Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ECON_CONTROLS_H
#define ECON_CONTROLS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/IScheme.h>
#include <vgui/KeyCode.h>
#include <KeyValues.h>
#include <vgui/IVGui.h>
#include <vgui_controls/ScrollBar.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/ImagePanel.h>
#include "utlvector.h"
#include "vgui_controls/PHandle.h"
#include <vgui_controls/Tooltip.h>
#include "GameEventListener.h"
//-----------------------------------------------------------------------------
// Purpose: Changes the visibility of the child panel if it is different.
// Returns true if the child exists, false otherwise.
//-----------------------------------------------------------------------------
bool SetChildPanelVisible( vgui::Panel *pParent, const char *pChildName, bool bVisible, bool bSearchForChildRecursively = false );
//-----------------------------------------------------------------------------
// Purpose: Changes the enable state of the child panel if it is different.
// Returns true if the child exists, false otherwise.
//-----------------------------------------------------------------------------
bool SetChildPanelEnabled( vgui::Panel *pParent, const char *pChildName, bool bEnabled, bool bSearchForChildRecursively = false );
//-----------------------------------------------------------------------------
// Purpose: Changes the selected state of the child button if it is different.
// Returns true if the child exists, false otherwise.
//-----------------------------------------------------------------------------
bool SetChildButtonSelected( vgui::Panel *pParent, const char *pChildName, bool bSelected, bool bSearchForChildRecursively = false );
//-----------------------------------------------------------------------------
// Purpose: Returns true if the child button exists and is selected, false otherwise.
//-----------------------------------------------------------------------------
bool IsChildButtonSelected( vgui::Panel *pParent, const char *pChildName, bool bSearchForChildRecursively = false );
//-----------------------------------------------------------------------------
// Purpose: Adds the child panel as an action signal target. Returns true if the child exists, false otherwise.
//-----------------------------------------------------------------------------
bool AddChildActionSignalTarget( vgui::Panel *pParent, const char *pChildName, vgui::Panel *messageTarget, bool bSearchForChildRecursively = false );
//-----------------------------------------------------------------------------
// Purpose: Modify the color of a label/button's text - if it starts with "X "
// or "x ", set the X to red.
//-----------------------------------------------------------------------------
bool SetXToRed( vgui::Label *pPanel );
//-----------------------------------------------------------------------------
// Purpose: Simple panel tooltip. Just calls setvisible on the other panel.
// Ignores all other input.
//-----------------------------------------------------------------------------
class CSimplePanelToolTip : public vgui::BaseTooltip
{
DECLARE_CLASS_SIMPLE( CSimplePanelToolTip, vgui::BaseTooltip );
public:
CSimplePanelToolTip(vgui::Panel *parent, const char *text = NULL) : vgui::BaseTooltip( parent, text )
{
m_pControlledPanel = NULL;
}
void SetText(const char *text) { return; }
const char *GetText() { return NULL; }
virtual void ShowTooltip( vgui::Panel *currentPanel ) { if ( m_pControlledPanel ) m_pControlledPanel->SetVisible( true ); }
virtual void HideTooltip() { if ( m_pControlledPanel ) m_pControlledPanel->SetVisible( false ); }
void SetControlledPanel( vgui::EditablePanel *pPanel ) { m_pControlledPanel = pPanel; }
protected:
vgui::Panel *m_pControlledPanel;
};
//-----------------------------------------------------------------------------
// Purpose: Expanded Button class that allows font & color overriding in .res files
//-----------------------------------------------------------------------------
class CExButton : public vgui::Button
{
public:
DECLARE_CLASS_SIMPLE( CExButton, vgui::Button );
CExButton( vgui::Panel *parent, const char *name, const char *text, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
