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42 lines
1003 B
42 lines
1003 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Projectile shot by mortar synth |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GRENADEENERGY_H |
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#define GRENADEENERGY_H |
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#include "basegrenade_shared.h" |
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class CGrenadeEnergy : public CBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CGrenadeEnergy, CBaseGrenade ); |
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static void Shoot( CBaseEntity* pOwner, const Vector &vStart, Vector vVelocity ); |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Animate( void ); |
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void GrenadeEnergyTouch( CBaseEntity *pOther ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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int m_flMaxFrame; |
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int m_nEnergySprite; |
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float m_flLaunchTime; // When was this thing launched |
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void EXPORT Detonate(void); |
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DECLARE_DATADESC(); |
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}; |
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#endif //GRENADEENERGY_H
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