
virtual void HideTooltip();
void SetupPanels( vgui::Panel *pParentPanel, CItemModelPanel *pMouseOverItemPanel ) { m_pParentPanel = pParentPanel; m_pMouseOverItemPanel = pMouseOverItemPanel; }
void SetPositioningStrategy( itempanel_tooltip_strategies_t iStrat ) { m_iPositioningStrategy = iStrat; }
private:
void GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos );
bool ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos );
private:
CItemModelPanel *m_pMouseOverItemPanel; // This is the tooltip panel we make visible. Must be a CItemModelPanel.
vgui::Panel *m_pParentPanel; // This is the panel that we send item entered/exited messages to
vgui::DHANDLE<CItemModelPanel> m_hCurrentPanel;
itempanel_tooltip_strategies_t m_iPositioningStrategy;
bool m_bHorizontalPreferLeft;
};
//-----------------------------------------------------------------------------
// Purpose: Generate a list of items that can be equipped for a given set of
// restrictions (class/slot/region/etc.) and other data (count of dupes, etc.).
// Used for crafting, loadout selection, quickswitch, and elsewhere.
//-----------------------------------------------------------------------------
class CEquippableItemsForSlotGenerator
{
public:
// Flags that control how the data is generated.
enum
{
kSlotGenerator_None = 0x00,
kSlotGenerator_ShowDuplicates = 0x01,
kSlotGenerator_EquippedSpecialHandling = 0x02,
};
enum EItemDisplayType
{
kSlotDisplay_Normal,
kSlotDisplay_Disabled_EquipRegionConflict,
kSlotDisplay_Invalid, // just used to tag unitialized instances
};
struct CEquippableResult
{
CEquippableResult()
: m_pEconItemView( NULL )
, m_eDisplayType( kSlotDisplay_Invalid )
{
//
}
CEquippableResult( CEconItemView *pEconItemView, EItemDisplayType eDisplayType = kSlotDisplay_Normal )
: m_pEconItemView( pEconItemView )
, m_eDisplayType( eDisplayType )
{
//
}
// This only exists to support Find() and ignores display state.
bool operator==( const CEquippableResult& other ) const
{
return m_pEconItemView == other.m_pEconItemView;
}
CEconItemView *m_pEconItemView;
EItemDisplayType m_eDisplayType;
};
typedef CUtlMap<struct item_stack_type_t, int> DuplicateCountMap_t;
typedef CUtlVector<CEquippableResult> EquippableResultsVec_t;
CEquippableItemsForSlotGenerator( int iClass, int iSlot, equip_region_mask_t unUsedEquipRegionMask, unsigned int unFlags );
const EquippableResultsVec_t& GetDisplayItems() const { return m_vecDisplayItems; }
CEconItemView *GetEquippedItem() const { return m_pEquippedItemView; }
const DuplicateCountMap_t& GetDuplicateCountMap() const { return m_DuplicateCountsMap; }
private:
EquippableResultsVec_t m_vecDisplayItems;
DuplicateCountMap_t m_DuplicateCountsMap;
CEconItemView *m_pEquippedItemView; // if kSlotGenerator_EquippedSpecialHandling is passed in, this will store our equipped item; otherwise NULL
};
#endif // ITEM_MODEL_PANEL_H