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502 lines
12 KiB
502 lines
12 KiB
//======177== (C) Copyright 1999, 2000 Valve, L.L.C. All rights reserved. ======== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "quakedef.h" |
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#include "server.h" |
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#include "master.h" |
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#include "proto_oob.h" |
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#include "host.h" |
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extern ConVar sv_lan; |
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//----------------------------------------------------------------------------- |
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// Purpose: List of master servers and some state info about them |
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//----------------------------------------------------------------------------- |
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typedef struct adrlist_s |
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{ |
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// Next master in chain |
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struct adrlist_s *next; |
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// Challenge request sent to master |
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qboolean heartbeatwaiting; |
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// Challenge request send time |
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float heartbeatwaitingtime; |
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// Last one is Main master |
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int heartbeatchallenge; |
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// Time we sent last heartbeat |
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double last_heartbeat; |
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// Master server address |
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netadr_t adr; |
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} adrlist_t; |
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//----------------------------------------------------------------------------- |
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// Purpose: Implements the master server interface |
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//----------------------------------------------------------------------------- |
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class CMaster : public IMaster, public IServersInfo |
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{ |
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public: |
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CMaster( void ); |
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virtual ~CMaster( void ); |
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// Heartbeat functions. |
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void Init( void ); |
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void Shutdown( void ); |
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// Sets up master address |
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void ShutdownConnection(void); |
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void SendHeartbeat( struct adrlist_s *p ); |
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void AddServer( struct netadr_s *adr ); |
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void UseDefault ( void ); |
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void CheckHeartbeat (void); |
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void RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg ); |
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void ProcessConnectionlessPacket( netpacket_t *packet ); |
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void SetMaster_f( void ); |
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void Heartbeat_f( void ); |
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void RunFrame(); |
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void RequestServersInfo(); |
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// SeversInfo |
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void RequestInternetServerList( const char *gamedir, IServerListResponse *response ); |
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void RequestLANServerList( const char *gamedir, IServerListResponse *response ); |
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void AddServerAddresses( netadr_t **adr, int count ); |
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private: |
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// List of known master servers |
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adrlist_t *m_pMasterAddresses; |
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bool m_bInitialized; |
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// If nomaster is true, the server will not send heartbeats to the master server |
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bool m_bNoMasters; |
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CUtlLinkedList<netadr_t> m_serverAddresses; |
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}; |
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static CMaster s_MasterServer; |
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IMaster *master = (IMaster *)&s_MasterServer; |
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IServersInfo *g_pServersInfo = (IServersInfo*)&s_MasterServer; |
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#define HEARTBEAT_SECONDS 140.0 |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CMaster::CMaster( void ) |
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{ |
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m_pMasterAddresses = NULL; |
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m_bNoMasters = false; |
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m_bInitialized = false; |
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Init(); |
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} |
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CMaster::~CMaster( void ) |
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{ |
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} |
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void CMaster::RunFrame() |
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{ |
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CheckHeartbeat(); |
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} |
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void CMaster::ProcessConnectionlessPacket( netpacket_t *packet ) |
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{ |
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static ALIGN4 char string[2048] ALIGN4_POST; // Buffer for sending heartbeat |
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uint ip; uint16 port; |
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bf_read msg = packet->message; |
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char c = msg.ReadChar(); |
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if ( c == 0 ) |
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return; |
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switch( c ) |
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{ |
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case M2S_CHALLENGE: |
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{ |
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RespondToHeartbeatChallenge( packet->from, msg ); |
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break; |
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} |
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case M2C_QUERY: |
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{ |
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if( m_serverAddresses.Count() > 0 ) |
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m_serverAddresses.RemoveAll(); |
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ip = msg.ReadLong(); |
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port = msg.ReadShort(); |
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while( ip != 0 && port != 0 ) |
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{ |
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netadr_t adr(ip, port); |
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m_serverAddresses.AddToHead(adr); |
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ip = msg.ReadLong(); |
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port = msg.ReadShort(); |
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} |
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RequestServersInfo(); |
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break; |
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} |
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case C2S_INFOREQUEST: |
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{ |
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bf_write p(string, sizeof(string)); |
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p.WriteLong(CONNECTIONLESS_HEADER); |
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p.WriteByte(S2C_INFOREPLY); |
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p.WriteString(sv.GetName()); |
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NET_SendPacket(NULL, NS_SERVER, packet->from, p.GetData(), p.GetNumBytesWritten()); |
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break; |
