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34 lines
910 B
34 lines
910 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef FUNC_RESPAWNFLAG_H |
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#define FUNC_RESPAWNFLAG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "triggers.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Designates an area that triggers the flag to respawn when it touches the area |
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//----------------------------------------------------------------------------- |
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class CFuncRespawnFlagZone : public CBaseTrigger |
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{ |
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DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger ); |
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public: |
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DECLARE_DATADESC(); |
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CFuncRespawnFlagZone(); |
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void Spawn( void ); |
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void Touch( CBaseEntity *pOther ); |
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}; |
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// Return true if the specified entity is in a NoGrenades zone |
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bool PointInRespawnFlagZone( const Vector &vecPoint ); |
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#endif // FUNC_RESPAWNFLAG_H
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