CExButton( vgui::Panel *parent, const char *name, const wchar_t *wszText, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
virtual void ApplySettings( KeyValues *inResourceData );
void SetFontStr( const char *pFont );
void SetColorStr( const char *pColor );
virtual vgui::IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
virtual void OnMouseFocusTicked() OVERRIDE;
virtual void OnCursorEntered() OVERRIDE;
virtual void OnCursorExited() OVERRIDE;
void PassMouseTicksTo( vgui::Panel *pPanel, bool bCursorEnterExitEvent = false )
{
m_hMouseTickTarget.Set( pPanel ? pPanel->GetVPanel() : NULL );
m_bbCursorEnterExitEvent = bCursorEnterExitEvent;
}
private:
char m_szFont[64];
char m_szColor[64];
vgui::IBorder *m_pArmedBorder;
vgui::IBorder *m_pDefaultBorderOverride;
vgui::IBorder *m_pSelectedBorder;
vgui::IBorder *m_pDisabledBorder;
vgui::VPanelHandle m_hMouseTickTarget;
bool m_bbCursorEnterExitEvent;
};
//-----------------------------------------------------------------------------
// Purpose: Expanded image button, that handles images per button state, and color control in the .res file
//-----------------------------------------------------------------------------
class CExImageButton : public CExButton
{
public:
DECLARE_CLASS_SIMPLE( CExImageButton, CExButton );
CExImageButton( vgui::Panel *parent, const char *name, const char *text = "", vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
CExImageButton( vgui::Panel *parent, const char *name, const wchar_t *wszText = L"", vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL );
~CExImageButton( void );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void SetArmed(bool state);
virtual void SetEnabled(bool state);
virtual void SetSelected(bool state);
void SetSubImage( const char *pszImage );
void SetImageDefault( const char *pszImageDefault );
void SetImageArmed( const char *pszImageArmed );
void SetImageSelected( const char *pszImageSelected );
Color GetImageColor( void );
vgui::ImagePanel *GetImage( void ) { return m_pEmbeddedImagePanel; }
private:
// Embedded image panels
vgui::ImagePanel *m_pEmbeddedImagePanel;
Color m_ImageDrawColor;
Color m_ImageArmedColor;
Color m_ImageDisabledColor;
Color m_ImageSelectedColor;
Color m_ImageDepressedColor;
char m_szImageDefault[MAX_PATH];
char m_szImageArmed[MAX_PATH];
char m_szImageSelected[MAX_PATH];
};
//-----------------------------------------------------------------------------
// Purpose: Expanded Label class that allows color control in .res files
//-----------------------------------------------------------------------------
class CExLabel : public vgui::Label
{
public:
DECLARE_CLASS_SIMPLE( CExLabel, vgui::Label );
CExLabel( vgui::Panel *parent, const char *panelName, const char *text );
CExLabel( vgui::Panel *parent, const char *panelName, const wchar_t *wszText );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void SetColorStr( const char *pColor );
void SetColorStr( Color cColor );
private:
char m_szColor[64];
};
//-----------------------------------------------------------------------------
// Purpose: Expanded Richtext control that allows customization of scrollbar display, font, and color .res controls.
//-----------------------------------------------------------------------------
class CExRichText : public vgui::RichText
{
public:
DECLARE_CLASS_SIMPLE( CExRichText, vgui::RichText );
CExRichText( vgui::Panel *parent, const char *panelName );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void SetText( const char *text );
virtual void SetText( const wchar_t *text );
virtual void OnTick( void );
void SetScrollBarImagesVisible( bool visible );
void SetFontStr( const char *pFont );
void SetColorStr( const char *pColor );
void SetCustomImage( vgui::Panel *pImage, const char *pszImage, char *pszStorage );
void CreateImagePanels( void );
protected:
char m_szFont[64];
char m_szColor[64];
char m_szImageUpArrow[MAX_PATH];
char m_szImageDownArrow[MAX_PATH];
char m_szImageLine[MAX_PATH];
char m_szImageBox[MAX_PATH];
bool m_bUseImageBorders;
CExImageButton *m_pUpArrow;
vgui::Panel *m_pLine;
CExImageButton *m_pDownArrow;
vgui::Panel *m_pBox;
};
//-----------------------------------------------------------------------------
// Purpose: Rich text control that knows how to fill itself with information
// that describes a specific item definition.