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} |
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case S2C_INFOREPLY: |
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{ |
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char hostname[1024]; |
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msg.ReadString(hostname, sizeof(hostname)); |
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break; |
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} |
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} |
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} |
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void CMaster::RequestServersInfo() |
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{ |
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static ALIGN4 char string[256] ALIGN4_POST; // Buffer for sending heartbeat |
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bf_write msg( string, sizeof(string) ); |
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FOR_EACH_LL( m_serverAddresses, i ) |
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{ |
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const netadr_t adr = m_serverAddresses[i]; |
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msg.WriteLong( CONNECTIONLESS_HEADER ); |
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msg.WriteByte( C2S_INFOREQUEST ); |
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NET_SendPacket( NULL, NS_CLIENT, adr, msg.GetData(), msg.GetNumBytesWritten() ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sends a heartbeat to the master server |
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// Input : *p - x00\x00\x00\x00\x00\x00 |
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//----------------------------------------------------------------------------- |
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void CMaster::SendHeartbeat ( adrlist_t *p ) |
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{ |
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static ALIGN4 char string[256] ALIGN4_POST; // Buffer for sending heartbeat |
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char szGD[ MAX_OSPATH ]; |
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if ( !p ) |
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return; |
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// Still waiting on challenge response? |
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if ( p->heartbeatwaiting ) |
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return; |
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// Waited too long |
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if ( (realtime - p->heartbeatwaitingtime ) >= HB_TIMEOUT ) |
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return; |
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// Send to master |
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// TODO(nillerusr): send engine version in this packet |
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Q_FileBase( com_gamedir, szGD, sizeof( szGD ) ); |
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bf_write buf( string, sizeof(string) ); |
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buf.WriteByte( S2M_HEARTBEAT ); |
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buf.WriteLong( p->heartbeatchallenge ); |
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buf.WriteShort( PROTOCOL_VERSION ); |
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buf.WriteString( szGD ); |
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NET_SendPacket( NULL, NS_SERVER, p->adr, buf.GetData(), buf.GetNumBytesWritten() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Requests a challenge so we can then send a heartbeat |
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//----------------------------------------------------------------------------- |
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void CMaster::CheckHeartbeat (void) |
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{ |
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adrlist_t *p; |
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ALIGN4 char buf[256] ALIGN4_POST; |
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if ( m_bNoMasters || // We are ignoring heartbeats |
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sv_lan.GetInt() || // Lan servers don't heartbeat |
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(sv.GetMaxClients() <= 1) || // not a multiplayer server. |
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!sv.IsActive() ) // only heartbeat if a server is running. |
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return; |
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p = m_pMasterAddresses; |
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while ( p ) |
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{ |
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// Time for another try? |
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if ( ( realtime - p->last_heartbeat) < HEARTBEAT_SECONDS) // not time to send yet |
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{ |
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p = p->next; |
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continue; |
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} |
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// Should we resend challenge request? |
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if ( p->heartbeatwaiting && |
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( ( realtime - p->heartbeatwaitingtime ) < HB_TIMEOUT ) ) |
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{ |
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p = p->next; |
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continue; |
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} |
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int32 challenge = RandomInt( 0, INT_MAX ); |
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p->heartbeatwaiting = true; |
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p->heartbeatwaitingtime = realtime; |
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p->last_heartbeat = realtime; // Flag at start so we don't just keep trying for hb's when |
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p->heartbeatchallenge = challenge; |
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bf_write msg("Master Join", buf, sizeof(buf)); |
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msg.WriteByte( S2M_GETCHALLENGE ); |
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msg.WriteLong( challenge ); |
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// Send to master asking for a challenge # |
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NET_SendPacket( NULL, NS_SERVER, p->adr, msg.GetData(), msg.GetNumBytesWritten() ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Server is shutting down, unload master servers list, tell masters that we are closing the server |
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//----------------------------------------------------------------------------- |
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void CMaster::ShutdownConnection( void ) |
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{ |
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adrlist_t *p; |
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if ( !host_initialized ) |
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return; |
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if ( m_bNoMasters || // We are ignoring heartbeats |
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sv_lan.GetInt() || // Lan servers don't heartbeat |
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(sv.GetMaxClients() <= 1) ) // not a multiplayer server. |
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return; |
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const char packet = S2M_SHUTDOWN; |
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p = m_pMasterAddresses; |
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while ( p ) |
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{ |
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NET_SendPacket( NULL, NS_SERVER, p->adr, (unsigned char*)&packet, 1); |
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p->last_heartbeat = -99999.0; |
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p = p->next; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Add server to the master list |
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// Input : *adr - |
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//----------------------------------------------------------------------------- |
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void CMaster::AddServer( netadr_t *adr ) |
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{ |
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adrlist_t *n; |
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// See if it's there |
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n = m_pMasterAddresses; |
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while ( n ) |
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{ |
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if ( n->adr.CompareAdr( *adr ) ) |
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break; |
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n = n->next; |
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} |
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// Found it in the list. |
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if ( n ) |
