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61 lines
1.3 KiB
61 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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/* |
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===== item_longjump.cpp ======================================================== |
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handling for the longjump module |
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*/ |
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#include "cbase.h" |
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#include "player.h" |
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//#include "weapons.h" |
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#include "gamerules.h" |
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#include "items.h" |
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class CItemLongJump : public CItem |
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{ |
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public: |
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DECLARE_CLASS( CItemLongJump, CItem ); |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SetModel( "models/w_longjump.mdl" ); |
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BaseClass::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PrecacheModel ("models/w_longjump.mdl"); |
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} |
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bool MyTouch( CBasePlayer *pPlayer ) |
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{ |
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if ( pPlayer->m_fLongJump ) |
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{ |
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return FALSE; |
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} |
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if ( pPlayer->IsSuitEquipped() ) |
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{ |
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pPlayer->m_fLongJump = TRUE;// player now has longjump module |
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CSingleUserRecipientFilter user( pPlayer ); |
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user.MakeReliable(); |
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UserMessageBegin( user, "ItemPickup" ); |
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WRITE_STRING( STRING(pev->classname) ); |
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MessageEnd(); |
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UTIL_EmitSoundSuit( pPlayer->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound? |
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return true; |
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} |
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return false; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump );
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