//-----------------------------------------------------------------------------
class CRichTextWithScrollbarBorders : public CExRichText
{
public:
DECLARE_CLASS_SIMPLE( CRichTextWithScrollbarBorders, CExRichText );
CRichTextWithScrollbarBorders( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName )
{
m_bUseImageBorders = true;
}
};
//-----------------------------------------------------------------------------
// Purpose: Rich text control that knows how to fill itself with information
// that describes a specific item definition.
//-----------------------------------------------------------------------------
class CEconItemDetailsRichText : public CRichTextWithScrollbarBorders
{
public:
DECLARE_CLASS_SIMPLE( CEconItemDetailsRichText, CRichTextWithScrollbarBorders );
CEconItemDetailsRichText( vgui::Panel *parent, const char *panelName );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void UpdateDetailsForItem( const CEconItemDefinition *pDef );
void AllowItemSetLinks( bool bAllow ) { m_bAllowItemSetLinks = bAllow; }
void SetLimitedItem( bool bLimited ) { m_bLimitedItem = bLimited; }
private:
void InsertItemLink( const wchar_t *pwzItemName, int nItemIndex, Color *pColorOverride = NULL );
void AddDataText( const char *pszText, bool bAddPostLines = true, const wchar_t *wpszArg = NULL, const wchar_t *wpszArg2 = NULL, const int *pItemDefIndex = NULL );
void DataText_AppendStoreFlags( const CEconItemDefinition *pDef );
void DataText_AppendItemData( const CEconItemDefinition *pDef );
void DataText_AppendBundleData( const CEconItemDefinition *pDef );
void DataText_AppendUsageData( const CEconItemDefinition *pBaseDef );
void DataText_AppendAttributeData( const CEconItemDefinition *pDef );
void DataText_AppendSetData( const CEconItemDefinition *pDef );
void DataText_AppendToolUsage( const CEconItemDefinition *pDef );
void UpdateToolList( void );
private:
Color m_colTextHighlight;
Color m_colItemSet;
Color m_colLink;
bool m_bAllowItemSetLinks;
vgui::HFont m_hLinkFont;
CUtlVector<item_definition_index_t> m_ToolList;
bool m_bLimitedItem;
};
#define EXC_SIDE_TOP 0
#define EXC_SIDE_RIGHT 1
#define EXC_SIDE_BOTTOM 2
#define EXC_SIDE_LEFT 3
//-----------------------------------------------------------------------------
// Purpose: A small callout arrow that's created by a CExplanationPopup to
// connect to the point that the explanation is referring to.
