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56 lines
1.1 KiB
56 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GRENADE_TRIPMINE_H |
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#define GRENADE_TRIPMINE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basegrenade_shared.h" |
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class CBeam; |
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class CTripmineGrenade : public CBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CTripmineGrenade, CBaseGrenade ); |
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CTripmineGrenade(); |
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void Spawn( void ); |
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void Precache( void ); |
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#if 0 // FIXME: OnTakeDamage_Alive() is no longer called now that base grenade derives from CBaseAnimating |
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int OnTakeDamage_Alive( const CTakeDamageInfo &info ); |
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#endif |
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void WarningThink( void ); |
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void PowerupThink( void ); |
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void BeamBreakThink( void ); |
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void DelayDeathThink( void ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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void MakeBeam( void ); |
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void KillBeam( void ); |
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public: |
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EHANDLE m_hOwner; |
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private: |
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float m_flPowerUp; |
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Vector m_vecDir; |
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Vector m_vecEnd; |
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float m_flBeamLength; |
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CBeam *m_pBeam; |
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Vector m_posOwner; |
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Vector m_angleOwner; |
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DECLARE_DATADESC(); |
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}; |
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#endif // GRENADE_TRIPMINE_H
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