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35 lines
1.0 KiB
35 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PASSTIME_BALLCONTROLLER_PLAYERSEEK_H |
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#define PASSTIME_BALLCONTROLLER_PLAYERSEEK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "passtime_ballcontroller.h" |
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class CBaseEntity; |
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//----------------------------------------------------------------------------- |
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class CPasstimeBallControllerPlayerSeek : public CPasstimeBallController |
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{ |
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public: |
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CPasstimeBallControllerPlayerSeek(); |
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private: |
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virtual bool IsActive() const OVERRIDE { return true; } |
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virtual bool Apply( CPasstimeBall *ball ) OVERRIDE; |
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virtual void OnDisabled() OVERRIDE { SetIsEnabled( true ); } // never actually disable |
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virtual void OnBallSpawned( CPasstimeBall *ball ) OVERRIDE; |
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CTFPlayer *FindTarget( CTFPlayer *pIgnorePlayer, const Vector& ballOrigin ) const; |
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bool Seek( CPasstimeBall *ball, CTFPlayer *pTarget ) const; |
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float m_fEnableTime; |
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}; |
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#endif // PASSTIME_BALLCONTROLLER_PLAYERSEEK_H
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