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88 lines
2.6 KiB
88 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is an entity that represents a vgui screen |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUISCREEN_H |
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#define VGUISCREEN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// This is an entity that represents a vgui screen |
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//----------------------------------------------------------------------------- |
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class CVGuiScreen : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CVGuiScreen, CBaseEntity ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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CVGuiScreen(); |
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virtual void Precache(); |
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virtual bool KeyValue( const char *szKeyName, const char *szValue ); |
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virtual void Spawn(); |
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virtual void Activate(); |
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virtual void OnRestore(); |
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const char *GetPanelName() const; |
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// Sets the screen size + resolution |
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void SetActualSize( float flWidth, float flHeight ); |
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// Activates/deactivates the screen |
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bool IsActive() const; |
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void SetActive( bool bActive ); |
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// Is this screen only visible to teammates? |
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bool IsVisibleOnlyToTeammates() const; |
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void MakeVisibleOnlyToTeammates( bool bActive ); |
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bool IsVisibleToTeam( int nTeam ); |
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// Sets the overlay material |
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void SetOverlayMaterial( const char *pMaterial ); |
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void SetAttachedToViewModel( bool bAttached ); |
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bool IsAttachedToViewModel() const; |
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void SetTransparency( bool bTransparent ); |
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virtual int UpdateTransmitState( void ); |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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void SetPlayerOwner( CBasePlayer *pPlayer, bool bOwnerOnlyInput = false ); |
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private: |
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void SetAttachmentIndex( int nIndex ); |
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void SetPanelName( const char *pPanelName ); |
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void InputSetActive( inputdata_t &inputdata ); |
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void InputSetInactive( inputdata_t &inputdata ); |
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string_t m_strOverlayMaterial; |
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CNetworkVar( float, m_flWidth ); |
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CNetworkVar( float, m_flHeight ); |
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CNetworkVar( int, m_nPanelName ); // The name of the panel |
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CNetworkVar( int, m_nAttachmentIndex ); |
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CNetworkVar( int, m_nOverlayMaterial ); |
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CNetworkVar( int, m_fScreenFlags ); |
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CNetworkVar( EHANDLE, m_hPlayerOwner ); |
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friend CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex ); |
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}; |
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void PrecacheVGuiScreen( const char *pScreenType ); |
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void PrecacheVGuiScreenOverlayMaterial( const char *pMaterialName ); |
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CVGuiScreen *CreateVGuiScreen( const char *pScreenClassname, const char *pScreenType, CBaseEntity *pAttachedTo, CBaseEntity *pOwner, int nAttachmentIndex ); |
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void DestroyVGuiScreen( CVGuiScreen *pVGuiScreen ); |
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#endif // VGUISCREEN_H
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