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33 lines
963 B
33 lines
963 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Play VCD on taunt prop |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_TAUNT_PROP_H |
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#define TF_TAUNT_PROP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CTFTauntProp : public CBaseCombatCharacter |
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{ |
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DECLARE_CLASS( CTFTauntProp, CBaseCombatCharacter ); |
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public: |
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DECLARE_SERVERCLASS(); |
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CTFTauntProp(); |
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) OVERRIDE; |
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virtual bool ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ) OVERRIDE; |
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virtual float PlayScene( const char *pszScene, float flDelay = 0.0f, AI_Response *response = NULL, IRecipientFilter *filter = NULL ) OVERRIDE; |
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virtual void UpdateOnRemove() OVERRIDE; |
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private: |
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EHANDLE m_hScene; |
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}; |
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#endif // TF_TAUNT_PROP_H
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