You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.6 KiB
81 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// tf_tactical_mission.h |
|
// Team Fortress specific missions |
|
// Michael Booth, July 2009 |
|
|
|
#ifndef TF_TACTICAL_MISSION_H |
|
#define TF_TACTICAL_MISSION_H |
|
|
|
#include "tactical_mission.h" |
|
#include "team_control_point_master.h" |
|
#include "fmtstr.h" |
|
|
|
class CTFDefendSetupGatesDeployZone : public CTacticalMissionZone |
|
{ |
|
public: |
|
|
|
}; |
|
|
|
class CTFDefendSetupGatesMission : public CTacticalMission |
|
{ |
|
public: |
|
CTFDefendSetupGatesMission( void ); |
|
|
|
virtual const CTacticalMissionZone *GetDeployZone( CBasePlayer *who ) const; // where give player should be during this mission |
|
virtual const CTacticalMissionZone *GetObjectiveZone( void ) const; // control points, setup gates, sections of cart path, etc. |
|
virtual const CTacticalMissionZone *GetEnemyZone( void ) const; // where we expect enemies to be during this mission |
|
|
|
virtual const char *GetName( void ) const { return "DefendSetupGates"; } // return name of this mission |
|
}; |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
class CTFDefendPointZone : public CTacticalMissionZone |
|
{ |
|
public: |
|
CTFDefendPointZone( CTeamControlPoint *point ); |
|
}; |
|
|
|
|
|
class CTFDefendPointSniperZone : public CTacticalMissionZone |
|
{ |
|
public: |
|
CTFDefendPointSniperZone( CTeamControlPoint *point ); |
|
virtual ~CTFDefendPointSniperZone( void ){} |
|
}; |
|
|
|
|
|
class CTFDefendPointMission : public CTacticalMission |
|
{ |
|
public: |
|
CTFDefendPointMission( CTeamControlPoint *point ); |
|
~CTFDefendPointMission( void ); |
|
|
|
virtual const CTacticalMissionZone *GetDeployZone( CBasePlayer *who ) const; // where give player should be during this mission |
|
virtual const CTacticalMissionZone *GetObjectiveZone( void ) const; // control points, setup gates, sections of cart path, etc. |
|
virtual const CTacticalMissionZone *GetEnemyZone( void ) const; // where we expect enemies to be during this mission |
|
|
|
virtual const char *GetName( void ) const { return m_name; } // return name of this mission |
|
|
|
private: |
|
CTeamControlPoint *m_point; |
|
|
|
CTFDefendPointZone *m_defenseZone; |
|
CTFDefendPointSniperZone *m_sniperZone; |
|
|
|
CFmtStrN< 32 > m_name; |
|
}; |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
/** |
|
* The mission manager provides access to all available missions |
|
*/ |
|
class CTFTacticalMissionManager : public CTacticalMissionManager |
|
{ |
|
public: |
|
virtual void OnServerActivate( void ); // Invoked when server loads a new map, after everything has been created/spawned |
|
virtual void OnRoundRestart( void ); // invoked when a game round restarts |
|
}; |
|
|
|
#endif // TF_TACTICAL_MISSION_H
|
|
|