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40 lines
1.2 KiB
40 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Team management class. Contains all the details for a specific team |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "sdk_team.h" |
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#include "entitylist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// Datatable |
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IMPLEMENT_SERVERCLASS_ST(CSDKTeam, DT_SDKTeam) |
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END_SEND_TABLE() |
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LINK_ENTITY_TO_CLASS( sdk_team_manager, CSDKTeam ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Get a pointer to the specified TF team manager |
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//----------------------------------------------------------------------------- |
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CSDKTeam *GetGlobalSDKTeam( int iIndex ) |
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{ |
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return (CSDKTeam*)GetGlobalTeam( iIndex ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Needed because this is an entity, but should never be used |
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//----------------------------------------------------------------------------- |
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void CSDKTeam::Init( const char *pName, int iNumber ) |
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{ |
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BaseClass::Init( pName, iNumber ); |
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// Only detect changes every half-second. |
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NetworkProp()->SetUpdateInterval( 0.75f ); |
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} |
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