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43 lines
811 B
43 lines
811 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef AR2_EXPLOSION_H |
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#define AR2_EXPLOSION_H |
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#include "baseparticleentity.h" |
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class AR2Explosion : public CBaseParticleEntity |
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{ |
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DECLARE_DATADESC(); |
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public: |
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DECLARE_CLASS( AR2Explosion, CBaseParticleEntity ); |
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DECLARE_SERVERCLASS(); |
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static AR2Explosion* CreateAR2Explosion(const Vector &pos); |
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inline void SetMaterialName(const char *szMaterialName); |
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private: |
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CNetworkString( m_szMaterialName, 255 ); |
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}; |
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void AR2Explosion::SetMaterialName(const char *szMaterialName) |
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{ |
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if (szMaterialName) |
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{ |
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Q_strncpy(m_szMaterialName.GetForModify(), szMaterialName, sizeof(m_szMaterialName)); |
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} |
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} |
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#endif
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