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97 lines
3.0 KiB
97 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CTF Powerup Volume. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_item.h" |
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#include "tf_team.h" |
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#include "func_powerupvolume.h" |
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#include "tf_gamerules.h" |
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#include "eventqueue.h" |
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LINK_ENTITY_TO_CLASS( func_powerupvolume, CPowerupVolume ); |
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#define TF_POWERUPVOLUME_SOUND "Powerup.Volume.Use" |
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#define TF_POWERUPVOLUME_ANNOUNCE "Announcer.Powerup.Volume.Starting" |
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IMPLEMENT_AUTO_LIST( IFuncPowerupVolumeAutoList ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CPowerupVolume::CPowerupVolume() |
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{ |
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m_bDisabled = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Spawn function for the entity |
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//----------------------------------------------------------------------------- |
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void CPowerupVolume::Spawn( void ) |
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{ |
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Precache(); |
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InitTrigger(); |
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SetTouch( &CPowerupVolume::Touch ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Precache function for the entity |
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//----------------------------------------------------------------------------- |
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void CPowerupVolume::Precache( void ) |
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{ |
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PrecacheScriptSound( TF_POWERUPVOLUME_SOUND ); |
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PrecacheScriptSound( TF_POWERUPVOLUME_ANNOUNCE ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPowerupVolume::Touch( CBaseEntity *pOther ) |
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{ |
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if ( !IsDisabled() && pOther->IsPlayer() ) |
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{ |
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CTFPlayer *pPlayer = ToTFPlayer( pOther ); |
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if ( pPlayer && !( pPlayer->m_Shared.InCond( TF_COND_RUNE_IMBALANCE ) ) ) |
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{ |
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if ( pPlayer->IsTaunting() ) |
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return; |
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if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN ) |
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return; |
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if ( TFGameRules()->InStalemate() ) |
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return; |
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int iTeam = GetTeamNumber(); |
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if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) ) |
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return; |
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// call think function here so the first time the volume is used, it starts its timeout delay, and fires the tf_gamerules outputs when it times out |
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pPlayer->m_Shared.AddCond( TF_COND_RUNE_IMBALANCE, 20.f ); |
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pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_RUNE_TEMP, 20.f ); |
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pPlayer->EmitSound( TF_POWERUPVOLUME_SOUND ); |
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m_nNumberOfTimesUsed++; |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CPowerupVolume::IsDisabled( void ) |
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{ |
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return m_bDisabled; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CPowerupVolume::SetDisabled( bool bDisabled ) |
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{ |
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m_bDisabled = bDisabled; |
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} |