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68 lines
1.7 KiB
68 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef FUNC_BULLETSHIELD_H |
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#define FUNC_BULLETSHIELD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//!! replace this with generic start enabled/disabled |
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#define SF_WALL_START_OFF 0x0001 |
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#define SF_IGNORE_PLAYERUSE 0x0002 |
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#include "modelentities.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: shield that stops bullets, but not other objects |
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// enabled state: brush is visible |
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// disabled staute: brush not visible |
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//----------------------------------------------------------------------------- |
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class CFuncBulletShield : public CFuncBrush |
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{ |
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public: |
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DECLARE_CLASS( CFuncBulletShield, CFuncBrush ); |
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DECLARE_DATADESC(); |
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virtual void Spawn( void ); |
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bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ); |
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/* |
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bool CreateVPhysics( void ); |
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virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; } |
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virtual int DrawDebugTextOverlays( void ); |
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void TurnOff( void ); |
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void TurnOn( void ); |
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// Input handlers |
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void InputTurnOff( inputdata_t &inputdata ); |
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void InputTurnOn( inputdata_t &inputdata ); |
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void InputToggle( inputdata_t &inputdata ); |
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enum BrushSolidities_e { |
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BRUSHSOLID_TOGGLE = 0, |
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BRUSHSOLID_NEVER = 1, |
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BRUSHSOLID_ALWAYS = 2, |
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}; |
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BrushSolidities_e m_iSolidity; |
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int m_iDisabled; |
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bool m_bSolidBsp; |
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string_t m_iszExcludedClass; |
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bool m_bInvertExclusion; |
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DECLARE_DATADESC(); |
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virtual bool IsOn( void ); |
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*/ |
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}; |
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#endif // MODELENTITIES_H
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