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46 lines
2.7 KiB
46 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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// |
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//============================================================================= |
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#ifndef TF_FX_H |
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#define TF_FX_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "particle_parse.h" |
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#include "networkstringtabledefs.h" |
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void TE_FireBullets( int iPlayerIndex, const Vector &vOrigin, const QAngle &vAngles, int iWeaponID, int iMode, int iSeed, float flSpread, bool bCritical ); |
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// Historically -1 was used for an nEntIndex when we wanted the client to reconstruct |
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// INVALID_EHANDLE_INDEX, however that forced us to transmit nEntIndex as signed which |
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// meant that half of the edict values triggered asserts and did not transmit correctly. |
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// Now we use 2047 as the magic value. This results in the same bit patterns being |
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// transmitted, but no asserts, and it makes it more explicit that we have stolen one |
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// of the valid nEntIndex values for a special purpose. |
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const int kInvalidEHandleExplosion = MAX_EDICTS - 1; |
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const int kInvalidEHandleParticleEffect = MAX_EDICTS - 1; |
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void TE_TFExplosion( IRecipientFilter &filter, float flDelay, const Vector &vecOrigin, const Vector &vecNormal, int iWeaponID, int nEntIndex, int nDefID = -1, int nSound = SPECIAL1, int iCustomParticle = INVALID_STRING_INDEX ); |
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void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, ParticleAttachment_t iAttachType, CBaseEntity *pEntity, const char *pszAttachmentName, bool bResetAllParticlesOnEntity = false ); |
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void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, ParticleAttachment_t iAttachType, CBaseEntity *pEntity = NULL, int iAttachmentPoint = -1, bool bResetAllParticlesOnEntity = false ); |
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void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, Vector vecOrigin, QAngle vecAngles, CBaseEntity *pEntity = NULL, ParticleAttachment_t iAttachType = PATTACH_CUSTOMORIGIN ); |
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void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, const char *pszParticleName, Vector vecOrigin, Vector vecStart, QAngle vecAngles, CBaseEntity *pEntity = NULL ); |
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void TE_TFParticleEffect( IRecipientFilter &filter, float flDelay, int iEffectIndex, Vector vecOrigin, Vector vecStart, QAngle vecAngles, CBaseEntity *pEntity = NULL ); |
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void TE_TFParticleEffectComplex |
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( |
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IRecipientFilter &filter, |
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float flDelay, |
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const char *pszParticleName, |
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Vector vecOrigin, |
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QAngle vecAngles, |
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te_tf_particle_effects_colors_t *pOptionalColors = NULL, |
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te_tf_particle_effects_control_point_t *pOptionalControlPoint1 = NULL, |
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CBaseEntity *pEntity = NULL, |
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ParticleAttachment_t eAttachType = PATTACH_CUSTOMORIGIN, |
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Vector vecStart = vec3_origin |
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); |
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#endif // TF_FX_H
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