//-----------------------------------------------------------------------------
class CExplanationPopupCalloutArrow : public vgui::Panel
{
public:
CExplanationPopupCalloutArrow( Panel *parent ) : vgui::Panel( parent, "calloutarrow" )
{
SetPaintBackgroundEnabled( false );
SetMouseInputEnabled( false );
PrecacheMaterial( "vgui/callout_tail" );
}
void SetArrowPoints( int iAx, int iAy, int iBx, int iBy, int iCx, int iCy )
{
m_iArrowA[0] = iAx;
m_iArrowA[1] = iAy;
m_iArrowB[0] = iBx;
m_iArrowB[1] = iBy;
m_iArrowC[0] = iCx;
m_iArrowC[1] = iCy;
}
virtual void Paint( void );
private:
int m_iArrowA[2];
int m_iArrowB[2];
int m_iArrowC[2];
};
//-----------------------------------------------------------------------------
// Purpose: A bubble that contains a blob of text and an arrow to a specific place onscreen
//-----------------------------------------------------------------------------
class CExplanationPopup : public vgui::EditablePanel, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CExplanationPopup, vgui::EditablePanel );
public:
CExplanationPopup(Panel *parent, const char *panelName);
~CExplanationPopup( void );
void SetCalloutInParentsX( int nXPos ) { m_iCalloutInParentsX = nXPos; }
void SetCalloutInParentsY( int nYPos ) { m_iCalloutInParentsY = nYPos; }
void Popup( int iPosition = 0, int iTotalPanels = 0 );
void Hide( int iExplanationDelta = 0 );
const char *GetNextExplanation( void ) { return m_szNextExplanation; }
void SetPrevExplanation( const char *pszPrev );
virtual void ApplySettings( KeyValues *inResourceData );
virtual void OnCommand( const char *command );
virtual void OnTick( void );
virtual void OnKeyCodeTyped( vgui::KeyCode code );
virtual void OnKeyCodePressed( vgui::KeyCode code );
void PositionCallout( float flElapsed );
virtual void FireGameEvent( IGameEvent *event );
private:
int m_iCalloutSide;
float m_flStartTime;
float m_flEndTime;
char m_szNextExplanation[128];
char m_szPrevExplanation[128];
CExplanationPopupCalloutArrow *m_pCallout;
int m_iPositionInChain;
int m_iTotalInChain;
bool m_bFinishedPopup;
CPanelAnimationVar( bool, m_bForceClose, "force_close", "0" );
CPanelAnimationVarAliasType( int, m_iCalloutInParentsX, "callout_inparents_x", "0", "proportional_xpos" );
CPanelAnimationVarAliasType( int, m_iCalloutInParentsY, "callout_inparents_y", "0", "proportional_ypos" );
CPanelAnimationVarAliasType( int, m_iStartX, "start_x", "0", "proportional_xpos" );
CPanelAnimationVarAliasType( int, m_iStartY, "start_y", "0", "proportional_ypos" );
CPanelAnimationVarAliasType( int, m_iStartW, "start_wide", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iStartH, "start_tall", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iEndX, "end_x", "0", "proportional_xpos" );
CPanelAnimationVarAliasType( int, m_iEndY, "end_y", "0", "proportional_ypos" );
CPanelAnimationVarAliasType( int, m_iEndW, "end_wide", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iEndH, "end_tall", "0", "proportional_int" );
};
//-----------------------------------------------------------------------------
// Purpose: A stack to keep track of the modal dialogs that have been popped up.
//-----------------------------------------------------------------------------
class CPanelModalStack
{
public:
void PushModal( vgui::Panel *pDialog );
void PopModal( vgui::Panel *pDialog );
void Update( void );
vgui::VPanelHandle Top();
bool IsEmpty() const;
private:
void PopModal( int iIdx );
private:
CUtlVector<vgui::VPanelHandle> m_pDialogs;
};
CPanelModalStack *TFModalStack( void );
//-----------------------------------------------------------------------------
// Purpose: Generic waiting dialog
//-----------------------------------------------------------------------------
class CGenericWaitingDialog : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CGenericWaitingDialog, vgui::EditablePanel );
public:
CGenericWaitingDialog( vgui::Panel *pParent );
void Close();
void ShowStatusUpdate( bool bAnimateEllipses, bool bAllowClose, float flMaxWaitTime = 0 );
protected:
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnCommand( const char *command );
virtual void OnTick( void );
virtual void OnTimeout();
virtual void OnUserClose();
virtual const char *GetResFile() const { return "resource/UI/econ/GenericWaitingDialog.res"; }
virtual const char *GetResFilePathId() const { return "MOD"; }
bool m_bAnimateEllipses;
int m_iNumEllipses;
CountdownTimer m_timer;
};
void ShowWaitingDialog( CGenericWaitingDialog *pWaitingDialog, const char* pUpdateText, bool bAnimate, bool bShowCancel, float flMaxDuration );
void CloseWaitingDialog();
#endif // ECON_CONTROLS_H