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60 lines
1.8 KiB
60 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// TF Rocket Projectile |
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// |
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//============================================================================= |
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#ifndef TF_PROJECTILE_ROCKET_H |
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#define TF_PROJECTILE_ROCKET_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_rocket.h" |
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#include "iscorer.h" |
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//============================================================================= |
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// |
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// Generic rocket. |
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// |
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class CTFProjectile_Rocket : public CTFBaseRocket, public IScorer |
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{ |
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public: |
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DECLARE_CLASS( CTFProjectile_Rocket, CTFBaseRocket ); |
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DECLARE_NETWORKCLASS(); |
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// Creation. |
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static CTFProjectile_Rocket *Create( CBaseEntity *pLauncher, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL ); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void RocketTouch( CBaseEntity *pOther ) OVERRIDE; |
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// IScorer interface |
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virtual CBasePlayer *GetScorer( void ); |
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virtual CBasePlayer *GetAssistant( void ) { return NULL; } |
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void SetScorer( CBaseEntity *pScorer ); |
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void SetCritical( bool bCritical ) { m_bCritical = bCritical; } |
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bool IsCritical() { return m_bCritical; } |
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virtual int GetDamageType(); |
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virtual int GetDamageCustom(); |
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virtual bool IsDeflectable() { return true; } |
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virtual void Deflected( CBaseEntity *pDeflectedBy, Vector &vecDir ); |
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void SetDirectHit( bool bDirectHit ){ m_bDirectHit = bDirectHit; } |
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virtual int GetWeaponID( void ) const { return ( m_bDirectHit ? TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT : TF_WEAPON_ROCKETLAUNCHER ); } |
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void SetEyeBallRocket( bool state ){ m_bEyeBallRocket = state; } |
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void SetSpell( bool bSpell ) { m_bSpell = bSpell; } |
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private: |
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CBaseHandle m_Scorer; |
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CNetworkVar( bool, m_bCritical ); |
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bool m_bDirectHit; |
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bool m_bEyeBallRocket; |
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bool m_bSpell; |
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}; |
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#endif //TF_PROJECTILE_ROCKET_H
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