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170 lines
4.7 KiB
170 lines
4.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "ai_goal_police.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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// ai_goal_police |
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// Used by police to define a region they should keep a target outside of |
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LINK_ENTITY_TO_CLASS( ai_goal_police, CAI_PoliceGoal ); |
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BEGIN_DATADESC( CAI_PoliceGoal ) |
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "PoliceRadius" ), |
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DEFINE_KEYFIELD( m_iszTarget, FIELD_STRING, "PoliceTarget" ), |
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DEFINE_FIELD( m_bOverrideKnockOut, FIELD_BOOLEAN ), |
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// m_hTarget |
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DEFINE_INPUTFUNC( FIELD_VOID, "EnableKnockOut", InputEnableKnockOut ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "DisableKnockOut", InputDisableKnockOut ), |
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DEFINE_OUTPUT( m_OnKnockOut, "OnKnockOut" ), |
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DEFINE_OUTPUT( m_OnFirstWarning, "OnFirstWarning" ), |
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DEFINE_OUTPUT( m_OnSecondWarning, "OnSecondWarning" ), |
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DEFINE_OUTPUT( m_OnLastWarning, "OnLastWarning" ), |
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DEFINE_OUTPUT( m_OnSupressingTarget,"OnSupressingTarget" ), |
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END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CAI_PoliceGoal::CAI_PoliceGoal( void ) |
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{ |
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m_hTarget = NULL; |
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m_bOverrideKnockOut = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : float |
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//----------------------------------------------------------------------------- |
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float CAI_PoliceGoal::GetRadius( void ) |
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{ |
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return m_flRadius; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : CBaseEntity |
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//----------------------------------------------------------------------------- |
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CBaseEntity *CAI_PoliceGoal::GetTarget( void ) |
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{ |
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if ( m_hTarget == NULL ) |
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{ |
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CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_iszTarget ); |
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if ( pTarget == NULL ) |
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{ |
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DevMsg( "Unable to find ai_goal_police target: %s\n", STRING(m_iszTarget) ); |
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return NULL; |
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} |
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m_hTarget = pTarget; |
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} |
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return m_hTarget; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &targetPos - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CAI_PoliceGoal::ShouldKnockOutTarget( const Vector &targetPos, bool bTargetVisible ) |
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{ |
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if ( m_bOverrideKnockOut ) |
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return true; |
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// Must be flagged to do it |
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if ( HasSpawnFlags( SF_POLICE_GOAL_KNOCKOUT_BEHIND ) == false ) |
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return false; |
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// If the target's not visible, we don't care about him |
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if ( !bTargetVisible ) |
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return false; |
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Vector targetDir = targetPos - GetAbsOrigin(); |
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VectorNormalize( targetDir ); |
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Vector facingDir; |
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AngleVectors( GetAbsAngles(), &facingDir ); |
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// See if it's behind us |
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if ( DotProduct( facingDir, targetDir ) < 0 ) |
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return true; |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pTarget - |
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//----------------------------------------------------------------------------- |
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void CAI_PoliceGoal::KnockOutTarget( CBaseEntity *pTarget ) |
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{ |
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m_OnKnockOut.FireOutput( pTarget, this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CAI_PoliceGoal::ShouldRemainAtPost( void ) |
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{ |
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return HasSpawnFlags( SF_POLICE_GOAL_DO_NOT_LEAVE_POST ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : level - |
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//----------------------------------------------------------------------------- |
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void CAI_PoliceGoal::FireWarningLevelOutput( int level ) |
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{ |
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switch( level ) |
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{ |
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case 1: |
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m_OnFirstWarning.FireOutput( this, this ); |
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break; |
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case 2: |
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m_OnSecondWarning.FireOutput( this, this ); |
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break; |
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case 3: |
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m_OnLastWarning.FireOutput( this, this ); |
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break; |
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default: |
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m_OnSupressingTarget.FireOutput( this, this ); |
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break; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &data - |
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//----------------------------------------------------------------------------- |
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void CAI_PoliceGoal::InputEnableKnockOut( inputdata_t &data ) |
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{ |
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m_bOverrideKnockOut = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &data - |
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//----------------------------------------------------------------------------- |
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void CAI_PoliceGoal::InputDisableKnockOut( inputdata_t &data ) |
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{ |
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m_bOverrideKnockOut = false; |
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} |
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