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88 lines
2.3 KiB
88 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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// |
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//============================================================================= |
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#ifndef TF_OBJ_SPY_TRAP_H |
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#define TF_OBJ_SPY_TRAP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_obj.h" |
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#ifdef STAGING_ONLY |
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#define SPY_TRAP_MAX_HEALTH 150 |
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// ------------------------------------------------------------------------ // |
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// Base trap |
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// ------------------------------------------------------------------------ // |
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class CObjectSpyTrap : public CBaseObject |
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{ |
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DECLARE_CLASS( CObjectSpyTrap, CBaseObject ); |
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DECLARE_DATADESC(); |
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public: |
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//DECLARE_SERVERCLASS(); |
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CObjectSpyTrap(); |
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virtual void Spawn() OVERRIDE; |
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virtual void Precache() OVERRIDE; |
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virtual void SetObjectMode( int iVal ) OVERRIDE; |
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virtual bool IsPlacementPosValid( void ) OVERRIDE; |
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virtual void StartTouch( CBaseEntity *pOther ) OVERRIDE; |
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virtual void EndTouch( CBaseEntity *pOther ) OVERRIDE; |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE; |
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virtual void OnGoActive() OVERRIDE; |
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virtual int GetBaseHealth( void ) OVERRIDE { return SPY_TRAP_MAX_HEALTH; } |
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void SetTrapType( int nType ) { m_nTrapMode = nType; } |
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int GetTrapType( void ) { return m_nTrapMode; } |
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void SpyTrapThink(); |
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enum AttributeType |
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{ |
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TRAP_TRIGGER_FRIENDLY = 1<<0, // Trap triggered by friendlies (a buff) |
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TRAP_TRIGGER_ONBUILD = 1<<1, // Trap effect happens on placement |
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TRAP_PULSE_EFFECT = 1<<2, // Trap's effect pulses on a timer |
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}; |
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void SetAttribute( int attributeFlag ); |
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bool HasAttribute( int attributeFlag ) const; |
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private: |
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void Activate( CBaseEntity *pTouchEntity ); |
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void Destroy( void ); |
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void TriggerTrapEffects( void ); |
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// Sapper |
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void TriggerTrap_RadiusCloak( void ); |
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bool IsValidRadiusCloakTarget( CTFPlayer *pTarget ); |
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// Reprogrammer |
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void TriggerTrap_Reprogrammer( CBaseEntity *pTouchEntity ); |
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// Magnet |
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void TriggerTrap_Magnet( void ); |
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int m_attributeFlags; |
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bool m_bActive; |
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int m_nTrapMode; |
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float m_flNextTrapEffectTime; |
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float m_flTrapExpireTime; |
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float m_flNextPulseTime; |
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}; |
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inline void CObjectSpyTrap::SetAttribute( int attributeFlag ) |
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{ |
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m_attributeFlags |= attributeFlag; |
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} |
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inline bool CObjectSpyTrap::HasAttribute( int attributeFlag ) const |
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{ |
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return m_attributeFlags & attributeFlag ? true : false; |
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} |
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#endif // STAGING_ONLY |
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#endif // TF_OBJ_SPY_TRAP_H
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