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217 lines
5.8 KiB
217 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "player.h" |
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#include "mathlib/mathlib.h" |
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#include "env_speaker.h" |
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#include "ai_speech.h" |
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#include "stringregistry.h" |
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#include "gamerules.h" |
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#include "game.h" |
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#include <ctype.h> |
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#include "entitylist.h" |
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#include "vstdlib/random.h" |
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#include "engine/IEngineSound.h" |
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#include "ndebugoverlay.h" |
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#include "soundscape.h" |
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#include "AI_ResponseSystem.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define SF_SPEAKER_START_SILENT 1 |
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#define SF_SPEAKER_EVERYWHERE 2 |
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extern ISaveRestoreOps *responseSystemSaveRestoreOps; |
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#include "saverestore.h" |
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LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker ); |
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BEGIN_DATADESC( CSpeaker ) |
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DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ), |
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DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ), |
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DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ), |
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DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ), |
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// Needs to be set up in the Activate methods of derived classes |
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//DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ), |
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// Function Pointers |
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DEFINE_FUNCTION( SpeakerThink ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), |
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END_DATADESC() |
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void CSpeaker::Spawn( void ) |
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{ |
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const char *soundfile = (const char *)STRING( m_iszRuleScriptFile ); |
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if ( Q_strlen( soundfile ) < 1 ) |
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{ |
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Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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SetThink( &CSpeaker::SUB_Remove ); |
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return; |
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} |
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// const char *concept = (const char *)STRING( m_iszConcept ); |
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// if ( Q_strlen( concept ) < 1 ) |
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// { |
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// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile ); |
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// } |
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SetSolid( SOLID_NONE ); |
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SetMoveType( MOVETYPE_NONE ); |
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SetThink(&CSpeaker::SpeakerThink); |
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SetNextThink( TICK_NEVER_THINK ); |
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// allow on/off switching via 'use' function. |
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Precache( ); |
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} |
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void CSpeaker::Precache( void ) |
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{ |
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if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) ) |
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{ |
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// set first announcement time for random n second |
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SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) ); |
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} |
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if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) |
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{ |
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m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Need a custom save restore so we can restore the instanced response system by name |
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// after we've loaded the filename from disk... |
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// Input : &save - |
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//----------------------------------------------------------------------------- |
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int CSpeaker::Save( ISave &save ) |
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{ |
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int iret = BaseClass::Save( save ); |
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if ( iret ) |
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{ |
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bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false; |
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save.WriteBool( &doSave ); |
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if ( doSave ) |
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{ |
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save.StartBlock( "InstancedResponseSystem" ); |
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{ |
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SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL }; |
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responseSystemSaveRestoreOps->Save( fieldInfo, &save ); |
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} |
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save.EndBlock(); |
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} |
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} |
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return iret; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &restore - |
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//----------------------------------------------------------------------------- |
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int CSpeaker::Restore( IRestore &restore ) |
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{ |
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int iret = BaseClass::Restore( restore ); |
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if ( iret ) |
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{ |
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bool doRead = false; |
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restore.ReadBool( &doRead ); |
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if ( doRead ) |
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{ |
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char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF]; |
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restore.StartBlock( szResponseSystemBlockName ); |
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if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) ) |
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{ |
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if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) |
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{ |
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m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); |
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if ( m_pInstancedResponseSystem ) |
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{ |
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SaveRestoreFieldInfo_t fieldInfo = |
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{ |
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&m_pInstancedResponseSystem, |
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0, |
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NULL |
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}; |
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responseSystemSaveRestoreOps->Restore( fieldInfo, &restore ); |
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} |
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} |
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} |
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restore.EndBlock(); |
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} |
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} |
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return iret; |
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} |
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void CSpeaker::SpeakerThink( void ) |
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{ |
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// Wait for the talking characters to finish first. |
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if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) ) |
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{ |
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float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() ); |
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// Add some slop (only up to one second) |
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releaseTime += random->RandomFloat( 0, 1 ); |
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SetNextThink( releaseTime ); |
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return; |
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} |
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DispatchResponse( m_iszConcept.ToCStr() ); |
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SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) ); |
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// time delay until it's ok to speak: used so that two NPCs don't talk at once |
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g_AIFriendliesTalkSemaphore.Acquire( 5, this ); |
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g_AIFoesTalkSemaphore.Acquire( 5, this ); |
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} |
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void CSpeaker::InputTurnOn( inputdata_t &inputdata ) |
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{ |
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// turn on announcements |
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SetNextThink( gpGlobals->curtime + 0.1 ); |
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} |
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void CSpeaker::InputTurnOff( inputdata_t &inputdata ) |
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{ |
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// turn off announcements |
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SetNextThink( TICK_NEVER_THINK ); |
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} |
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// |
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// If an announcement is pending, cancel it. If no announcement is pending, start one. |
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// |
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void CSpeaker::InputToggle( inputdata_t &inputdata ) |
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{ |
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int fActive = (GetNextThink() > 0.0 ); |
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// fActive is true only if an announcement is pending |
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if ( fActive ) |
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{ |
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// turn off announcements |
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SetNextThink( TICK_NEVER_THINK ); |
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} |
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else |
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{ |
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// turn on announcements |
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SetNextThink( gpGlobals->curtime + 0.1f ); |
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} |
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}
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