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99 lines
2.6 KiB
99 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dodbutton.h" |
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#include <vgui/ISurface.h> |
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#include <vgui_controls/EditablePanel.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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using namespace vgui; |
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//=============================================== |
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// CDODButtonShape - drawing class for dod button shape |
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//=============================================== |
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void CDODButtonShape::DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor ) |
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{ |
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int halfheight = tall / 3; |
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surface()->DrawSetColor(fgcolor); |
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// top |
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surface()->DrawLine( 0, 1, wide-1, 1 ); |
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// left |
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surface()->DrawLine( 1, 1, 1, tall-1 ); |
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// bottom |
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surface()->DrawLine( 0, tall-1, wide-halfheight, tall-1 ); |
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// right |
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surface()->DrawLine( wide-1, 0, wide-1, tall-halfheight ); |
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// diagonal |
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surface()->DrawLine( wide-1, tall-halfheight-1, wide-halfheight-1, tall-1 ); |
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} |
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void CDODButtonShape::DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor ) |
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{ |
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int halfheight = tall / 3; |
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if ( m_iWhiteTexture < 0 ) |
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{ |
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m_iWhiteTexture = vgui::surface()->CreateNewTextureID(); |
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vgui::surface()->DrawSetTextureFile( m_iWhiteTexture, "vgui/white" , true, false); |
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} |
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surface()->DrawSetColor(bgcolor); |
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surface()->DrawSetTexture( m_iWhiteTexture ); |
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Vertex_t verts[5]; |
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verts[0].Init( Vector2D( 0, 0 ) ); |
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verts[1].Init( Vector2D( wide-1, 0 ) ); |
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verts[2].Init( Vector2D( wide-1, tall-halfheight ) ); |
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verts[3].Init( Vector2D( wide-halfheight, tall-1 ) ); |
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verts[4].Init( Vector2D( 0, tall-1 ) ); |
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surface()->DrawTexturedPolygon(5, verts); |
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surface()->DrawSetTexture(0); |
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} |
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//=============================================== |
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// CDODButton - shaped button |
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//=============================================== |
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void CDODButton::PaintBackground() |
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{ |
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int wide, tall; |
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GetSize(wide,tall); |
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DrawShapedBackground( 0, 0, wide, tall, GetBgColor() ); |
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} |
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void CDODButton::PaintBorder() |
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{ |
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int wide, tall; |
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GetSize(wide,tall); |
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DrawShapedBorder( 0, 0, wide, tall, GetFgColor() ); |
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} |
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//=============================================== |
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// CDODProgressBar - used for weapon stat bars |
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//=============================================== |
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void CDODProgressBar::ApplySchemeSettings(IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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SetFgColor( GetSchemeColor("ClassMenuLight", pScheme ) ); |
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SetBgColor( GetSchemeColor("ClassMenuDark", pScheme ) ); |
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SetBarInset(0); |
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SetSegmentInfo( 0, 1 ); |
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SetBorder(NULL); |
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} |