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46 lines
1.1 KiB
46 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Simple entity to transmit message to the client |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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class CGameMessageEntity : public CLogicalEntity |
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{ |
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public: |
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DECLARE_CLASS( CGameMessageEntity, CLogicalEntity ); |
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DECLARE_DATADESC(); |
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CGameMessageEntity( void ) {}; |
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void InputDisplayMessage( inputdata_t &data ); |
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string_t m_strText; |
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}; |
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LINK_ENTITY_TO_CLASS( logic_game_message, CGameMessageEntity ); |
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BEGIN_DATADESC( CGameMessageEntity ) |
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DEFINE_KEYFIELD( m_strText, FIELD_STRING, "text" ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "DisplayMessage", InputDisplayMessage ), |
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END_DATADESC() |
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void CGameMessageEntity::InputDisplayMessage( inputdata_t &data ) |
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{ |
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// Only send this message the local player |
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CSingleUserRecipientFilter user( UTIL_PlayerByIndex(1) ); |
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user.MakeReliable(); |
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// Start the message block |
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UserMessageBegin( user, "GameMessage" ); |
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// Send our text to the client |
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WRITE_STRING( STRING( m_strText ) ); |
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// End the message block |
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MessageEnd(); |
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}
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