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144 lines
4.2 KiB
144 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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#include "te_basebeam.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches a beam ring between two entities |
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//----------------------------------------------------------------------------- |
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class CTEBeamPoints : public CTEBaseBeam |
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{ |
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public: |
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DECLARE_CLASS( CTEBeamPoints, CTEBaseBeam ); |
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DECLARE_SERVERCLASS(); |
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CTEBeamPoints( const char *name ); |
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virtual ~CTEBeamPoints( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVector( m_vecStartPoint ); |
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CNetworkVector( m_vecEndPoint ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEBeamPoints::CTEBeamPoints( const char *name ) : |
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CTEBaseBeam( name ) |
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{ |
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m_vecStartPoint.Init(); |
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m_vecEndPoint.Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEBeamPoints::~CTEBeamPoints( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEBeamPoints::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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m_nModelIndex = g_sModelIndexSmoke; |
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m_nStartFrame = 0; |
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m_nFrameRate = 10; |
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m_fLife = 2.0; |
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m_fWidth = 1.0; |
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m_fAmplitude = 1; |
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r = 0; |
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g = 63; |
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b = 127; |
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a = 150; |
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m_nSpeed = 1; |
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m_vecStartPoint = current_origin; |
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Vector forward, right; |
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m_vecStartPoint += Vector( 0, 0, 30 ); |
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AngleVectors( current_angles, &forward, &right, 0 ); |
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forward[2] = 0.0; |
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VectorNormalize( forward ); |
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VectorMA( m_vecStartPoint, 75.0, forward, m_vecStartPoint.GetForModify() ); |
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VectorMA( m_vecStartPoint, 25.0, right, m_vecEndPoint.GetForModify() ); |
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VectorMA( m_vecStartPoint, -25.0, right, m_vecStartPoint.GetForModify() ); |
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CBroadcastRecipientFilter filter; |
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Create( filter, 0.0 ); |
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} |
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IMPLEMENT_SERVERCLASS_ST( CTEBeamPoints, DT_TEBeamPoints) |
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SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ), |
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SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ), |
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END_SEND_TABLE() |
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// Singleton to fire TEBeamPoints objects |
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static CTEBeamPoints g_TEBeamPoints( "BeamPoints" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// *origin - |
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// *recipient - |
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// *start - |
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// *end - |
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// modelindex - |
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// startframe - |
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// framerate - |
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// msg_dest - |
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// delay - |
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// origin - |
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// recipient - |
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//----------------------------------------------------------------------------- |
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void TE_BeamPoints( IRecipientFilter& filter, float delay, |
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const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate, |
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float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) |
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{ |
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g_TEBeamPoints.m_vecStartPoint = *start; |
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g_TEBeamPoints.m_vecEndPoint = *end; |
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g_TEBeamPoints.m_nModelIndex = modelindex; |
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g_TEBeamPoints.m_nHaloIndex = haloindex; |
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g_TEBeamPoints.m_nStartFrame = startframe; |
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g_TEBeamPoints.m_nFrameRate = framerate; |
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g_TEBeamPoints.m_fLife = life; |
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g_TEBeamPoints.m_fWidth = width; |
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g_TEBeamPoints.m_fEndWidth = endWidth; |
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g_TEBeamPoints.m_nFadeLength = fadeLength; |
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g_TEBeamPoints.m_fAmplitude = amplitude; |
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g_TEBeamPoints.m_nSpeed = speed; |
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g_TEBeamPoints.r = r; |
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g_TEBeamPoints.g = g; |
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g_TEBeamPoints.b = b; |
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g_TEBeamPoints.a = a; |
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// Send it over the wire |
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g_TEBeamPoints.Create( filter, delay ); |
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} |