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74 lines
2.2 KiB
74 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_citizenpackage.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenPackage, DT_WeaponCitizenPackage) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CWeaponCitizenPackage ) |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( weapon_citizenpackage, CWeaponCitizenPackage ); |
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PRECACHE_WEAPON_REGISTER(weapon_citizenpackage); |
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acttable_t CWeaponCitizenPackage::m_acttable[] = |
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{ |
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{ ACT_IDLE, ACT_IDLE_PACKAGE, false }, |
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{ ACT_WALK, ACT_WALK_PACKAGE, false }, |
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}; |
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IMPLEMENT_ACTTABLE(CWeaponCitizenPackage); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CWeaponCitizenPackage::ItemPostFrame( void ) |
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{ |
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// Do nothing |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Remove the citizen package if it's ever dropped |
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//----------------------------------------------------------------------------- |
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void CWeaponCitizenPackage::Drop( const Vector &vecVelocity ) |
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{ |
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BaseClass::Drop( vecVelocity ); |
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UTIL_Remove( this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Citizen suitcase |
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//----------------------------------------------------------------------------- |
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class CWeaponCitizenSuitcase : public CWeaponCitizenPackage |
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{ |
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DECLARE_CLASS( CWeaponCitizenSuitcase, CWeaponCitizenPackage ); |
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public: |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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DECLARE_ACTTABLE(); |
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}; |
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IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenSuitcase, DT_WeaponCitizenSuitcase) |
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END_SEND_TABLE() |
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BEGIN_DATADESC( CWeaponCitizenSuitcase ) |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( weapon_citizensuitcase, CWeaponCitizenSuitcase ); |
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PRECACHE_WEAPON_REGISTER(weapon_citizensuitcase); |
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acttable_t CWeaponCitizenSuitcase::m_acttable[] = |
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{ |
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{ ACT_IDLE, ACT_IDLE_SUITCASE, false }, |
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{ ACT_WALK, ACT_WALK_SUITCASE, false }, |
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}; |
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IMPLEMENT_ACTTABLE(CWeaponCitizenSuitcase);
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