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58 lines
1.2 KiB
58 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Projectile shot by bullsquid |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GRENADESPIT_H |
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#define GRENADESPIT_H |
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#include "basegrenade_shared.h" |
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class CParticleSystem; |
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enum SpitSize_e |
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{ |
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SPIT_SMALL, |
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SPIT_MEDIUM, |
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SPIT_LARGE, |
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}; |
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#define SPIT_GRAVITY 600 |
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class CGrenadeSpit : public CBaseGrenade |
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{ |
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DECLARE_CLASS( CGrenadeSpit, CBaseGrenade ); |
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public: |
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CGrenadeSpit( void ); |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual void Event_Killed( const CTakeDamageInfo &info ); |
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const { return ( BaseClass::PhysicsSolidMaskForEntity() | CONTENTS_WATER ); } |
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void GrenadeSpitTouch( CBaseEntity *pOther ); |
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void SetSpitSize( int nSize ); |
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void Detonate( void ); |
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void Think( void ); |
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private: |
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DECLARE_DATADESC(); |
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void InitHissSound( void ); |
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CHandle< CParticleSystem > m_hSpitEffect; |
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CSoundPatch *m_pHissSound; |
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bool m_bPlaySound; |
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}; |
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#endif //GRENADESPIT_H
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