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return; |
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n = ( adrlist_t * ) malloc ( sizeof( adrlist_t ) ); |
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if ( !n ) |
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Sys_Error( "Error allocating %i bytes for master address.", sizeof( adrlist_t ) ); |
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memset( n, 0, sizeof( adrlist_t ) ); |
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n->adr = *adr; |
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// Queue up a full heartbeat to all master servers. |
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n->last_heartbeat = -99999.0; |
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// Link it in. |
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n->next = m_pMasterAddresses; |
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m_pMasterAddresses = n; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Add built-in default master if woncomm.lst doesn't parse |
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//----------------------------------------------------------------------------- |
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void CMaster::UseDefault ( void ) |
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{ |
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netadr_t adr; |
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// Convert to netadr_t |
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if ( NET_StringToAdr ( DEFAULT_MASTER_ADDRESS, &adr ) ) |
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{ |
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// Add to master list |
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AddServer( &adr ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMaster::RespondToHeartbeatChallenge( netadr_t &from, bf_read &msg ) |
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{ |
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adrlist_t *p; |
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uint challenge, challenge2; |
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// No masters, just ignore. |
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if ( !m_pMasterAddresses ) |
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return; |
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p = m_pMasterAddresses; |
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while ( p ) |
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{ |
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if ( from.CompareAdr( p->adr ) ) |
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break; |
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p = p->next; |
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} |
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// Not a known master server. |
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if ( !p ) |
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return; |
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challenge = msg.ReadLong(); |
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challenge2 = msg.ReadLong(); |
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if( p->heartbeatchallenge != challenge2 ) |
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{ |
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Warning("unexpected master server info query packet (wrong challenge!)\n"); |
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return; |
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} |
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// Kill timer |
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p->heartbeatwaiting = false; |
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p->heartbeatchallenge = challenge; |
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// Send the actual heartbeat request to this master server. |
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SendHeartbeat( p ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Add/remove master servers |
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//----------------------------------------------------------------------------- |
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void CMaster::SetMaster_f (void) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Send a new heartbeat to the master |
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//----------------------------------------------------------------------------- |
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void CMaster::Heartbeat_f (void) |
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{ |
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adrlist_t *p; |
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p = m_pMasterAddresses; |
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while ( p ) |
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{ |
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// Queue up a full hearbeat |
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p->last_heartbeat = -9999.0; |
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p->heartbeatwaitingtime = -9999.0; |
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p = p->next; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void SetMaster_f( void ) |
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{ |
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master->SetMaster_f(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void Heartbeat1_f( void ) |
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{ |
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master->Heartbeat_f(); |
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} |
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static ConCommand setmaster("setmaster", SetMaster_f ); |
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static ConCommand heartbeat("heartbeat", Heartbeat1_f, "Force heartbeat of master servers" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Adds master server console commands |
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//----------------------------------------------------------------------------- |
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void CMaster::Init( void ) |
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{ |
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// Already able to initialize at least once? |
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if ( m_bInitialized ) |
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return; |
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// So we don't do this a send time.sv_mas |
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m_bInitialized = true; |
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UseDefault(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CMaster::Shutdown(void) |
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{ |
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adrlist_t *p, *n; |
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// Free the master list now. |
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p = m_pMasterAddresses; |
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while ( p ) |
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{ |
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n = p->next; |
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free( p ); |
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p = n; |
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} |
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m_pMasterAddresses = NULL; |
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} |
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// ServersInfo |
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void CMaster::RequestInternetServerList(const char *gamedir, IServerListResponse *response) |
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{ |
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if( m_bNoMasters ) return; |
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ALIGN4 char buf[256] ALIGN4_POST; |
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bf_write msg(buf, sizeof(buf)); |
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msg.WriteByte( C2M_CLIENTQUERY ); |
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msg.WriteString(gamedir); |
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// TODO(nillerusr): add switching between masters? |
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NET_SendPacket(NULL, NS_CLIENT, m_pMasterAddresses->adr, msg.GetData(), msg.GetNumBytesWritten() ); |
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} |
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void CMaster::RequestLANServerList(const char *gamedir, IServerListResponse *response) |
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{ |
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} |
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void CMaster::AddServerAddresses( netadr_t **adr, int count ) |
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{ |
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} |
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void Master_Request_f() |
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{ |
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g_pServersInfo->RequestInternetServerList("cstrike", NULL); |
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} |
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ConCommand master_request( "master_request", Master_Request_f );
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