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239 lines
7.6 KiB
239 lines
7.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: To accomplish X360 TCR 22, we need to call present ever 66msec |
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// at least during loading screens. This amazing hack will do it |
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// by overriding the allocator to tick it every so often. |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "LoadScreenUpdate.h" |
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#include "tier0/memalloc.h" |
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#include "tier1/delegates.h" |
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#include "tier0/threadtools.h" |
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#include "tier2/tier2.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "tier0/dbg.h" |
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#ifdef _X360 |
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#define LOADING_UPDATE_INTERVAL 0.015f |
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#define UNINITIALIZED_LAST_TIME -1000.0f |
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//----------------------------------------------------------------------------- |
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// Used to tick the loading screen every so often |
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//----------------------------------------------------------------------------- |
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class CLoaderMemAlloc : public IMemAlloc |
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{ |
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// Methods of IMemAlloc |
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public: |
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virtual void *Alloc( size_t nSize ); |
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virtual void *Realloc( void *pMem, size_t nSize ); |
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virtual void Free( void *pMem ); |
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DELEGATE_TO_OBJECT_2( void *, Expand_NoLongerSupported, void *, size_t, m_pMemAlloc ); |
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virtual void *Alloc( size_t nSize, const char *pFileName, int nLine ); |
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virtual void *Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine ); |
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virtual void Free( void *pMem, const char *pFileName, int nLine ); |
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DELEGATE_TO_OBJECT_4( void*, Expand_NoLongerSupported, void *, size_t, const char *, int, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( size_t, GetSize, void *, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_2V( PushAllocDbgInfo, const char *, int, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0V( PopAllocDbgInfo, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( long, CrtSetBreakAlloc, long, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_2( int, CrtSetReportMode, int, int, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( int, CrtIsValidHeapPointer, const void *, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_3( int, CrtIsValidPointer, const void *, unsigned int, int, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0( int, CrtCheckMemory, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( int, CrtSetDbgFlag, int, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1V( CrtMemCheckpoint, _CrtMemState *, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0V( DumpStats, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1V( DumpStatsFileBase, const char *, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_2( void*, CrtSetReportFile, int, void*, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( void*, CrtSetReportHook, void*, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_5( int, CrtDbgReport, int, const char *, int, const char *, const char *, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0( int, heapchk, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0( bool, IsDebugHeap, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_2V( GetActualDbgInfo, const char *&, int &, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_5V( RegisterAllocation, const char *, int, size_t, size_t, unsigned, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_5V( RegisterDeallocation, const char *, int, size_t, size_t, unsigned, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0( int, GetVersion, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_0V( CompactHeap, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1( MemAllocFailHandler_t, SetAllocFailHandler, MemAllocFailHandler_t, m_pMemAlloc ); |
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DELEGATE_TO_OBJECT_1V( DumpBlockStats, void *, m_pMemAlloc ); |
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#if defined( _MEMTEST ) |
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DELEGATE_TO_OBJECT_2V( SetStatsExtraInfo, const char *, const char *, m_pMemAlloc ); |
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#endif |
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DELEGATE_TO_OBJECT_0(size_t, MemoryAllocFailed, m_pMemAlloc ); |
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virtual uint32 GetDebugInfoSize() { return 0; } |
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virtual void SaveDebugInfo( void *pvDebugInfo ) { } |
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virtual void RestoreDebugInfo( const void *pvDebugInfo ) {} |
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virtual void InitDebugInfo( void *pvDebugInfo, const char *pchRootFileName, int nLine ) {} |
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// Other public methods |
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public: |
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CLoaderMemAlloc(); |
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void Start( MaterialNonInteractiveMode_t mode ); |
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void Stop(); |
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// Check if we need to call swap. Do so if necessary. |
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void CheckSwap( ); |
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private: |
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IMemAlloc *m_pMemAlloc; |
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float m_flLastUpdateTime; |
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bool m_bInSwap; |
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}; |
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//----------------------------------------------------------------------------- |
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// Activate, deactivate loadermemalloc |
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//----------------------------------------------------------------------------- |
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static CLoaderMemAlloc s_LoaderMemAlloc; |
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void BeginLoadingUpdates( MaterialNonInteractiveMode_t mode ) |
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{ |
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if ( IsX360() ) |
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{ |
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s_LoaderMemAlloc.Start( mode ); |
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} |
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} |
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void RefreshScreenIfNecessary() |
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{ |
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if ( IsX360() ) |
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{ |
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s_LoaderMemAlloc.CheckSwap(); |
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} |
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} |
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void EndLoadingUpdates() |
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{ |
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if ( IsX360() ) |
