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87 lines
2.0 KiB
87 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "dod_hud_spec_crosshair.h" |
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#include "iclientmode.h" |
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#include "view.h" |
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#include "vgui_controls/Controls.h" |
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#include "vgui/ISurface.h" |
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#include "ivrenderview.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//ConVar crosshair( "crosshair", "1", FCVAR_ARCHIVE ); |
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//ConVar cl_observercrosshair( "cl_observercrosshair", "1", FCVAR_ARCHIVE ); |
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using namespace vgui; |
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int ScreenTransform( const Vector& point, Vector& screen ); |
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DECLARE_HUDELEMENT( CHudSpecCrosshair ); |
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CHudSpecCrosshair::CHudSpecCrosshair( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "HudSpecCrosshair" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_pCrosshair = 0; |
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m_clrCrosshair = Color( 255, 255, 255, 255 ); |
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SetHiddenBits( HIDEHUD_CROSSHAIR ); |
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} |
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void CHudSpecCrosshair::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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m_pCrosshair = gHUD.GetIcon("crosshair_default"); |
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SetPaintBackgroundEnabled( false ); |
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} |
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void CHudSpecCrosshair::Paint( void ) |
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{ |
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if ( !g_pClientMode->ShouldDrawCrosshair() ) |
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return; |
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if ( !m_pCrosshair ) |
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return; |
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if ( engine->IsDrawingLoadingImage() || engine->IsPaused() ) |
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return; |
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C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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// draw a crosshair only if alive or spectating in eye |
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bool shouldDraw = false; |
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if ( pPlayer->GetObserverMode() == OBS_MODE_ROAMING /*&& cl_observercrosshair.GetBool()*/ ) |
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shouldDraw = true; |
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if ( !shouldDraw ) |
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return; |
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if ( pPlayer->entindex() != render->GetViewEntity() ) |
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return; |
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float x, y; |
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x = ScreenWidth()/2; |
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y = ScreenHeight()/2; |
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m_pCrosshair->DrawSelf( |
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x - 0.5f * m_pCrosshair->Width(), |
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y - 0.5f * m_pCrosshair->Height(), |
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m_clrCrosshair ); |
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} |