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85 lines
2.4 KiB
85 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CTF Spawn Point. |
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// |
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//=============================================================================// |
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#ifndef ENTITY_TFSTART_H |
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#define ENTITY_TFSTART_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CTeamControlPoint; |
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class CTeamControlPointRound; |
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//============================================================================= |
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// |
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// TF team spawning entity. |
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// |
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enum PlayerTeamSpawnMode_t |
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{ |
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PlayerTeamSpawnMode_Normal = 0, |
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PlayerTeamSpawnMode_Triggered = 1, |
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}; |
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enum PlayerTeamSpawn_MatchSummary_t |
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{ |
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PlayerTeamSpawn_MatchSummary_None = 0, |
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PlayerTeamSpawn_MatchSummary_Loser = 1, |
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PlayerTeamSpawn_MatchSummary_Winner = 2, |
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}; |
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DECLARE_AUTO_LIST( ITFTeamSpawnAutoList ); |
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class CTFTeamSpawn : public CPointEntity, public ITFTeamSpawnAutoList |
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{ |
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public: |
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DECLARE_CLASS( CTFTeamSpawn, CPointEntity ); |
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CTFTeamSpawn(); |
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void Activate( void ); |
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bool IsDisabled( void ) { return m_bDisabled; } |
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void SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; } |
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PlayerTeamSpawnMode_t GetTeamSpawnMode( void ) { return m_nSpawnMode; } |
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// Inputs/Outputs. |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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void InputRoundSpawn( inputdata_t &inputdata ); |
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int DrawDebugTextOverlays(void); |
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CHandle<CTeamControlPoint> GetControlPoint( void ) { return m_hControlPoint; } |
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CHandle<CTeamControlPointRound> GetRoundBlueSpawn( void ) { return m_hRoundBlueSpawn; } |
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CHandle<CTeamControlPointRound> GetRoundRedSpawn( void ) { return m_hRoundRedSpawn; } |
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PlayerTeamSpawn_MatchSummary_t GetMatchSummaryType( void ){ return m_nMatchSummaryType; } |
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bool AlreadyUsedForMatchSummary( void ){ return m_bAlreadyUsedForMatchSummary; } |
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void SetAlreadyUsedForMatchSummary( void ){ m_bAlreadyUsedForMatchSummary = true; } |
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private: |
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bool m_bDisabled; // Enabled/Disabled? |
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PlayerTeamSpawnMode_t m_nSpawnMode; // How are players allowed to spawn here? |
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string_t m_iszControlPointName; |
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string_t m_iszRoundBlueSpawn; |
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string_t m_iszRoundRedSpawn; |
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CHandle<CTeamControlPoint> m_hControlPoint; |
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CHandle<CTeamControlPointRound> m_hRoundBlueSpawn; |
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CHandle<CTeamControlPointRound> m_hRoundRedSpawn; |
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PlayerTeamSpawn_MatchSummary_t m_nMatchSummaryType; // is this a spawn location for a match summary? |
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bool m_bAlreadyUsedForMatchSummary; |
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DECLARE_DATADESC(); |
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}; |
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#endif // ENTITY_TFSTART_H |
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