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{ |
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s_LoaderMemAlloc.Stop(); |
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} |
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} |
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static uintp LoadLibraryThreadFunc(void *pParam) |
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{ |
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RefreshScreenIfNecessary(); |
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return 15; |
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} |
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//----------------------------------------------------------------------------- |
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// Used to tick the loading screen every so often |
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//----------------------------------------------------------------------------- |
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CLoaderMemAlloc::CLoaderMemAlloc() |
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{ |
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m_pMemAlloc = 0; |
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} |
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void CLoaderMemAlloc::Start( MaterialNonInteractiveMode_t mode ) |
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{ |
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if ( m_pMemAlloc || ( mode == MATERIAL_NON_INTERACTIVE_MODE_NONE ) ) |
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return; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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pRenderContext->EnableNonInteractiveMode( mode ); |
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if ( mode == MATERIAL_NON_INTERACTIVE_MODE_STARTUP ) |
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{ |
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SetThreadedLoadLibraryFunc( LoadLibraryThreadFunc ); |
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} |
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// NOTE: This is necessary to avoid a one-frame black flash |
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// since Present is what copies the back buffer into the temp buffer |
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if ( mode == MATERIAL_NON_INTERACTIVE_MODE_LEVEL_LOAD ) |
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{ |
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extern void V_RenderVGuiOnly( void ); |
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V_RenderVGuiOnly(); |
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} |
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m_flLastUpdateTime = UNINITIALIZED_LAST_TIME; |
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m_bInSwap = false; |
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m_pMemAlloc = g_pMemAlloc; |
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g_pMemAlloc = this; |
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} |
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void CLoaderMemAlloc::Stop() |
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{ |
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if ( !m_pMemAlloc ) |
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return; |
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g_pMemAlloc = m_pMemAlloc; |
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m_pMemAlloc = 0; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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pRenderContext->EnableNonInteractiveMode( MATERIAL_NON_INTERACTIVE_MODE_NONE ); |
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SetThreadedLoadLibraryFunc( NULL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Check if we need to call swap. Do so if necessary. |
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//----------------------------------------------------------------------------- |
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void CLoaderMemAlloc::CheckSwap( ) |
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{ |
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if ( !m_pMemAlloc ) |
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return; |
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float t = Plat_FloatTime(); |
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float dt = t - m_flLastUpdateTime; |
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if ( dt >= LOADING_UPDATE_INTERVAL ) |
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{ |
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if ( ThreadInMainThread() && !m_bInSwap && !g_pMaterialSystem->IsInFrame() ) |
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{ |
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m_bInSwap = true; |
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); |
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pRenderContext->RefreshFrontBufferNonInteractive(); |
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m_bInSwap = false; |
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// NOTE: It is necessary to re-read time, since Refresh |
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// may block, and if it does, it'll force a refresh every allocation |
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// if we don't resample time after the block |
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m_flLastUpdateTime = Plat_FloatTime(); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Hook allocations, render when appropriate |
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//----------------------------------------------------------------------------- |
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void *CLoaderMemAlloc::Alloc( size_t nSize ) |
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{ |
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CheckSwap(); |
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return m_pMemAlloc->Alloc( nSize ); |
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} |
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void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize ) |
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{ |
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CheckSwap(); |
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return m_pMemAlloc->Realloc( pMem, nSize ); |
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} |
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void CLoaderMemAlloc::Free( void *pMem ) |
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{ |
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CheckSwap(); |
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m_pMemAlloc->Free( pMem ); |
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} |
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void *CLoaderMemAlloc::Alloc( size_t nSize, const char *pFileName, int nLine ) |
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{ |
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CheckSwap(); |
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return m_pMemAlloc->Alloc( nSize, pFileName, nLine ); |
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} |
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void *CLoaderMemAlloc::Realloc( void *pMem, size_t nSize, const char *pFileName, int nLine ) |
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{ |
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CheckSwap(); |
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return m_pMemAlloc->Realloc( pMem, nSize, pFileName, nLine ); |
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} |
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void CLoaderMemAlloc::Free( void *pMem, const char *pFileName, int nLine ) |
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{ |
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CheckSwap(); |
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m_pMemAlloc->Free( pMem, pFileName, nLine ); |
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} |
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#endif // _X360
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