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54 lines
1.2 KiB
54 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef ENV_SPEAKER_H |
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#define ENV_SPEAKER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// =================================================================================== |
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// |
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// Speaker class. Used for announcements per level, for door lock/unlock spoken voice. |
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// |
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class CSpeaker : public CPointEntity |
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{ |
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public: |
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DECLARE_CLASS( CSpeaker, CPointEntity ); |
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void Spawn( void ); |
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void Precache( void ); |
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DECLARE_DATADESC(); |
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virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } |
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virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; } |
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virtual int Save( ISave &save ); |
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virtual int Restore( IRestore &restore ); |
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protected: |
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void SpeakerThink( void ); |
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void InputToggle( inputdata_t &inputdata ); |
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float m_delayMin; |
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float m_delayMax; |
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string_t m_iszRuleScriptFile; |
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string_t m_iszConcept; |
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IResponseSystem *m_pInstancedResponseSystem; |
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public: |
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void InputTurnOff( inputdata_t &inputdata ); |
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void InputTurnOn( inputdata_t &inputdata ); |
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}; |
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#endif // ENV_SPEAKER_H
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