You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.6 KiB
48 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include "cbase.h" |
|
#include "func_passtime_no_ball_zone.h" |
|
#include "passtime_convars.h" |
|
#include "tf_player.h" |
|
|
|
//----------------------------------------------------------------------------- |
|
BEGIN_DATADESC( CFuncPasstimeNoBallZone ) |
|
END_DATADESC() |
|
|
|
//----------------------------------------------------------------------------- |
|
LINK_ENTITY_TO_CLASS( func_passtime_no_ball_zone, CFuncPasstimeNoBallZone ) |
|
|
|
//----------------------------------------------------------------------------- |
|
IMPLEMENT_AUTO_LIST( IFuncPasstimeNoBallZoneAutoList ); |
|
|
|
//----------------------------------------------------------------------------- |
|
void CFuncPasstimeNoBallZone::Spawn() |
|
{ |
|
AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS ); |
|
BaseClass::Spawn(); |
|
InitTrigger(); |
|
SetNextThink( TICK_NEVER_THINK ); |
|
SetThink( NULL ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Is a given point contained within a no ball zone? |
|
//----------------------------------------------------------------------------- |
|
bool EntityIsInNoBallZone( CBaseEntity *pTarget ) |
|
{ |
|
const auto &allNoBallZones = IFuncPasstimeNoBallZoneAutoList::AutoList(); |
|
for ( int i = 0; i < allNoBallZones.Count(); ++i ) |
|
{ |
|
CFuncPasstimeNoBallZone *pNoBallZone = static_cast< CFuncPasstimeNoBallZone* >( allNoBallZones[i] ); |
|
if ( pTarget && pNoBallZone->IsTouching(pTarget) ) |
|
{ |
|
return true; |
|
} |
|
} |
|
return false; |
|
}
|
|
|